#include "compiler/nir_types.h"
#include "compiler/shader_enums.h"
#include "compiler/shader_info.h"
+#define XXH_INLINE_ALL
+#include "util/xxhash.h"
#include <stdio.h>
#ifndef NDEBUG
struct nir_variable_data *members;
} nir_variable;
-#define nir_foreach_variable(var, var_list) \
+static inline bool
+_nir_shader_variable_has_mode(nir_variable *var, unsigned modes)
+{
+ /* This isn't a shader variable */
+ assert(!(modes & nir_var_function_temp));
+ return var->data.mode & modes;
+}
+
+#define nir_foreach_variable_in_list(var, var_list) \
foreach_list_typed(nir_variable, var, node, var_list)
-#define nir_foreach_variable_safe(var, var_list) \
+#define nir_foreach_variable_in_list_safe(var, var_list) \
foreach_list_typed_safe(nir_variable, var, node, var_list)
+#define nir_foreach_variable_in_shader(var, shader) \
+ nir_foreach_variable_in_list(var, &(shader)->variables)
+
+#define nir_foreach_variable_in_shader_safe(var, shader) \
+ nir_foreach_variable_in_list_safe(var, &(shader)->variables)
+
+#define nir_foreach_variable_with_modes(var, shader, modes) \
+ nir_foreach_variable_in_shader(var, shader) \
+ if (_nir_shader_variable_has_mode(var, modes))
+
+#define nir_foreach_variable_with_modes_safe(var, shader, modes) \
+ nir_foreach_variable_in_shader_safe(var, shader) \
+ if (_nir_shader_variable_has_mode(var, modes))
+
+#define nir_foreach_shader_in_variable(var, shader) \
+ nir_foreach_variable_with_modes(var, shader, nir_var_shader_in)
+
+#define nir_foreach_shader_in_variable_safe(var, shader) \
+ nir_foreach_variable_with_modes_safe(var, shader, nir_var_shader_in)
+
+#define nir_foreach_shader_out_variable(var, shader) \
+ nir_foreach_variable_with_modes(var, shader, nir_var_shader_out)
+
+#define nir_foreach_shader_out_variable_safe(var, shader) \
+ nir_foreach_variable_with_modes_safe(var, shader, nir_var_shader_out)
+
+#define nir_foreach_uniform_variable(var, shader) \
+ nir_foreach_variable_with_modes(var, shader, nir_var_uniform)
+
+#define nir_foreach_uniform_variable_safe(var, shader) \
+ nir_foreach_variable_with_modes_safe(var, shader, nir_var_uniform)
+
static inline bool
nir_variable_is_global(const nir_variable *var)
{
/* The bit-size of each channel; must be one of 8, 16, 32, or 64 */
uint8_t bit_size;
+
+ /**
+ * True if this SSA value may have different values in different SIMD
+ * invocations of the shader. This is set by nir_divergence_analysis.
+ */
+ bool divergent;
} nir_ssa_def;
struct nir_src;
src.ssa->parent_instr->type == nir_instr_type_load_const;
}
+static inline bool
+nir_src_is_divergent(nir_src src)
+{
+ assert(src.is_ssa);
+ return src.ssa->divergent;
+}
+
static inline unsigned
nir_dest_bit_size(nir_dest dest)
{
return dest.is_ssa ? dest.ssa.num_components : dest.reg.reg->num_components;
}
+static inline bool
+nir_dest_is_divergent(nir_dest dest)
+{
+ assert(dest.is_ssa);
+ return dest.ssa.divergent;
+}
+
/* Are all components the same, ie. .xxxx */
static inline bool
nir_is_same_comp_swizzle(uint8_t *swiz, unsigned nr_comp)
* The values in this enum are carefully chosen so that the sized type is
* just the unsized type OR the number of bits.
