*
* \sa nir_variable_mode
*/
- nir_variable_mode mode:11;
+ unsigned mode:11;
/**
* Is the variable read-only?
unsigned per_view:1;
/**
- * \brief Layout qualifier for gl_FragDepth.
+ * \brief Layout qualifier for gl_FragDepth. See nir_depth_layout.
*
* This is not equal to \c ir_depth_layout_none if and only if this
* variable is \c gl_FragDepth and a layout qualifier is specified.
*/
- nir_depth_layout depth_layout:3;
+ unsigned depth_layout:3;
/**
* Vertex stream output identifier.
unsigned stream:9;
/**
+ * See gl_access_qualifier.
+ *
* Access flags for memory variables (SSBO/global), image uniforms, and
* bindless images in uniforms/inputs/outputs.
*/
- enum gl_access_qualifier access:8;
+ unsigned access:8;
/**
* Descriptor set binding for sampler or UBO.
case nir_op_flt:
case nir_op_fge:
case nir_op_feq:
- case nir_op_fne:
+ case nir_op_fneu:
case nir_op_ilt:
case nir_op_ult:
case nir_op_ige:
const nir_intrinsic_info *info = &nir_intrinsic_infos[instr->intrinsic]; \
assert(info->index_map[NIR_INTRINSIC_##flag] > 0); \
instr->const_index[info->index_map[NIR_INTRINSIC_##flag] - 1] = val; \
+} \
+static inline bool \
+nir_intrinsic_has_##name(nir_intrinsic_instr *instr) \
+{ \
+ const nir_intrinsic_info *info = &nir_intrinsic_infos[instr->intrinsic]; \
+ return info->index_map[NIR_INTRINSIC_##flag] > 0; \
}
INTRINSIC_IDX_ACCESSORS(write_mask, WRMASK, unsigned)
/** lowers fsub and isub to fadd+fneg and iadd+ineg. */
bool lower_sub;
- /* lower {slt,sge,seq,sne} to {flt,fge,feq,fne} + b2f: */
+ /* lower {slt,sge,seq,sne} to {flt,fge,feq,fneu} + b2f: */
bool lower_scmp;
/* lower fall_equalN/fany_nequalN (ex:fany_nequal4 to sne+fdot4+fsat) */
/** enables rules to lower fsign to fsub and flt */
bool lower_fsign;
+ /** enables rules to lower iabs to ineg+imax */
+ bool lower_iabs;
+
/* lower fdph to fdot4 */
bool lower_fdph;
bool lower_cs_local_index_from_id;
bool lower_cs_local_id_from_index;
+ /* Prevents lowering global_invocation_id to be in terms of work_group_id */
+ bool has_cs_global_id;
+
bool lower_device_index_to_zero;
/* Set if nir_lower_wpos_ytransform() should also invert gl_PointCoord. */
bool nir_lower_system_values(nir_shader *shader);
+typedef struct nir_lower_compute_system_values_options {
+ bool has_base_global_invocation_id:1;
+ bool has_base_work_group_id:1;
+} nir_lower_compute_system_values_options;
+
+bool nir_lower_compute_system_values(nir_shader *shader,
+ const nir_lower_compute_system_values_options *options);
+
enum PACKED nir_lower_tex_packing {
nir_lower_tex_packing_none = 0,
/* The sampler returns up to 2 32-bit words of half floats or 16-bit signed