store = nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_output);
store->num_components = 4;
- store->const_index[0] = out->data.driver_location;
- store->const_index[1] = 0xf; /* wrmask */
+ nir_intrinsic_set_base(store, out->data.driver_location);
+ nir_intrinsic_set_write_mask(store, 0xf);
store->src[0].ssa = nir_vec4(b, val[0], val[1], val[2], val[3]);
store->src[0].is_ssa = true;
store->src[1] = nir_src_for_ssa(nir_imm_int(b, 0));
load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_input);
load->num_components = 4;
- load->const_index[0] = in->data.driver_location;
+ nir_intrinsic_set_base(load, in->data.driver_location);
load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
- nir_ssa_dest_init(&load->instr, &load->dest, 4, NULL);
+ nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
nir_builder_instr_insert(b, &load->instr);
val[0] = nir_channel(b, &load->dest.ssa, 0);
if (instr->type == nir_instr_type_intrinsic) {
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if ((intr->intrinsic == nir_intrinsic_store_output) &&
- intr->const_index[0] == state->drvloc) {
+ nir_intrinsic_base(intr) == state->drvloc) {
assert(state->def == NULL);
assert(intr->src[0].is_ssa);
assert(nir_src_as_const_value(intr->src[1]));
nir_foreach_function(shader, function) {
if (function->impl) {
- nir_foreach_block_reverse(function->impl,
+ nir_foreach_block_reverse_call(function->impl,
find_output_in_block, &state);
}
}