case GLSL_TYPE_DOUBLE:
return nir_type_float64;
break;
- default:
- unreachable("unknown type");
+
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
+ case GLSL_TYPE_ATOMIC_UINT:
+ case GLSL_TYPE_STRUCT:
+ case GLSL_TYPE_INTERFACE:
+ case GLSL_TYPE_ARRAY:
+ case GLSL_TYPE_VOID:
+ case GLSL_TYPE_SUBROUTINE:
+ case GLSL_TYPE_FUNCTION:
+ case GLSL_TYPE_ERROR:
+ return nir_type_invalid;
}
+
+ unreachable("unknown type");
}
static inline nir_alu_type
nir_op nir_type_conversion_op(nir_alu_type src, nir_alu_type dst,
nir_rounding_mode rnd);
+static inline nir_op
+nir_op_vec(unsigned components)
+{
+ switch (components) {
+ case 1: return nir_op_mov;
+ case 2: return nir_op_vec2;
+ case 3: return nir_op_vec3;
+ case 4: return nir_op_vec4;
+ default: unreachable("bad component count");
+ }
+}
+
typedef enum {
- NIR_OP_IS_COMMUTATIVE = (1 << 0),
+ /**
+ * Operation where the first two sources are commutative.
+ *
+ * For 2-source operations, this just mathematical commutativity. Some
+ * 3-source operations, like ffma, are only commutative in the first two
+ * sources.
+ */
+ NIR_OP_IS_2SRC_COMMUTATIVE = (1 << 0),
NIR_OP_IS_ASSOCIATIVE = (1 << 1),
} nir_op_algebraic_property;
nir_dest dest;
} nir_deref_instr;
-NIR_DEFINE_CAST(nir_instr_as_deref, nir_instr, nir_deref_instr, instr,
- type, nir_instr_type_deref)
-
-static inline nir_deref_instr *
-nir_src_as_deref(nir_src src)
-{
- if (!src.is_ssa)
- return NULL;
-
- if (src.ssa->parent_instr->type != nir_instr_type_deref)
- return NULL;
-
- return nir_instr_as_deref(src.ssa->parent_instr);
-}
+static inline nir_deref_instr *nir_src_as_deref(nir_src src);
static inline nir_deref_instr *
nir_deref_instr_parent(const nir_deref_instr *instr)
}
bool nir_deref_instr_has_indirect(nir_deref_instr *instr);
+bool nir_deref_instr_has_complex_use(nir_deref_instr *instr);
bool nir_deref_instr_remove_if_unused(nir_deref_instr *instr);
*/
NIR_INTRINSIC_DESC_TYPE = 19,
+ /**
+ * The nir_alu_type of a uniform/input/output
+ */
+ NIR_INTRINSIC_TYPE = 20,
+
NIR_INTRINSIC_NUM_INDEX_FLAGS,
} nir_intrinsic_index_flag;
INTRINSIC_IDX_ACCESSORS(align_mul, ALIGN_MUL, unsigned)
INTRINSIC_IDX_ACCESSORS(align_offset, ALIGN_OFFSET, unsigned)
INTRINSIC_IDX_ACCESSORS(desc_type, DESC_TYPE, unsigned)
+INTRINSIC_IDX_ACCESSORS(type, TYPE, nir_alu_type)
static inline void
nir_intrinsic_set_align(nir_intrinsic_instr *intrin,
nir_texop_txl, /**< Texture look-up with explicit LOD */
nir_texop_txd, /**< Texture look-up with partial derivatives */
nir_texop_txf, /**< Texel fetch with explicit LOD */
- nir_texop_txf_ms, /**< Multisample texture fetch */
+ nir_texop_txf_ms, /**< Multisample texture fetch */
+ nir_texop_txf_ms_fb, /**< Multisample texture fetch from framebuffer */
nir_texop_txf_ms_mcs, /**< Multisample compression value fetch */
nir_texop_txs, /**< Texture size */
nir_texop_lod, /**< Texture lod query */
case nir_texop_txd:
case nir_texop_txf:
case nir_texop_txf_ms:
+ case nir_texop_txf_ms_fb:
case nir_texop_tg4:
return false;
default:
switch (instr->op) {
case nir_texop_txf:
case nir_texop_txf_ms:
+ case nir_texop_txf_ms_fb:
case nir_texop_txf_ms_mcs:
case nir_texop_samples_identical:
return nir_type_int;
NIR_DEFINE_CAST(nir_instr_as_alu, nir_instr, nir_alu_instr, instr,
type, nir_instr_type_alu)
+NIR_DEFINE_CAST(nir_instr_as_deref, nir_instr, nir_deref_instr, instr,
+ type, nir_instr_type_deref)
NIR_DEFINE_CAST(nir_instr_as_call, nir_instr, nir_call_instr, instr,
type, nir_instr_type_call)
NIR_DEFINE_CAST(nir_instr_as_jump, nir_instr, nir_jump_instr, instr,
return nir_cf_node_as_block(exec_node_data(nir_cf_node, tail, node));
}
+/**
+ * Return true if this list of cf_nodes contains a single empty block.
