/* fallthrough: quads with helper lanes only might be discarded entirely */
case nir_intrinsic_discard:
case nir_intrinsic_discard_if:
- assert(shader->info.stage == MESA_SHADER_FRAGMENT);
- shader->info.fs.uses_discard = true;
+ /* Freedreno uses the discard_if intrinsic to end GS invocations that
+ * don't produce a vertex, so we only set uses_discard if executing on
+ * a fragment shader. */
+ if (shader->info.stage == MESA_SHADER_FRAGMENT)
+ shader->info.fs.uses_discard = true;
break;
case nir_intrinsic_interp_deref_at_centroid: