}
static nir_variable *
-create_uniform(nir_shader *shader, const char *name, const int state_tokens[5])
+create_uniform(nir_shader *shader, const char *name,
+ const gl_state_index16 state_tokens[STATE_LENGTH])
{
nir_variable *var = nir_variable_create(shader,
nir_var_uniform,
tex->sampler_index = state->options->drawpix_sampler;
tex->texture_index = state->options->drawpix_sampler;
tex->dest_type = nir_type_float;
- tex->src[0].src = nir_src_for_ssa(texcoord);
+ tex->src[0].src_type = nir_tex_src_coord;
+ tex->src[0].src =
+ nir_src_for_ssa(nir_channels(b, texcoord,
+ (1 << tex->coord_components) - 1));
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
nir_builder_instr_insert(b, &tex->instr);
tex->sampler_index = state->options->pixelmap_sampler;
tex->texture_index = state->options->pixelmap_sampler;
tex->dest_type = nir_type_float;
+ tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(nir_swizzle(b, def, swiz_xy, 2, true));
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
tex->coord_components = 2;
tex->sampler_index = state->options->pixelmap_sampler;
tex->dest_type = nir_type_float;
+ tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(nir_swizzle(b, def, swiz_zw, 2, true));
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
static void
lower_texcoord(lower_drawpixels_state *state, nir_intrinsic_instr *intr)
{
+ state->b.cursor = nir_before_instr(&intr->instr);
+
nir_ssa_def *texcoord_const = get_texcoord_const(state);
nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(texcoord_const));
}
nir_foreach_instr_safe(instr, block) {
if (instr->type == nir_instr_type_intrinsic) {
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
- if (intr->intrinsic == nir_intrinsic_load_var) {
+ if (intr->intrinsic == nir_intrinsic_load_deref) {
+ nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
+ nir_variable *var = nir_deref_instr_get_variable(deref);
+
+ if (var->data.location == VARYING_SLOT_COL0) {
+ /* gl_Color should not have array/struct derefs: */
+ assert(deref->deref_type == nir_deref_type_var);
+ lower_color(state, intr);
+ } else if (var->data.location == VARYING_SLOT_TEX0) {
+ /* gl_TexCoord should not have array/struct derefs: */
+ assert(deref->deref_type == nir_deref_type_var);
+ lower_texcoord(state, intr);
+ }
+ } else if (intr->intrinsic == nir_intrinsic_load_var) {
nir_deref_var *dvar = intr->variables[0];
nir_variable *var = dvar->var;
if (var->data.location == VARYING_SLOT_COL0) {
- /* gl_Color should not have array/struct deref's: */
+ /* gl_Color should not have array/struct derefs: */
assert(dvar->deref.child == NULL);
lower_color(state, intr);
} else if (var->data.location == VARYING_SLOT_TEX0) {
- /* gl_TexCoord should not have array/struct deref's: */
+ /* gl_TexCoord should not have array/struct derefs: */
assert(dvar->deref.child == NULL);
lower_texcoord(state, intr);
}
.shader = shader,
};
- assert(shader->stage == MESA_SHADER_FRAGMENT);
+ assert(shader->info.stage == MESA_SHADER_FRAGMENT);
nir_foreach_function(function, shader) {
if (function->impl)