gl_shader_stage stage,
const nir_shader_compiler_options *options)
{
- build->shader = nir_shader_create(mem_ctx, stage, options);
+ build->shader = nir_shader_create(mem_ctx, stage, options, NULL);
nir_function *func = nir_function_create(build->shader, "main");
build->exact = false;
build->impl = nir_function_impl_create(func);
nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_var);
store->num_components = num_components;
store->const_index[0] = writemask & ((1 << num_components) - 1);
- store->variables[0] = nir_deref_as_var(nir_copy_deref(store, &deref->deref));
+ store->variables[0] = nir_deref_var_clone(deref, store);
store->src[0] = nir_src_for_ssa(value);
nir_builder_instr_insert(build, &store->instr);
}
nir_intrinsic_instr *copy =
nir_intrinsic_instr_create(build->shader, nir_intrinsic_copy_var);
- copy->variables[0] = nir_deref_as_var(nir_copy_deref(copy, &dest->deref));
- copy->variables[1] = nir_deref_as_var(nir_copy_deref(copy, &src->deref));
+ copy->variables[0] = nir_deref_var_clone(dest, copy);
+ copy->variables[1] = nir_deref_var_clone(src, copy);
nir_builder_instr_insert(build, ©->instr);
}