nir_alu_src_copy(&chan->src[1], &instr->src[1], chan);
chan->src[1].swizzle[0] = chan->src[1].swizzle[i];
}
+ chan->exact = instr->exact;
nir_builder_instr_insert(builder, &chan->instr);
nir_instr_remove(&instr->instr);
}
-static void
-lower_alu_instr_scalar(nir_alu_instr *instr, nir_builder *b)
+static bool
+lower_alu_instr_scalar(nir_alu_instr *instr, nir_builder *b, BITSET_WORD *lower_set)
{
unsigned num_src = nir_op_infos[instr->op].num_inputs;
unsigned i, chan;
assert(instr->dest.write_mask != 0);
b->cursor = nir_before_instr(&instr->instr);
+ b->exact = instr->exact;
+
+ if (lower_set && !BITSET_TEST(lower_set, instr->op))
+ return false;
#define LOWER_REDUCTION(name, chan, merge) \
case name##2: \
case name##3: \
case name##4: \
lower_reduction(instr, chan, merge, b); \
- return;
+ return true;
switch (instr->op) {
case nir_op_vec4:
case nir_op_vec3:
case nir_op_vec2:
+ case nir_op_cube_face_coord:
+ case nir_op_cube_face_index:
/* We don't need to scalarize these ops, they're the ones generated to
* group up outputs into a value that can be SSAed.
*/
- return;
+ return false;
case nir_op_pack_half_2x16:
if (!b->shader->options->lower_pack_half_2x16)
- return;
+ return false;
+
+ nir_ssa_def *src_vec2 = nir_ssa_for_alu_src(b, instr, 0);
nir_ssa_def *val =
- nir_pack_half_2x16_split(b, nir_channel(b, instr->src[0].src.ssa,
- instr->src[0].swizzle[0]),
- nir_channel(b, instr->src[0].src.ssa,
- instr->src[0].swizzle[1]));
+ nir_pack_half_2x16_split(b, nir_channel(b, src_vec2, 0),
+ nir_channel(b, src_vec2, 1));
nir_ssa_def_rewrite_uses(&instr->dest.dest.ssa, nir_src_for_ssa(val));
nir_instr_remove(&instr->instr);
- return;
+ return true;
case nir_op_unpack_unorm_4x8:
case nir_op_unpack_snorm_4x8:
/* There is no scalar version of these ops, unless we were to break it
* down to bitshifts and math (which is definitely not intended).
*/
- return;
+ return false;
case nir_op_unpack_half_2x16: {
if (!b->shader->options->lower_unpack_half_2x16)
- return;
+ return false;
+
+ nir_ssa_def *packed = nir_ssa_for_alu_src(b, instr, 0);
nir_ssa_def *comps[2];
- comps[0] = nir_unpack_half_2x16_split_x(b, instr->src[0].src.ssa);
- comps[1] = nir_unpack_half_2x16_split_y(b, instr->src[0].src.ssa);
+ comps[0] = nir_unpack_half_2x16_split_x(b, packed);
+ comps[1] = nir_unpack_half_2x16_split_y(b, packed);
nir_ssa_def *vec = nir_vec(b, comps, 2);
nir_ssa_def_rewrite_uses(&instr->dest.dest.ssa, nir_src_for_ssa(vec));
nir_instr_remove(&instr->instr);
- return;
+ return true;
}
case nir_op_pack_uvec2_to_uint: {
assert(b->shader->options->lower_pack_snorm_2x16 ||
b->shader->options->lower_pack_unorm_2x16);
- nir_ssa_def *word =
- nir_extract_u16(b, instr->src[0].src.ssa, nir_imm_int(b, 0));
+ nir_ssa_def *word = nir_extract_u16(b, nir_ssa_for_alu_src(b, instr, 0),
+ nir_imm_int(b, 0));
nir_ssa_def *val =
nir_ior(b, nir_ishl(b, nir_channel(b, word, 1), nir_imm_int(b, 16)),
nir_channel(b, word, 0));
assert(b->shader->options->lower_pack_snorm_4x8 ||
b->shader->options->lower_pack_unorm_4x8);
- nir_ssa_def *byte =
- nir_extract_u8(b, instr->src[0].src.ssa, nir_imm_int(b, 0));
+ nir_ssa_def *byte = nir_extract_u8(b, nir_ssa_for_alu_src(b, instr, 0),
+ nir_imm_int(b, 0));
nir_ssa_def *val =
nir_ior(b, nir_ior(b, nir_ishl(b, nir_channel(b, byte, 3), nir_imm_int(b, 24)),
nir_ishl(b, nir_channel(b, byte, 2), nir_imm_int(b, 16))),
}
case nir_op_fdph: {
+ nir_ssa_def *src0_vec = nir_ssa_for_alu_src(b, instr, 0);
+ nir_ssa_def *src1_vec = nir_ssa_for_alu_src(b, instr, 1);
+
nir_ssa_def *sum[4];
for (unsigned i = 0; i < 3; i++) {
