bool nir_move_vec_src_uses_to_dest(nir_shader *shader);
bool nir_lower_vec_to_movs(nir_shader *shader);
void nir_lower_alpha_test(nir_shader *shader, enum compare_func func,
- bool alpha_to_one);
+ bool alpha_to_one,
+ const gl_state_index16 *alpha_ref_state_tokens);
bool nir_lower_alu(nir_shader *shader);
bool nir_lower_flrp(nir_shader *shader, unsigned lowering_mask,
bool nir_lower_input_attachments(nir_shader *shader, bool use_fragcoord_sysval);
-bool nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables, bool use_vars);
-bool nir_lower_clip_gs(nir_shader *shader, unsigned ucp_enables);
-bool nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables);
+bool nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables,
+ bool use_vars,
+ bool use_clipdist_array,
+ const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH]);
+bool nir_lower_clip_gs(nir_shader *shader, unsigned ucp_enables,
+ bool use_clipdist_array,
+ const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH]);
+bool nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables,
+ bool use_clipdist_array);
bool nir_lower_clip_cull_distance_arrays(nir_shader *nir);
+void nir_lower_point_size_mov(nir_shader *shader,
+ const gl_state_index16 *pointsize_state_tokens);
+
bool nir_lower_frexp(nir_shader *nir);
void nir_lower_two_sided_color(nir_shader *shader);
bool nir_lower_clamp_color_outputs(nir_shader *shader);
+bool nir_lower_flatshade(nir_shader *shader);
+
void nir_lower_passthrough_edgeflags(nir_shader *shader);
bool nir_lower_patch_vertices(nir_shader *nir, unsigned static_count,
const gl_state_index16 *uniform_state_tokens);