{
int count = -1;
- nir_foreach_function(shader, function) {
+ nir_foreach_function(function, shader) {
if (!function->impl)
continue;
set_foreach(function->impl->end_block->predecessors, entry) {
nir_block *block = (nir_block *) entry->key;
- nir_foreach_instr_reverse(block, instr) {
+ nir_foreach_instr_reverse(instr, block) {
nir_intrinsic_instr *intrin = as_set_vertex_count(instr);
if (!intrin)
continue;