static nir_variable *
-create_clipdist_var(nir_shader *shader, unsigned drvloc,
+create_clipdist_var(nir_shader *shader,
bool output, gl_varying_slot slot, unsigned array_size)
{
nir_variable *var = rzalloc(shader, nir_variable);
- var->data.driver_location = drvloc;
- var->data.mode = output ? nir_var_shader_out : nir_var_shader_in;
- var->name = ralloc_asprintf(var, "clipdist_%d", drvloc);
+ /* TODO use type_size() for num_inputs/outputs */
+ if (output) {
+ var->data.driver_location = shader->num_outputs++;
+ var->data.mode = nir_var_shader_out;
+ } else {
+ var->data.driver_location = shader->num_inputs++;
+ var->data.mode = nir_var_shader_in;
+ }
+ var->name = ralloc_asprintf(var, "clipdist_%d", var->data.driver_location);
var->data.index = 0;
var->data.location = slot;
} else
var->type = glsl_vec4_type();
- if (output) {
- exec_list_push_tail(&shader->outputs, &var->node);
- shader->num_outputs++; /* TODO use type_size() */
- }
- else {
- exec_list_push_tail(&shader->inputs, &var->node);
- shader->num_inputs++; /* TODO use type_size() */
- }
+ nir_shader_add_variable(shader, var);
return var;
}
static void
create_clipdist_vars(nir_shader *shader, nir_variable **io_vars,
- unsigned ucp_enables, int *drvloc, bool output,
+ unsigned ucp_enables, bool output,
bool use_clipdist_array)
{
if (use_clipdist_array) {
io_vars[0] =
- create_clipdist_var(shader, ++(*drvloc), true,
+ create_clipdist_var(shader, output,
VARYING_SLOT_CLIP_DIST0,
util_last_bit(ucp_enables));
} else {
if (ucp_enables & 0x0f)
io_vars[0] =
- create_clipdist_var(shader, ++(*drvloc), output,
+ create_clipdist_var(shader, output,
VARYING_SLOT_CLIP_DIST0, 0);
if (ucp_enables & 0xf0)
io_vars[1] =
- create_clipdist_var(shader, ++(*drvloc), output,
+ create_clipdist_var(shader, output,
VARYING_SLOT_CLIP_DIST1, 0);
}
}
}
static void
-load_clipdist_input(nir_builder *b, nir_variable *in, nir_ssa_def **val)
+load_clipdist_input(nir_builder *b, nir_variable *in, int location_offset,
+ nir_ssa_def **val)
{
nir_intrinsic_instr *load;
load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_input);
load->num_components = 4;
- nir_intrinsic_set_base(load, in->data.driver_location);
+ nir_intrinsic_set_base(load, in->data.driver_location + location_offset);
load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
nir_builder_instr_insert(b, &load->instr);
nir_variable **clipvertex,
nir_variable **position)
{
- nir_foreach_variable(var, &shader->outputs) {
+ nir_foreach_shader_out_variable(var, shader) {
switch (var->data.location) {
case VARYING_SLOT_POS:
*position = var;
return *clipvertex || *position;
}
+static nir_ssa_def *
+get_ucp(nir_builder *b, int plane,
+ const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
+{
+ if (clipplane_state_tokens) {
+ char tmp[100];
+ snprintf(tmp, ARRAY_SIZE(tmp), "gl_ClipPlane%dMESA", plane);
+ nir_variable *var = nir_variable_create(b->shader,
+ nir_var_uniform,
+ glsl_vec4_type(),
+ tmp);
+
+ var->num_state_slots = 1;
+ var->state_slots = ralloc_array(var, nir_state_slot, 1);
+ memcpy(var->state_slots[0].tokens,
+ clipplane_state_tokens[plane],
+ sizeof(var->state_slots[0].tokens));
+ return nir_load_var(b, var);
+ } else
+ return nir_load_user_clip_plane(b, plane);
+}
+
+
static void
lower_clip_outputs(nir_builder *b, nir_variable *position,
nir_variable *clipvertex, nir_variable **out,
unsigned ucp_enables, bool use_vars,
- bool use_clipdist_array)
+ bool use_clipdist_array,
+ const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
{
nir_ssa_def *clipdist[MAX_CLIP_PLANES];
nir_ssa_def *cv;
cv = nir_load_var(b, clipvertex ? clipvertex : position);
if (clipvertex) {
- exec_node_remove(&clipvertex->node);
clipvertex->data.mode = nir_var_shader_temp;
- exec_list_push_tail(&b->shader->globals, &clipvertex->node);
+ nir_fixup_deref_modes(b->shader);
}
} else {
if (clipvertex)
for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
if (ucp_enables & (1 << plane)) {
- nir_ssa_def *ucp = nir_load_user_clip_plane(b, plane);
+ nir_ssa_def *ucp = get_ucp(b, plane, clipplane_state_tokens);
/* calculate clipdist[plane] - dot(ucp, cv): */
clipdist[plane] = nir_fdot4(b, ucp, cv);
*/
bool
nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables, bool use_vars,
- bool use_clipdist_array)
+ bool use_clipdist_array,
+ const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
{
nir_function_impl *impl = nir_shader_get_entrypoint(shader);
nir_builder b;
- int maxloc = -1;
nir_variable *position = NULL;
nir_variable *clipvertex = NULL;
