glsl: Silence unused parameter warnings
[mesa.git] / src / compiler / nir / nir_lower_clamp_color_outputs.c
index 68bfbed81aa9025064baa4317950e61b63d09dbd..cc497351eeee09cc2eb54763195f95e3a939a833 100644 (file)
@@ -59,7 +59,7 @@ is_color_output(lower_state *state, nir_variable *out)
    }
 }
 
-static void
+static bool
 lower_intrinsic(lower_state *state, nir_intrinsic_instr *intr)
 {
    nir_variable *out = NULL;
@@ -79,14 +79,14 @@ lower_intrinsic(lower_state *state, nir_intrinsic_instr *intr)
             break;
          }
       }
-      assert(out);
+      assume(out);
       break;
    default:
-      return;
+      return false;
    }
 
    if (out->data.mode != nir_var_shader_out)
-      return;
+      return false;
 
    if (is_color_output(state, out)) {
       b->cursor = nir_before_instr(&intr->instr);
@@ -94,38 +94,50 @@ lower_intrinsic(lower_state *state, nir_intrinsic_instr *intr)
       s = nir_fsat(b, s);
       nir_instr_rewrite_src(&intr->instr, &intr->src[0], nir_src_for_ssa(s));
    }
+
+   return true;
 }
 
 static bool
 lower_block(lower_state *state, nir_block *block)
 {
+   bool progress = false;
+
    nir_foreach_instr_safe(instr, block) {
       if (instr->type == nir_instr_type_intrinsic)
-         lower_intrinsic(state, nir_instr_as_intrinsic(instr));
+         progress |= lower_intrinsic(state, nir_instr_as_intrinsic(instr));
    }
 
-   return true;
+   return progress;
 }
-static void
+
+static bool
 lower_impl(lower_state *state, nir_function_impl *impl)
 {
    nir_builder_init(&state->b, impl);
+   bool progress = false;
 
    nir_foreach_block(block, impl) {
-      lower_block(state, block);
+      progress |= lower_block(state, block);
    }
    nir_metadata_preserve(impl, nir_metadata_block_index |
                                nir_metadata_dominance);
+
+   return progress;
 }
 
-void nir_lower_clamp_color_outputs(nir_shader *shader)
+bool
+nir_lower_clamp_color_outputs(nir_shader *shader)
 {
+   bool progress = false;
    lower_state state = {
       .shader = shader,
    };
 
    nir_foreach_function(function, shader) {
       if (function->impl)
-         lower_impl(&state, function->impl);
+         progress |= lower_impl(&state, function->impl);
    }
+
+   return progress;
 }