nir_load_const_instr_create(b->shader,
glsl_get_vector_elements(deref->type),
glsl_get_bit_size(deref->type));
- load->value = c->values[0];
+ memcpy(load->value, c->values[0], sizeof(*load->value) * load->def.num_components);
nir_builder_instr_insert(b, &load->instr);
nir_store_deref(b, deref, &load->def, ~0);
} else if (glsl_type_is_matrix(deref->type)) {
for (unsigned i = 0; i < cols; i++) {
nir_load_const_instr *load =
nir_load_const_instr_create(b->shader, rows, bit_size);
- load->value = c->values[i];
+ memcpy(load->value, c->values[i], sizeof(*load->value) * load->def.num_components);
nir_builder_instr_insert(b, &load->instr);
nir_store_deref(b, nir_build_deref_array_imm(b, deref, i),
&load->def, ~0);