struct lower_io_state {
nir_shader *shader;
- nir_function *entrypoint;
+ nir_function_impl *entrypoint;
struct exec_list old_outputs;
struct exec_list old_inputs;
};
nir_variable *newv = exec_node_data(nir_variable, new_node, node);
nir_variable *temp = exec_node_data(nir_variable, old_node, node);
+ /* No need to copy the contents of a non-fb_fetch_output output variable
+ * to the temporary allocated for it, since its initial value is
+ * undefined.
+ */
+ if (temp->data.mode == nir_var_shader_out &&
+ !temp->data.fb_fetch_output)
+ continue;
+
+ /* Can't copy the contents of the temporary back to a read-only
+ * interface variable. The value of the temporary won't have been
+ * modified by the shader anyway.
+ */
+ if (newv->data.read_only)
+ continue;
+
nir_intrinsic_instr *copy =
nir_intrinsic_instr_create(shader, nir_intrinsic_copy_var);
copy->variables[0] = nir_deref_var_create(copy, newv);
static void
emit_output_copies_impl(struct lower_io_state *state, nir_function_impl *impl)
{
- if (state->shader->stage == MESA_SHADER_GEOMETRY) {
+ if (state->shader->info.stage == MESA_SHADER_GEOMETRY) {
/* For geometry shaders, we have to emit the output copies right
* before each EmitVertex call.
*/
}
}
}
- } else if (impl->function == state->entrypoint) {
+ } else if (impl == state->entrypoint) {
+ nir_cursor cursor = nir_before_block(nir_start_block(impl));
+ emit_copies(cursor, state->shader, &state->old_outputs,
+ &state->shader->outputs);
+
/* For all other shader types, we need to do the copies right before
* the jumps to the end block.
*/
static void
emit_input_copies_impl(struct lower_io_state *state, nir_function_impl *impl)
{
- if (impl->function == state->entrypoint) {
+ if (impl == state->entrypoint) {
nir_cursor cursor = nir_before_block(nir_start_block(impl));
emit_copies(cursor, state->shader, &state->old_inputs,
&state->shader->inputs);
/* Reparent the name to the new variable */
ralloc_steal(nvar, nvar->name);
- /* Reparent the constant initializer (if any) */
- ralloc_steal(nvar, nvar->constant_initializer);
+ assert(nvar->constant_initializer == NULL);
/* Give the original a new name with @<mode>-temp appended */
const char *mode = (temp->data.mode == nir_var_shader_in) ? "in" : "out";
temp->name = ralloc_asprintf(var, "%s@%s-temp", mode, nvar->name);
temp->data.mode = nir_var_global;
- temp->constant_initializer = NULL;
+ temp->data.read_only = false;
+ temp->data.fb_fetch_output = false;
+ temp->data.compact = false;
return nvar;
}
void
-nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint,
+nir_lower_io_to_temporaries(nir_shader *shader, nir_function_impl *entrypoint,
bool outputs, bool inputs)
{
struct lower_io_state state;
- if (shader->stage == MESA_SHADER_TESS_CTRL)
+ if (shader->info.stage == MESA_SHADER_TESS_CTRL)
return;
state.shader = shader;