unsigned uniform_loc = instr->variables[0]->var->data.location;
nir_intrinsic_instr *new_instr = nir_intrinsic_instr_create(mem_ctx, op);
- new_instr->const_index[0] =
- state->shader_program->UniformStorage[uniform_loc].opaque[state->shader->stage].index;
+ nir_intrinsic_set_base(new_instr,
+ state->shader_program->UniformStorage[uniform_loc].opaque[state->shader->stage].index);
nir_load_const_instr *offset_const = nir_load_const_instr_create(mem_ctx, 1);
offset_const->value.u[0] = instr->variables[0]->var->data.offset;