+ */
+static inline bool
+nir_cf_list_is_empty_block(struct exec_list *cf_list)
+{
+ if (exec_list_is_singular(cf_list)) {
+ struct exec_node *head = exec_list_get_head(cf_list);
+ nir_block *block =
+ nir_cf_node_as_block(exec_node_data(nir_cf_node, head, node));
+ return exec_list_is_empty(&block->instr_list);
+ }
+ return false;
+}
+
typedef struct {
uint8_t num_components;
uint8_t bit_size;
bool lower_fpow;
bool lower_fsat;
bool lower_fsqrt;
- bool lower_fmod16;
- bool lower_fmod32;
- bool lower_fmod64;
+ bool lower_fmod;
/** Lowers ibitfield_extract/ubitfield_extract to ibfe/ubfe. */
bool lower_bitfield_extract;
/** Lowers ibitfield_extract/ubitfield_extract to bfm, compares, shifts. */
/** enables rules to lower idiv by power-of-two: */
bool lower_idiv;
+ /** enable rules to avoid bit shifts */
+ bool lower_bitshift;
+
/** enables rules to lower isign to imin+imax */
bool lower_isign;
bool lower_all_io_to_temps;
bool lower_all_io_to_elements;
- /**
- * Does the driver support real 32-bit integers? (Otherwise, integers
- * are simulated by floats.)
- */
- bool native_integers;
-
/* Indicates that the driver only has zero-based vertex id */
bool vertex_id_zero_based;
bool lower_hadd;
bool lower_add_sat;
+ /**
+ * Should IO be re-vectorized? Some scalar ISAs still operate on vec4's
+ * for IO purposes and would prefer loads/stores be vectorized.
+ */
+ bool vectorize_io;
+
/**
* Should nir_lower_io() create load_interpolated_input intrinsics?
*
NIR_SRC_AS_(alu_instr, nir_alu_instr, nir_instr_type_alu, nir_instr_as_alu)
NIR_SRC_AS_(intrinsic, nir_intrinsic_instr,
nir_instr_type_intrinsic, nir_instr_as_intrinsic)
+NIR_SRC_AS_(deref, nir_deref_instr, nir_instr_type_deref, nir_instr_as_deref)
bool nir_src_is_dynamically_uniform(nir_src src);
bool nir_srcs_equal(nir_src src1, nir_src src2);
void nir_print_instr(const nir_instr *instr, FILE *fp);
void nir_print_deref(const nir_deref_instr *deref, FILE *fp);
+/** Shallow clone of a single ALU instruction. */
+nir_alu_instr *nir_alu_instr_clone(nir_shader *s, const nir_alu_instr *orig);
+
nir_shader *nir_shader_clone(void *mem_ctx, const nir_shader *s);
nir_function_impl *nir_function_impl_clone(nir_shader *shader,
const nir_function_impl *fi);
nir_constant *nir_constant_clone(const nir_constant *c, nir_variable *var);
nir_variable *nir_variable_clone(const nir_variable *c, nir_shader *shader);
-nir_shader *nir_shader_serialize_deserialize(void *mem_ctx, nir_shader *s);
+void nir_shader_replace(nir_shader *dest, nir_shader *src);
+
+void nir_shader_serialize_deserialize(nir_shader *s);
#ifndef NDEBUG
void nir_validate_shader(nir_shader *shader, const char *when);
nir_validate_shader(nir, "after " #pass); \
if (should_clone_nir()) { \
nir_shader *clone = nir_shader_clone(ralloc_parent(nir), nir); \
- ralloc_free(nir); \
- nir = clone; \
+ nir_shader_replace(nir, clone); \
} \
if (should_serialize_deserialize_nir()) { \
- void *mem_ctx = ralloc_parent(nir); \
- nir = nir_shader_serialize_deserialize(mem_ctx, nir); \
+ nir_shader_serialize_deserialize(nir); \
} \
} while (0)
void nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint);
+void nir_gather_ssa_types(nir_function_impl *impl,
+ BITSET_WORD *float_types,
+ BITSET_WORD *int_types);
+
void nir_assign_var_locations(struct exec_list *var_list, unsigned *size,
int (*type_size)(const struct glsl_type *, bool));
* component is a buffer index and the second is an offset.
*/
nir_address_format_32bit_index_offset,
+
+ /**
+ * An address format which is a simple 32-bit offset.
+ */
+ nir_address_format_32bit_offset,
+
+ /**
+ * An address format representing a purely logical addressing model. In
+ * this model, all deref chains must be complete from the dereference
+ * operation to the variable. Cast derefs are not allowed. These
+ * addresses will be 32-bit scalars but the format is immaterial because
+ * you can always chase the chain.
