#include "main/config.h"
#include <assert.h>
-typedef struct {
- const struct gl_shader_program *shader_program;
- nir_shader *shader;
-} lower_atomic_state;
-
/*
* replace atomic counter intrinsics that use a variable with intrinsics
* that directly store the buffer index and byte offset
*/
-static void
+static bool
lower_instr(nir_intrinsic_instr *instr,
- lower_atomic_state *state)
+ const struct gl_shader_program *shader_program,
+ nir_shader *shader)
{
nir_intrinsic_op op;
switch (instr->intrinsic) {
op = nir_intrinsic_atomic_counter_dec;
break;
+ case nir_intrinsic_atomic_counter_add_var:
+ op = nir_intrinsic_atomic_counter_add;
+ break;
+
+ case nir_intrinsic_atomic_counter_min_var:
+ op = nir_intrinsic_atomic_counter_min;
+ break;
+
+ case nir_intrinsic_atomic_counter_max_var:
+ op = nir_intrinsic_atomic_counter_max;
+ break;
+
+ case nir_intrinsic_atomic_counter_and_var:
+ op = nir_intrinsic_atomic_counter_and;
+ break;
+
+ case nir_intrinsic_atomic_counter_or_var:
+ op = nir_intrinsic_atomic_counter_or;
+ break;
+
+ case nir_intrinsic_atomic_counter_xor_var:
+ op = nir_intrinsic_atomic_counter_xor;
+ break;
+
+ case nir_intrinsic_atomic_counter_exchange_var:
+ op = nir_intrinsic_atomic_counter_exchange;
+ break;
+
+ case nir_intrinsic_atomic_counter_comp_swap_var:
+ op = nir_intrinsic_atomic_counter_comp_swap;
+ break;
+
default:
- return;
+ return false;
}
if (instr->variables[0]->var->data.mode != nir_var_uniform &&
instr->variables[0]->var->data.mode != nir_var_shader_storage &&
instr->variables[0]->var->data.mode != nir_var_shared)
- return; /* atomics passed as function arguments can't be lowered */
+ return false; /* atomics passed as function arguments can't be lowered */
void *mem_ctx = ralloc_parent(instr);
unsigned uniform_loc = instr->variables[0]->var->data.location;
nir_intrinsic_instr *new_instr = nir_intrinsic_instr_create(mem_ctx, op);
nir_intrinsic_set_base(new_instr,
- state->shader_program->UniformStorage[uniform_loc].opaque[state->shader->stage].index);
+ shader_program->data->UniformStorage[uniform_loc].opaque[shader->info.stage].index);
- nir_load_const_instr *offset_const = nir_load_const_instr_create(mem_ctx, 1);
+ nir_load_const_instr *offset_const =
+ nir_load_const_instr_create(mem_ctx, 1, 32);
offset_const->value.u32[0] = instr->variables[0]->var->data.offset;
nir_instr_insert_before(&instr->instr, &offset_const->instr);
nir_deref *tail = &instr->variables[0]->deref;
while (tail->child != NULL) {
- assert(tail->child->deref_type == nir_deref_type_array);
nir_deref_array *deref_array = nir_deref_as_array(tail->child);
tail = tail->child;
if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
nir_load_const_instr *atomic_counter_size =
- nir_load_const_instr_create(mem_ctx, 1);
+ nir_load_const_instr_create(mem_ctx, 1, 32);
atomic_counter_size->value.u32[0] = child_array_elements * ATOMIC_COUNTER_SIZE;
nir_instr_insert_before(&instr->instr, &atomic_counter_size->instr);
new_instr->src[0].is_ssa = true;
new_instr->src[0].ssa = offset_def;
+ /* Copy the other sources, if any, from the original instruction to the new
+ * instruction.
+ */
+ for (unsigned i = 0; i < nir_intrinsic_infos[instr->intrinsic].num_srcs; i++)
+ nir_src_copy(&new_instr->src[i + 1], &instr->src[i], new_instr);
+
if (instr->dest.is_ssa) {
nir_ssa_dest_init(&new_instr->instr, &new_instr->dest,
instr->dest.ssa.num_components, 32, NULL);
nir_instr_insert_before(&instr->instr, &new_instr->instr);
nir_instr_remove(&instr->instr);
-}
-
-static bool
-lower_block(nir_block *block, void *state)
-{
- nir_foreach_instr_safe(block, instr) {
- if (instr->type == nir_instr_type_intrinsic)
- lower_instr(nir_instr_as_intrinsic(instr),
- (lower_atomic_state *) state);
- }
return true;
}
-void
+bool
nir_lower_atomics(nir_shader *shader,
const struct gl_shader_program *shader_program)
{
- lower_atomic_state state = {
- .shader = shader,
- .shader_program = shader_program,
- };
+ bool progress = false;
- nir_foreach_function(shader, function) {
+ nir_foreach_function(function, shader) {
if (function->impl) {
- nir_foreach_block(function->impl, lower_block, (void *) &state);
+ nir_foreach_block(block, function->impl) {
+ nir_foreach_instr_safe(instr, block) {
+ if (instr->type == nir_instr_type_intrinsic)
+ progress |= lower_instr(nir_instr_as_intrinsic(instr),
+ shader_program, shader);
+ }
+ }
+
nir_metadata_preserve(function->impl, nir_metadata_block_index |
nir_metadata_dominance);
}
}
+
+ return progress;
}