_mesa_hash_table_create(NULL, _mesa_hash_pointer,
_mesa_key_pointer_equal);
- nir_foreach_function(shader, function) {
+ nir_foreach_function(function, shader) {
if (function->impl) {
nir_foreach_block(block, function->impl)
mark_global_var_uses_block(block, function->impl, var_func_table);