- sum[i] = nir_fmul(b, nir_channel(b, instr->src[0].src.ssa,
- instr->src[0].swizzle[i]),
- nir_channel(b, instr->src[1].src.ssa,
- instr->src[1].swizzle[i]));
+ sum[i] = nir_fmul(b, nir_channel(b, src0_vec, i),
+ nir_channel(b, src1_vec, i));
}
- sum[3] = nir_channel(b, instr->src[1].src.ssa, instr->src[1].swizzle[3]);
+ sum[3] = nir_channel(b, src1_vec, 3);
nir_ssa_def *val = nir_fadd(b, nir_fadd(b, sum[0], sum[1]),
nir_fadd(b, sum[2], sum[3]));
nir_ssa_def_rewrite_uses(&instr->dest.dest.ssa, nir_src_for_ssa(val));
nir_instr_remove(&instr->instr);
- return;
+ return true;
}
+ case nir_op_unpack_64_2x32:
+ case nir_op_unpack_32_2x16:
+ return false;
+
LOWER_REDUCTION(nir_op_fdot, nir_op_fmul, nir_op_fadd);
LOWER_REDUCTION(nir_op_ball_fequal, nir_op_feq, nir_op_iand);
LOWER_REDUCTION(nir_op_ball_iequal, nir_op_ieq, nir_op_iand);
LOWER_REDUCTION(nir_op_bany_fnequal, nir_op_fne, nir_op_ior);
LOWER_REDUCTION(nir_op_bany_inequal, nir_op_ine, nir_op_ior);
+ LOWER_REDUCTION(nir_op_b32all_fequal, nir_op_feq32, nir_op_iand);
+ LOWER_REDUCTION(nir_op_b32all_iequal, nir_op_ieq32, nir_op_iand);
+ LOWER_REDUCTION(nir_op_b32any_fnequal, nir_op_fne32, nir_op_ior);
+ LOWER_REDUCTION(nir_op_b32any_inequal, nir_op_ine32, nir_op_ior);
LOWER_REDUCTION(nir_op_fall_equal, nir_op_seq, nir_op_fand);
LOWER_REDUCTION(nir_op_fany_nequal, nir_op_sne, nir_op_for);
}
if (instr->dest.dest.ssa.num_components == 1)
- return;
+ return false;
unsigned num_components = instr->dest.dest.ssa.num_components;
- nir_ssa_def *comps[] = { NULL, NULL, NULL, NULL };
+ nir_ssa_def *comps[NIR_MAX_VEC_COMPONENTS] = { NULL };
- for (chan = 0; chan < 4; chan++) {
+ for (chan = 0; chan < NIR_MAX_VEC_COMPONENTS; chan++) {
if (!(instr->dest.write_mask & (1 << chan)))
continue;
0 : chan);
nir_alu_src_copy(&lower->src[i], &instr->src[i], lower);
- for (int j = 0; j < 4; j++)
+ for (int j = 0; j < NIR_MAX_VEC_COMPONENTS; j++)
lower->src[i].swizzle[j] = instr->src[i].swizzle[src_chan];
}
nir_alu_ssa_dest_init(lower, 1, instr->dest.dest.ssa.bit_size);
lower->dest.saturate = instr->dest.saturate;
comps[chan] = &lower->dest.dest.ssa;
+ lower->exact = instr->exact;
nir_builder_instr_insert(b, &lower->instr);
}
nir_ssa_def_rewrite_uses(&instr->dest.dest.ssa, nir_src_for_ssa(vec));
nir_instr_remove(&instr->instr);
-}
-
-static bool
-lower_alu_to_scalar_block(nir_block *block, void *builder)
-{
- nir_foreach_instr_safe(block, instr) {
- if (instr->type == nir_instr_type_alu)
- lower_alu_instr_scalar(nir_instr_as_alu(instr), builder);
- }
-
return true;
}
-static void
-nir_lower_alu_to_scalar_impl(nir_function_impl *impl)
+static bool
+nir_lower_alu_to_scalar_impl(nir_function_impl *impl, BITSET_WORD *lower_set)
{
nir_builder builder;
nir_builder_init(&builder, impl);
+ bool progress = false;
+
+ nir_foreach_block(block, impl) {
+ nir_foreach_instr_safe(instr, block) {
+ if (instr->type == nir_instr_type_alu) {
+ progress = lower_alu_instr_scalar(nir_instr_as_alu(instr),
+ &builder,
+ lower_set) || progress;
+ }
+ }
+ }
+
+ nir_metadata_preserve(impl, nir_metadata_block_index |
+ nir_metadata_dominance);
- nir_foreach_block(impl, lower_alu_to_scalar_block, &builder);
+ return progress;
}
-void
-nir_lower_alu_to_scalar(nir_shader *shader)
+bool
+nir_lower_alu_to_scalar(nir_shader *shader, BITSET_WORD *lower_set)
{
- nir_foreach_function(shader, function) {
+ bool progress = false;
+
+ nir_foreach_function(function, shader) {
if (function->impl)
- nir_lower_alu_to_scalar_impl(function->impl);
+ progress = nir_lower_alu_to_scalar_impl(function->impl,
+ lower_set) || progress;
}
+
+ return progress;
}