+ */
+ nir_address_format_logical,
} nir_address_format;
+
+static inline unsigned
+nir_address_format_bit_size(nir_address_format addr_format)
+{
+ switch (addr_format) {
+ case nir_address_format_32bit_global: return 32;
+ case nir_address_format_64bit_global: return 64;
+ case nir_address_format_64bit_bounded_global: return 32;
+ case nir_address_format_32bit_index_offset: return 32;
+ case nir_address_format_32bit_offset: return 32;
+ case nir_address_format_logical: return 32;
+ }
+ unreachable("Invalid address format");
+}
+
+static inline unsigned
+nir_address_format_num_components(nir_address_format addr_format)
+{
+ switch (addr_format) {
+ case nir_address_format_32bit_global: return 1;
+ case nir_address_format_64bit_global: return 1;
+ case nir_address_format_64bit_bounded_global: return 4;
+ case nir_address_format_32bit_index_offset: return 2;
+ case nir_address_format_32bit_offset: return 1;
+ case nir_address_format_logical: return 1;
+ }
+ unreachable("Invalid address format");
+}
+
+static inline const struct glsl_type *
+nir_address_format_to_glsl_type(nir_address_format addr_format)
+{
+ unsigned bit_size = nir_address_format_bit_size(addr_format);
+ assert(bit_size == 32 || bit_size == 64);
+ return glsl_vector_type(bit_size == 32 ? GLSL_TYPE_UINT : GLSL_TYPE_UINT64,
+ nir_address_format_num_components(addr_format));
+}
+
+const nir_const_value *nir_address_format_null_value(nir_address_format addr_format);
+
+nir_ssa_def *nir_build_addr_ieq(struct nir_builder *b, nir_ssa_def *addr0, nir_ssa_def *addr1,
+ nir_address_format addr_format);
+
+nir_ssa_def *nir_build_addr_isub(struct nir_builder *b, nir_ssa_def *addr0, nir_ssa_def *addr1,
+ nir_address_format addr_format);
+
+nir_ssa_def * nir_explicit_io_address_from_deref(struct nir_builder *b,
+ nir_deref_instr *deref,
+ nir_ssa_def *base_addr,
+ nir_address_format addr_format);
+void nir_lower_explicit_io_instr(struct nir_builder *b,
+ nir_intrinsic_instr *io_instr,
+ nir_ssa_def *addr,
+ nir_address_format addr_format);
+
bool nir_lower_explicit_io(nir_shader *shader,
nir_variable_mode modes,
nir_address_format);
void nir_lower_alpha_test(nir_shader *shader, enum compare_func func,
bool alpha_to_one);
bool nir_lower_alu(nir_shader *shader);
-bool nir_lower_alu_to_scalar(nir_shader *shader);
+
+bool nir_lower_flrp(nir_shader *shader, unsigned lowering_mask,
+ bool always_precise, bool have_ffma);
+
+bool nir_lower_alu_to_scalar(nir_shader *shader, BITSET_WORD *lower_set);
bool nir_lower_bool_to_float(nir_shader *shader);
bool nir_lower_bool_to_int32(nir_shader *shader);
+bool nir_lower_int_to_float(nir_shader *shader);
bool nir_lower_load_const_to_scalar(nir_shader *shader);
bool nir_lower_read_invocation_to_scalar(nir_shader *shader);
bool nir_lower_phis_to_scalar(nir_shader *shader);
void nir_lower_io_to_scalar_early(nir_shader *shader, nir_variable_mode mask);
bool nir_lower_io_to_vector(nir_shader *shader, nir_variable_mode mask);
+void nir_lower_fragcoord_wtrans(nir_shader *shader);
void nir_lower_viewport_transform(nir_shader *shader);
bool nir_lower_uniforms_to_ubo(nir_shader *shader, int multiplier);
*/
unsigned lower_srgb;
+ /**
+ * If true, lower nir_texop_tex on shaders that doesn't support implicit
+ * LODs to nir_texop_txl.
+ */
+ bool lower_tex_without_implicit_lod;
+
/**
* If true, lower nir_texop_txd on cube maps with nir_texop_txl.
*/
*/
bool lower_txd_offset_clamp;
+ /**
+ * If true, lower nir_texop_txd with min_lod to a nir_texop_txl if the
+ * sampler is bindless.
+ */
+ bool lower_txd_clamp_bindless_sampler;
+
/**
* If true, lower nir_texop_txd with min_lod to a nir_texop_txl if the
* sampler index is not statically determinable to be less than 16.
const nir_lower_wpos_ytransform_options *options);
bool nir_lower_wpos_center(nir_shader *shader, const bool for_sample_shading);
+bool nir_lower_fb_read(nir_shader *shader);
+
typedef struct nir_lower_drawpixels_options {
gl_state_index16 texcoord_state_tokens[STATE_LENGTH];
gl_state_index16 scale_state_tokens[STATE_LENGTH];
bool nir_opt_peephole_select(nir_shader *shader, unsigned limit,
bool indirect_load_ok, bool expensive_alu_ok);
+bool nir_opt_rematerialize_compares(nir_shader *shader);
+
bool nir_opt_remove_phis(nir_shader *shader);
bool nir_opt_shrink_load(nir_shader *shader);
nir_intrinsic_op nir_intrinsic_from_system_value(gl_system_value val);
gl_system_value nir_system_value_from_intrinsic(nir_intrinsic_op intrin);
+bool nir_lower_sincos(nir_shader *shader);
+
#ifdef __cplusplus
} /* extern "C" */
#endif