*/
-typedef enum {
+typedef enum PACKED {
nir_type_invalid = 0, /* Not a valid type */
nir_type_int = 2,
nir_type_uint = 4,
return type & NIR_ALU_TYPE_SIZE_MASK;
}
-static inline unsigned
+static inline nir_alu_type
nir_alu_type_get_base_type(nir_alu_type type)
{
- return type & NIR_ALU_TYPE_BASE_TYPE_MASK;
+ return (nir_alu_type)(type & NIR_ALU_TYPE_BASE_TYPE_MASK);
}
static inline nir_alu_type
typedef struct {
const char *name;
- unsigned num_inputs;
+ uint8_t num_inputs;
/**
* The number of components in the output
* though output_size is zero; in that case, the inputs with a zero
* size act per-component, while the inputs with non-zero size don't.
*/
- unsigned output_size;
+ uint8_t output_size;
/**
* The type of vector that the instruction outputs. Note that the
/**
* The number of components in each input
*/
- unsigned input_sizes[NIR_MAX_VEC_COMPONENTS];
+ uint8_t input_sizes[NIR_MAX_VEC_COMPONENTS];
/**
* The type of vector that each input takes. Note that negate and
} nir_memory_semantics;
typedef enum {
+ NIR_SCOPE_NONE,
NIR_SCOPE_INVOCATION,
NIR_SCOPE_SUBGROUP,
NIR_SCOPE_WORKGROUP,
*/
NIR_INTRINSIC_MEMORY_SCOPE,
+ /**
+ * Value of nir_scope.
+ */
+ NIR_INTRINSIC_EXECUTION_SCOPE,
+
NIR_INTRINSIC_NUM_INDEX_FLAGS,
} nir_intrinsic_index_flag;
typedef struct {
const char *name;
- unsigned num_srcs; /** < number of register/SSA inputs */
+ uint8_t num_srcs; /** < number of register/SSA inputs */
/** number of components of each input register
*
* intrinsic consumes however many components are provided and it is not
* validated at all.
*/
- int src_components[NIR_INTRINSIC_MAX_INPUTS];
+ int8_t src_components[NIR_INTRINSIC_MAX_INPUTS];
bool has_dest;
* If this value is 0, the number of components is given by the
* num_components field of nir_intrinsic_instr.
*/
- unsigned dest_components;
+ uint8_t dest_components;
/** bitfield of legal bit sizes */
- unsigned dest_bit_sizes;
+ uint8_t dest_bit_sizes;
/** the number of constant indices used by the intrinsic */
- unsigned num_indices;
+ uint8_t num_indices;
/** indicates the usage of intr->const_index[n] */
- unsigned index_map[NIR_INTRINSIC_NUM_INDEX_FLAGS];
+ uint8_t index_map[NIR_INTRINSIC_NUM_INDEX_FLAGS];
/** semantic flags for calls to this intrinsic */
nir_intrinsic_semantic_flag flags;
extern const nir_intrinsic_info nir_intrinsic_infos[nir_num_intrinsics];
static inline unsigned
-nir_intrinsic_src_components(nir_intrinsic_instr *intr, unsigned srcn)
+nir_intrinsic_src_components(const nir_intrinsic_instr *intr, unsigned srcn)
{
const nir_intrinsic_info *info = &nir_intrinsic_infos[intr->intrinsic];
assert(srcn < info->num_srcs);
return intr->num_components;
}
+/**
+ * Helper to copy const_index[] from src to dst, without assuming they
+ * match in order.
+ */
+static inline void
+nir_intrinsic_copy_const_indices(nir_intrinsic_instr *dst, nir_intrinsic_instr *src)
+{
+ if (src->intrinsic == dst->intrinsic) {
+ memcpy(dst->const_index, src->const_index, sizeof(dst->const_index));
+ return;
+ }
+
+ const nir_intrinsic_info *src_info = &nir_intrinsic_infos[src->intrinsic];
+ const nir_intrinsic_info *dst_info = &nir_intrinsic_infos[dst->intrinsic];
+
+ for (unsigned i = 0; i < NIR_INTRINSIC_NUM_INDEX_FLAGS; i++) {
+ if (src_info->index_map[i] == 0)
+ continue;
+
+ /* require that dst instruction also uses the same const_index[]: */
+ assert(dst_info->index_map[i] > 0);
+
+ dst->const_index[dst_info->index_map[i] - 1] =
+ src->const_index[src_info->index_map[i] - 1];
+ }
+}
+
#define INTRINSIC_IDX_ACCESSORS(name, flag, type) \
static inline type \
nir_intrinsic_##name(const nir_intrinsic_instr *instr) \
INTRINSIC_IDX_ACCESSORS(memory_semantics, MEMORY_SEMANTICS, nir_memory_semantics)
INTRINSIC_IDX_ACCESSORS(memory_modes, MEMORY_MODES, nir_variable_mode)
INTRINSIC_IDX_ACCESSORS(memory_scope, MEMORY_SCOPE, nir_scope)
+INTRINSIC_IDX_ACCESSORS(execution_scope, EXECUTION_SCOPE, nir_scope)
static inline void
nir_intrinsic_set_align(nir_intrinsic_instr *intrin,
} nir_load_const_instr;
typedef enum {
+ /** Return from a function
+ *
+ * This instruction is a classic function return. It jumps to
+ * nir_function_impl::end_block. No return value is provided in this
+ * instruction. Instead, the function is expected to write any return
+ * data to a deref passed in from the caller.
+ */
nir_jump_return,
+
+ /** Break out of the inner-most loop
+ *
+ * This has the same semantics as C's "break" statement.
+ */
nir_jump_break,
+
+ /** Jump back to the top of the inner-most loop
+ *
+ * This has the same semantics as C's "continue" statement assuming that a
+ * NIR loop is implemented as "while (1) { body }".
+ */
nir_jump_continue,
} nir_jump_type;
*/
typedef enum {
nir_metadata_none = 0x0,
+
+ /** Indicates that nir_block::index values are valid.
+ *
+ * The start block has index 0 and they increase through a natural walk of
+ * the CFG. nir_function_impl::num_blocks is the number of blocks and
+ * every block index is in the range [0, nir_function_impl::num_blocks].
+ *
+ * A pass can preserve this metadata type if it doesn't touch the CFG.
+ */
nir_metadata_block_index = 0x1,
+
+ /** Indicates that block dominance information is valid
+ *
+ * This includes:
+ *
+ * - nir_block::num_dom_children
+ * - nir_block::dom_children
+ * - nir_block::dom_frontier
+ * - nir_block::dom_pre_index
+ * - nir_block::dom_post_index
+ *
+ * A pass can preserve this metadata type if it doesn't touch the CFG.
+ */
nir_metadata_dominance = 0x2,
+
+ /** Indicates that SSA def data-flow liveness information is valid
+ *
+ * This includes:
+ *
+ * - nir_ssa_def::live_index
+ * - nir_block::live_in
+ * - nir_block::live_out
+ *
+ * A pass can preserve this metadata type if it never adds or removes any
+ * SSA defs (most passes shouldn't preserve this metadata type).
+ */
nir_metadata_live_ssa_defs = 0x4,
+
+ /** A dummy metadata value to track when a pass forgot to call
+ * nir_metadata_preserve.
+ *
+ * A pass should always clear this value even if it doesn't make any
+ * progress to indicate that it thought about preserving metadata.
+ */
nir_metadata_not_properly_reset = 0x8,
+
+ /** Indicates that loop analysis information is valid.
+ *
+ * This includes everything pointed to by nir_loop::info.
+ *
+ * A pass can preserve this metadata type if it is guaranteed to not affect
+ * any loop metadata. However, since loop metadata includes things like
+ * loop counts which depend on arithmetic in the loop, this is very hard to
+ * determine. Most passes shouldn't preserve this metadata type.
+ */
nir_metadata_loop_analysis = 0x10,
+
+ /** All metadata
+ *
+ * This includes all nir_metadata flags except not_properly_reset. Passes
+ * which do not change the shader in any way should call
+ *
+ * nir_metadata_preserve(impl, nir_metadata_all);
+ */
+ nir_metadata_all = ~nir_metadata_not_properly_reset,
} nir_metadata;
typedef struct {
/* total number of basic blocks, only valid when block_index_dirty = false */
unsigned num_blocks;
+ /** True if this nir_function_impl uses structured control-flow
+ *
+ * Structured nir_function_impls have different validation rules.
+ */
+ bool structured;
+
nir_metadata valid_metadata;
} nir_function_impl;
+#define nir_foreach_function_temp_variable(var, impl) \
+ foreach_list_typed(nir_variable, var, node, &(impl)->locals)
+
+#define nir_foreach_function_temp_variable_safe(var, impl) \
+ foreach_list_typed_safe(nir_variable, var, node, &(impl)->locals)
+
ATTRIBUTE_RETURNS_NONNULL static inline nir_block *
nir_start_block(nir_function_impl *impl)
{
bool lower_ldexp;
bool lower_pack_half_2x16;
- bool lower_pack_half_2x16_split;
bool lower_pack_unorm_2x16;
bool lower_pack_snorm_2x16;
bool lower_pack_unorm_4x8;
bool lower_pack_snorm_4x8;
bool lower_unpack_half_2x16;
- bool lower_unpack_half_2x16_split;
bool lower_unpack_unorm_2x16;
bool lower_unpack_snorm_2x16;
bool lower_unpack_unorm_4x8;
bool lower_unpack_snorm_4x8;
+ bool lower_pack_split;
+
bool lower_extract_byte;
bool lower_extract_word;
bool vectorize_io;
bool lower_to_scalar;
+ /**
+ * Whether nir_opt_vectorize should only create 16-bit 2D vectors.
+ */
+ bool vectorize_vec2_16bit;
+
/**
* Should the linker unify inputs_read/outputs_written between adjacent
* shader stages which are linked into a single program?
* to imul with masked inputs and iadd */
bool has_umad24;
- /* Whether to generate only scoped_memory_barrier intrinsics instead of the
- * set of memory barrier intrinsics based on GLSL.
+ /* Whether to generate only scoped_barrier intrinsics instead of the set of
+ * memory and control barrier intrinsics based on GLSL.
*/
- bool use_scoped_memory_barrier;
+ bool use_scoped_barrier;
/**
* Is this the Intel vec4 backend?
*/
bool intel_vec4;
+ /** Lower nir_op_ibfe and nir_op_ubfe that have two constant sources. */
+ bool lower_bfe_with_two_constants;
+
/** Whether 8-bit ALU is supported. */
bool support_8bit_alu;
typedef struct nir_shader {
/** list of uniforms (nir_variable) */
- struct exec_list uniforms;
-
- /** list of inputs (nir_variable) */
- struct exec_list inputs;
-
- /** list of outputs (nir_variable) */
- struct exec_list outputs;
-
- /** list of shared compute variables (nir_variable) */
- struct exec_list shared;
+ struct exec_list variables;
/** Set of driver-specific options for the shader.
*
/** Various bits of compile-time information about a given shader */
struct shader_info info;
- /** list of global variables in the shader (nir_variable) */
- struct exec_list globals;
-
- /** list of system value variables in the shader (nir_variable) */
- struct exec_list system_values;
-
struct exec_list functions; /** < list of nir_function */
/**
/** Constant data associated with this shader.
*
- * Constant data is loaded through load_constant intrinsics. See also
- * nir_opt_large_constants.
+ * Constant data is loaded through load_constant intrinsics (as compared to
+ * the NIR load_const instructions which have the constant value inlined
+ * into them). This is usually generated by nir_opt_large_constants (so
+ * shaders don't have to load_const into a temporary array when they want
+ * to indirect on a const array).
