nir_lower_clip_halfz(nir_shader *shader)
{
if (shader->info.stage != MESA_SHADER_VERTEX &&
- shader->info.stage != MESA_SHADER_GEOMETRY)
+ shader->info.stage != MESA_SHADER_GEOMETRY &&
+ shader->info.stage != MESA_SHADER_TESS_EVAL)
return;
nir_foreach_function(function, shader) {