nir_variable *out[2] = { NULL };
return false;
/* insert CLIPDIST outputs */
- create_clipdist_vars(shader, out, ucp_enables, &maxloc, true,
+ create_clipdist_vars(shader, out, ucp_enables, true,
use_clipdist_array);
lower_clip_outputs(&b, position, clipvertex, out, ucp_enables, use_vars,
- use_clipdist_array);
+ use_clipdist_array, clipplane_state_tokens);
nir_metadata_preserve(impl, nir_metadata_dominance);
static void
lower_clip_in_gs_block(nir_builder *b, nir_block *block, nir_variable *position,
nir_variable *clipvertex, nir_variable **out,
- unsigned ucp_enables, bool use_clipdist_array)
+ unsigned ucp_enables, bool use_clipdist_array,
+ const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
{
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
case nir_intrinsic_emit_vertex:
b->cursor = nir_before_instr(instr);
lower_clip_outputs(b, position, clipvertex, out, ucp_enables, true,
- use_clipdist_array);
+ use_clipdist_array, clipplane_state_tokens);
break;
default:
/* not interesting; skip this */
bool
nir_lower_clip_gs(nir_shader *shader, unsigned ucp_enables,
- bool use_clipdist_array)
+ bool use_clipdist_array,
+ const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
{
nir_function_impl *impl = nir_shader_get_entrypoint(shader);
nir_builder b;
- int maxloc = -1;
nir_variable *position = NULL;
nir_variable *clipvertex = NULL;
nir_variable *out[2] = { NULL };
return false;
/* insert CLIPDIST outputs */
- create_clipdist_vars(shader, out, ucp_enables, &maxloc, true,
+ create_clipdist_vars(shader, out, ucp_enables, true,
use_clipdist_array);
nir_builder_init(&b, impl);
nir_foreach_block(block, impl)
lower_clip_in_gs_block(&b, block, position, clipvertex, out,
- ucp_enables, use_clipdist_array);
+ ucp_enables, use_clipdist_array,
+ clipplane_state_tokens);
nir_metadata_preserve(impl, nir_metadata_dominance);
static void
lower_clip_fs(nir_function_impl *impl, unsigned ucp_enables,
- nir_variable **in)
+ nir_variable **in, bool use_clipdist_array)
{
nir_ssa_def *clipdist[MAX_CLIP_PLANES];
nir_builder b;
nir_builder_init(&b, impl);
b.cursor = nir_before_cf_list(&impl->body);
- if (ucp_enables & 0x0f)
- load_clipdist_input(&b, in[0], &clipdist[0]);
- if (ucp_enables & 0xf0)
- load_clipdist_input(&b, in[1], &clipdist[4]);
+ if (!use_clipdist_array) {
+ if (ucp_enables & 0x0f)
+ load_clipdist_input(&b, in[0], 0, &clipdist[0]);
+ if (ucp_enables & 0xf0)
+ load_clipdist_input(&b, in[1], 0, &clipdist[4]);
+ } else {
+ if (ucp_enables & 0x0f)
+ load_clipdist_input(&b, in[0], 0, &clipdist[0]);
+ if (ucp_enables & 0xf0)
+ load_clipdist_input(&b, in[0], 1, &clipdist[4]);
+ }
for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
if (ucp_enables & (1 << plane)) {
nir_metadata_preserve(impl, nir_metadata_dominance);
}
+static bool
+fs_has_clip_dist_input_var(nir_shader *shader, nir_variable **io_vars,
+ unsigned *ucp_enables)
+{
+ assert(shader->info.stage == MESA_SHADER_FRAGMENT);
+ nir_foreach_shader_in_variable(var, shader) {
+ switch (var->data.location) {
+ case VARYING_SLOT_CLIP_DIST0:
+ assert(var->data.compact);
+ io_vars[0] = var;
+ *ucp_enables &= (1 << glsl_get_length(var->type)) - 1;
+ return true;
+ default:
+ break;
+ }
+ }
+ return false;
+}
+
/* insert conditional kill based on interpolated CLIPDIST
*/
bool
nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables,
bool use_clipdist_array)
{
- nir_variable *in[2];
- int maxloc = -1;
+ nir_variable *in[2] = {0};
if (!ucp_enables)
return false;
- nir_foreach_variable(var, &shader->inputs) {
- int loc = var->data.driver_location;
-
- /* keep track of last used driver-location.. we'll be
- * appending CLIP_DIST0/CLIP_DIST1 after last existing
- * input:
- */
- maxloc = MAX2(maxloc, loc);
- }
-
- /* The shader won't normally have CLIPDIST inputs, so we
- * must add our own:
+ /* Fragment shaders can't read gl_ClipDistance[] in OpenGL so it will not
+ * have the variable defined, but Vulkan allows this, in which case the
+ * SPIR-V compiler would have already added it as a compact array.
*/
- /* insert CLIPDIST inputs */
- create_clipdist_vars(shader, in, ucp_enables, &maxloc, false,
- use_clipdist_array);
+ if (!fs_has_clip_dist_input_var(shader, in, &ucp_enables))
+ create_clipdist_vars(shader, in, ucp_enables, false, use_clipdist_array);
+ else
+ assert(use_clipdist_array);
nir_foreach_function(function, shader) {
if (!strcmp(function->name, "main"))
- lower_clip_fs(function->impl, ucp_enables, in);
+ lower_clip_fs(function->impl, ucp_enables, in, use_clipdist_array);
}
return true;