void *dead_ctx)
{
switch (instr->intrinsic) {
+ case nir_intrinsic_demote:
case nir_intrinsic_discard:
case nir_intrinsic_discard_if:
assert(shader->info.stage == MESA_SHADER_FRAGMENT);
case nir_intrinsic_load_deref:
case nir_intrinsic_store_deref:{
nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
- nir_variable *var = nir_deref_instr_get_variable(deref);
-
- if (var->data.mode == nir_var_shader_in ||
- var->data.mode == nir_var_shader_out) {
+ if (deref->mode == nir_var_shader_in ||
+ deref->mode == nir_var_shader_out) {
+ nir_variable *var = nir_deref_instr_get_variable(deref);
bool is_output_read = false;
if (var->data.mode == nir_var_shader_out &&
instr->intrinsic == nir_intrinsic_load_deref)
case nir_intrinsic_load_draw_id:
case nir_intrinsic_load_frag_coord:
+ case nir_intrinsic_load_point_coord:
case nir_intrinsic_load_front_face:
case nir_intrinsic_load_vertex_id:
case nir_intrinsic_load_vertex_id_zero_base:
case nir_texop_tg4:
shader->info.uses_texture_gather = true;
break;
- case nir_texop_txf:
- case nir_texop_txf_ms:
- case nir_texop_txf_ms_mcs:
- shader->info.textures_used_by_txf |=
- ((1 << MAX2(instr->texture_array_size, 1)) - 1) <<
- instr->texture_index;
- break;
default:
break;
}
shader->info.uses_fddx_fddy = true;
break;
default:
+ shader->info.uses_64bit |= instr->dest.dest.ssa.bit_size == 64;
+ unsigned num_srcs = nir_op_infos[instr->op].num_inputs;
+ for (unsigned i = 0; i < num_srcs; i++) {
+ shader->info.uses_64bit |= nir_src_bit_size(instr->src[i].src) == 64;
+ }
break;
}
}
}
}
-static unsigned
-glsl_type_get_sampler_count(const struct glsl_type *type)
-{
- if (glsl_type_is_array(type)) {
- return (glsl_get_aoa_size(type) *
- glsl_type_get_sampler_count(glsl_without_array(type)));
- }
-
- if (glsl_type_is_struct(type)) {
- unsigned count = 0;
- for (int i = 0; i < glsl_get_length(type); i++)
- count += glsl_type_get_sampler_count(glsl_get_struct_field(type, i));
- return count;
- }
-
- if (glsl_type_is_sampler(type))
- return 1;
-
- return 0;
-}
-
-static unsigned
-glsl_type_get_image_count(const struct glsl_type *type)
-{
- if (glsl_type_is_array(type)) {
- return (glsl_get_aoa_size(type) *
- glsl_type_get_image_count(glsl_without_array(type)));
- }
-
- if (glsl_type_is_struct(type)) {
- unsigned count = 0;
- for (int i = 0; i < glsl_get_length(type); i++)
- count += glsl_type_get_image_count(glsl_get_struct_field(type, i));
- return count;
- }
-
- if (glsl_type_is_image(type))
- return 1;
-
- return 0;
-}
-
void
nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
{