*/
void *constant_data;
+ /** Size of the constant data associated with the shader, in bytes */
unsigned constant_data_size;
} nir_shader;
const struct glsl_type *type,
const char *name);
+nir_variable *nir_find_variable_with_location(nir_shader *shader,
+ nir_variable_mode mode,
+ unsigned location);
+
+nir_variable *nir_find_variable_with_driver_location(nir_shader *shader,
+ nir_variable_mode mode,
+ unsigned location);
+
/** creates a function and adds it to the shader's list of functions */
nir_function *nir_function_create(nir_shader *shader, const char *name);
void nir_metadata_require(nir_function_impl *impl, nir_metadata required, ...);
/** dirties all but the preserved metadata */
void nir_metadata_preserve(nir_function_impl *impl, nir_metadata preserved);
+/** Preserves all metadata for the given shader */
+void nir_shader_preserve_all_metadata(nir_shader *shader);
/** creates an instruction with default swizzle/writemask/etc. with NULL registers */
nir_alu_instr *nir_alu_instr_create(nir_shader *shader, nir_op op);
void *state);
bool nir_foreach_dest(nir_instr *instr, nir_foreach_dest_cb cb, void *state);
bool nir_foreach_src(nir_instr *instr, nir_foreach_src_cb cb, void *state);
+bool nir_foreach_phi_src_leaving_block(nir_block *instr,
+ nir_foreach_src_cb cb,
+ void *state);
nir_const_value *nir_src_as_const_value(nir_src src);
nir_component_mask_t nir_ssa_def_components_read(const nir_ssa_def *def);
+
+/** Returns the next block, disregarding structure
+ *
+ * The ordering is deterministic but has no guarantees beyond that. In
+ * particular, it is not guaranteed to be dominance-preserving.
+ */
+nir_block *nir_block_unstructured_next(nir_block *block);
+nir_block *nir_unstructured_start_block(nir_function_impl *impl);
+
+#define nir_foreach_block_unstructured(block, impl) \
+ for (nir_block *block = nir_unstructured_start_block(impl); block != NULL; \
+ block = nir_block_unstructured_next(block))
+
+#define nir_foreach_block_unstructured_safe(block, impl) \
+ for (nir_block *block = nir_unstructured_start_block(impl), \
+ *next = nir_block_unstructured_next(block); \
+ block != NULL; \
+ block = next, next = nir_block_unstructured_next(block))
+
/*
* finds the next basic block in source-code order, returns NULL if there is
* none
void nir_index_blocks(nir_function_impl *impl);
-void nir_index_vars(nir_shader *shader, nir_function_impl *impl, nir_variable_mode modes);
+unsigned nir_shader_index_vars(nir_shader *shader, nir_variable_mode modes);
+unsigned nir_function_impl_index_vars(nir_function_impl *impl);
void nir_print_shader(nir_shader *shader, FILE *fp);
void nir_print_shader_annotated(nir_shader *shader, FILE *fp, struct hash_table *errors);
BITSET_WORD *float_types,
BITSET_WORD *int_types);
-void nir_assign_var_locations(struct exec_list *var_list, unsigned *size,
+void nir_assign_var_locations(nir_shader *shader, nir_variable_mode mode,
+ unsigned *size,
int (*type_size)(const struct glsl_type *, bool));
/* Some helpers to do very simple linking */
bool nir_remove_unused_varyings(nir_shader *producer, nir_shader *consumer);
-bool nir_remove_unused_io_vars(nir_shader *shader, struct exec_list *var_list,
+bool nir_remove_unused_io_vars(nir_shader *shader, nir_variable_mode mode,
uint64_t *used_by_other_stage,
uint64_t *used_by_other_stage_patches);
void nir_compact_varyings(nir_shader *producer, nir_shader *consumer,
bool nir_lower_amul(nir_shader *shader,
int (*type_size)(const struct glsl_type *, bool));
-void nir_assign_io_var_locations(struct exec_list *var_list,
+void nir_assign_io_var_locations(nir_shader *shader,
+ nir_variable_mode mode,
unsigned *size,
gl_shader_stage stage);
+typedef struct {
+ uint8_t num_linked_io_vars;
+ uint8_t num_linked_patch_io_vars;
+} nir_linked_io_var_info;
+
+nir_linked_io_var_info
+nir_assign_linked_io_var_locations(nir_shader *producer,
+ nir_shader *consumer);
+
typedef enum {
/* If set, this causes all 64-bit IO operations to be lowered on-the-fly
* to 32-bit operations. This is only valid for nir_var_shader_in/out
*/
nir_address_format_32bit_index_offset,
+ /**
+ * An address format which is comprised of a vec3 where the first two
+ * components specify the buffer and the third is an offset.
+ */
+ nir_address_format_vec2_index_32bit_offset,
+
/**
* An address format which is a simple 32-bit offset.
*/
nir_address_format_bit_size(nir_address_format addr_format)
{
switch (addr_format) {
- case nir_address_format_32bit_global: return 32;
- case nir_address_format_64bit_global: return 64;
- case nir_address_format_64bit_bounded_global: return 32;
- case nir_address_format_32bit_index_offset: return 32;
- case nir_address_format_32bit_offset: return 32;
- case nir_address_format_logical: return 32;
+ case nir_address_format_32bit_global: return 32;
+ case nir_address_format_64bit_global: return 64;
+ case nir_address_format_64bit_bounded_global: return 32;
+ case nir_address_format_32bit_index_offset: return 32;
+ case nir_address_format_vec2_index_32bit_offset: return 32;
+ case nir_address_format_32bit_offset: return 32;
+ case nir_address_format_logical: return 32;
}
unreachable("Invalid address format");
}
nir_address_format_num_components(nir_address_format addr_format)
{
switch (addr_format) {
- case nir_address_format_32bit_global: return 1;
- case nir_address_format_64bit_global: return 1;
- case nir_address_format_64bit_bounded_global: return 4;
- case nir_address_format_32bit_index_offset: return 2;
- case nir_address_format_32bit_offset: return 1;
- case nir_address_format_logical: return 1;
+ case nir_address_format_32bit_global: return 1;
+ case nir_address_format_64bit_global: return 1;
+ case nir_address_format_64bit_bounded_global: return 4;
+ case nir_address_format_32bit_index_offset: return 2;
+ case nir_address_format_vec2_index_32bit_offset: return 3;
+ case nir_address_format_32bit_offset: return 1;
+ case nir_address_format_logical: return 1;
}
unreachable("Invalid address format");
}
bool nir_remove_dead_derefs(nir_shader *shader);
bool nir_remove_dead_derefs_impl(nir_function_impl *impl);
-bool nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes);
+bool nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes,
+ bool (*can_remove_var)(nir_variable *var));
bool nir_lower_variable_initializers(nir_shader *shader,
nir_variable_mode modes);
void nir_lower_io_to_scalar_early(nir_shader *shader, nir_variable_mode mask);
bool nir_lower_io_to_vector(nir_shader *shader, nir_variable_mode mask);
+bool nir_lower_fragcolor(nir_shader *shader);
void nir_lower_fragcoord_wtrans(nir_shader *shader);
void nir_lower_viewport_transform(nir_shader *shader);
bool nir_lower_uniforms_to_ubo(nir_shader *shader, int multiplier);
bool lower_subgroup_masks:1;
bool lower_shuffle:1;
bool lower_shuffle_to_32bit:1;
+ bool lower_shuffle_to_swizzle_amd:1;
bool lower_quad:1;
bool lower_quad_broadcast_dynamic:1;
bool lower_quad_broadcast_dynamic_to_const:1;
unsigned lower_xy_uxvx_external;
unsigned lower_ayuv_external;
unsigned lower_xyuv_external;
+ unsigned bt709_external;
+ unsigned bt2020_external;
/**
* To emulate certain texture wrap modes, this can be used
bool nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables,
bool use_clipdist_array);
bool nir_lower_clip_cull_distance_arrays(nir_shader *nir);
