*/
bool lower_rect;
+ /**
+ * If true, convert yuv to rgb.
+ */
+ unsigned lower_y_uv_external;
+ unsigned lower_y_u_v_external;
+ unsigned lower_yx_xuxv_external;
+
/**
* To emulate certain texture wrap modes, this can be used
* to saturate the specified tex coord to [0.0, 1.0]. The