void *dead_ctx)
{
switch (instr->intrinsic) {
+ case nir_intrinsic_demote:
+ case nir_intrinsic_demote_if:
case nir_intrinsic_discard:
case nir_intrinsic_discard_if:
assert(shader->info.stage == MESA_SHADER_FRAGMENT);
case nir_intrinsic_load_draw_id:
case nir_intrinsic_load_frag_coord:
+ case nir_intrinsic_load_point_coord:
case nir_intrinsic_load_front_face:
case nir_intrinsic_load_vertex_id:
case nir_intrinsic_load_vertex_id_zero_base:
(1ull << nir_system_value_from_intrinsic(instr->intrinsic));
break;
+ case nir_intrinsic_quad_broadcast:
+ case nir_intrinsic_quad_swap_horizontal:
+ case nir_intrinsic_quad_swap_vertical:
+ case nir_intrinsic_quad_swap_diagonal:
+ if (shader->info.stage == MESA_SHADER_FRAGMENT)
+ shader->info.fs.needs_helper_invocations = true;
+ break;
+
case nir_intrinsic_end_primitive:
case nir_intrinsic_end_primitive_with_counter:
assert(shader->info.stage == MESA_SHADER_GEOMETRY);
static void
gather_tex_info(nir_tex_instr *instr, nir_shader *shader)
{
+ if (shader->info.stage == MESA_SHADER_FRAGMENT &&
+ nir_tex_instr_has_implicit_derivative(instr))
+ shader->info.fs.needs_helper_invocations = true;
+
switch (instr->op) {
case nir_texop_tg4:
shader->info.uses_texture_gather = true;
case nir_op_fddx:
case nir_op_fddy:
shader->info.uses_fddx_fddy = true;
+ /* Fall through */
+ case nir_op_fddx_fine:
+ case nir_op_fddy_fine:
+ case nir_op_fddx_coarse:
+ case nir_op_fddy_coarse:
+ if (shader->info.stage == MESA_SHADER_FRAGMENT)
+ shader->info.fs.needs_helper_invocations = true;
break;
default:
- shader->info.uses_64bit |= instr->dest.dest.ssa.bit_size == 64;
- unsigned num_srcs = nir_op_infos[instr->op].num_inputs;
- for (unsigned i = 0; i < num_srcs; i++) {
- shader->info.uses_64bit |= nir_src_bit_size(instr->src[i].src) == 64;
- }
break;
}
+
+ shader->info.uses_64bit |= instr->dest.dest.ssa.bit_size == 64;
+ unsigned num_srcs = nir_op_infos[instr->op].num_inputs;
+ for (unsigned i = 0; i < num_srcs; i++) {
+ shader->info.uses_64bit |= nir_src_bit_size(instr->src[i].src) == 64;
+ }
}
static void