+bool nir_lower_clip_disable(nir_shader *shader, unsigned clip_plane_enable);
void nir_lower_point_size_mov(nir_shader *shader,
const gl_state_index16 *pointsize_state_tokens);
bool nir_lower_frexp(nir_shader *nir);
-void nir_lower_two_sided_color(nir_shader *shader);
+void nir_lower_two_sided_color(nir_shader *shader, bool face_sysval);
bool nir_lower_clamp_color_outputs(nir_shader *shader);
const nir_lower_wpos_ytransform_options *options);
bool nir_lower_wpos_center(nir_shader *shader, const bool for_sample_shading);
+bool nir_lower_wrmasks(nir_shader *shader, nir_instr_filter_cb cb, const void *data);
+
bool nir_lower_fb_read(nir_shader *shader);
typedef struct nir_lower_drawpixels_options {
void *callback_data);
nir_lower_int64_options nir_lower_int64_op_to_options_mask(nir_op opcode);
-bool nir_lower_int64(nir_shader *shader, nir_lower_int64_options options);
+bool nir_lower_int64(nir_shader *shader);
nir_lower_doubles_options nir_lower_doubles_op_to_options_mask(nir_op opcode);
bool nir_lower_doubles(nir_shader *shader, const nir_shader *softfp64,
bool nir_lower_discard_to_demote(nir_shader *shader);
+bool nir_lower_memory_model(nir_shader *shader);
+
bool nir_normalize_cubemap_coords(nir_shader *shader);
void nir_live_ssa_defs_impl(nir_function_impl *impl);
void nir_convert_loop_to_lcssa(nir_loop *loop);
bool nir_convert_to_lcssa(nir_shader *shader, bool skip_invariants, bool skip_bool_invariants);
-bool* nir_divergence_analysis(nir_shader *shader, nir_divergence_options options);
+void nir_divergence_analysis(nir_shader *shader, nir_divergence_options options);
/* If phi_webs_only is true, only convert SSA values involved in phi nodes to
* registers. If false, convert all values (even those not involved in a phi
bool nir_opt_remove_phis(nir_shader *shader);
bool nir_opt_remove_phis_block(nir_block *block);
-bool nir_opt_shrink_load(nir_shader *shader);
+bool nir_opt_shrink_vectors(nir_shader *shader);
bool nir_opt_trivial_continues(nir_shader *shader);
nir_intrinsic_instr *low, nir_intrinsic_instr *high);
bool nir_opt_load_store_vectorize(nir_shader *shader, nir_variable_mode modes,
- nir_should_vectorize_mem_func callback);
-
-void nir_schedule(nir_shader *shader, int threshold);
+ nir_should_vectorize_mem_func callback,
+ nir_variable_mode robust_modes);
void nir_strip(nir_shader *shader);
return nir_variable_is_in_ubo(var) || nir_variable_is_in_ssbo(var);
}
+typedef struct nir_unsigned_upper_bound_config {
+ unsigned min_subgroup_size;
+ unsigned max_subgroup_size;
+ unsigned max_work_group_invocations;
+ unsigned max_work_group_count[3];
+ unsigned max_work_group_size[3];
+
+ uint32_t vertex_attrib_max[32];
+} nir_unsigned_upper_bound_config;
+
+uint32_t
+nir_unsigned_upper_bound(nir_shader *shader, struct hash_table *range_ht,
+ nir_ssa_scalar scalar,
+ const nir_unsigned_upper_bound_config *config);
+
+bool
+nir_addition_might_overflow(nir_shader *shader, struct hash_table *range_ht,
+ nir_ssa_scalar ssa, unsigned const_val,
+ const nir_unsigned_upper_bound_config *config);
+
#ifdef __cplusplus
} /* extern "C" */
#endif