nir: Remove handling of dead writes from copy_prop_vars
[mesa.git] / src / compiler / nir / nir_lower_io_to_temporaries.c
index bf16aecfcf1a82d6664fe83143b3058523cf8e06..d93e20e8d75a39e14ac1d50ff0c7cb373a1e1a3a 100644 (file)
  */
 
 /*
- * Implements a pass that lowers output variables to a temporary plus an
- * output variable with a single copy at each exit point of the shader.
- * This way the output variable is only ever written.
+ * Implements a pass that lowers output and/or input variables to a
+ * temporary plus an output variable with a single copy at each exit
+ * point of the shader and/or an input variable with a single copy
+ * at the entrance point of the shader.  This way the output variable
+ * is only ever written once and/or input is only read once, and there
+ * are no indirect outut/input accesses.
  */
 
 #include "nir.h"
+#include "nir_builder.h"
 
 struct lower_io_state {
    nir_shader *shader;
+   nir_function_impl *entrypoint;
    struct exec_list old_outputs;
+   struct exec_list old_inputs;
 };
 
 static void
-emit_output_copies(nir_cursor cursor, struct lower_io_state *state)
+emit_copies(nir_builder *b, struct exec_list *dest_vars,
+            struct exec_list *src_vars)
 {
-   assert(exec_list_length(&state->shader->outputs) ==
-          exec_list_length(&state->old_outputs));
+   assert(exec_list_length(dest_vars) == exec_list_length(src_vars));
+
+   foreach_two_lists(dest_node, dest_vars, src_node, src_vars) {
+      nir_variable *dest = exec_node_data(nir_variable, dest_node, node);
+      nir_variable *src = exec_node_data(nir_variable, src_node, node);
+
+      /* No need to copy the contents of a non-fb_fetch_output output variable
+       * to the temporary allocated for it, since its initial value is
+       * undefined.
+       */
+      if (src->data.mode == nir_var_shader_out &&
+          !src->data.fb_fetch_output)
+         continue;
 
-   foreach_two_lists(out_node, &state->shader->outputs,
-                     temp_node, &state->old_outputs) {
-      nir_variable *output = exec_node_data(nir_variable, out_node, node);
-      nir_variable *temp = exec_node_data(nir_variable, temp_node, node);
+      /* Can't copy the contents of the temporary back to a read-only
+       * interface variable.  The value of the temporary won't have been
+       * modified by the shader anyway.
+       */
+      if (dest->data.read_only)
+         continue;
 
-      nir_intrinsic_instr *copy =
-         nir_intrinsic_instr_create(state->shader, nir_intrinsic_copy_var);
-      copy->variables[0] = nir_deref_var_create(copy, output);
-      copy->variables[1] = nir_deref_var_create(copy, temp);
+      nir_copy_var(b, dest, src);
+   }
+}
 
-      nir_instr_insert(cursor, &copy->instr);
+static void
+emit_output_copies_impl(struct lower_io_state *state, nir_function_impl *impl)
+{
+   nir_builder b;
+   nir_builder_init(&b, impl);
+
+   if (state->shader->info.stage == MESA_SHADER_GEOMETRY) {
+      /* For geometry shaders, we have to emit the output copies right
+       * before each EmitVertex call.
+       */
+      nir_foreach_block(block, impl) {
+         nir_foreach_instr(instr, block) {
+            if (instr->type != nir_instr_type_intrinsic)
+               continue;
+
+            nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+            if (intrin->intrinsic == nir_intrinsic_emit_vertex) {
+               b.cursor = nir_before_instr(&intrin->instr);
+               emit_copies(&b, &state->shader->outputs, &state->old_outputs);
+            }
+         }
+      }
+   } else if (impl == state->entrypoint) {
+      b.cursor = nir_before_block(nir_start_block(impl));
+      emit_copies(&b, &state->old_outputs, &state->shader->outputs);
+
+      /* For all other shader types, we need to do the copies right before
+       * the jumps to the end block.
+       */
+      struct set_entry *block_entry;
+      set_foreach(impl->end_block->predecessors, block_entry) {
+         struct nir_block *block = (void *)block_entry->key;
+         b.cursor = nir_after_block_before_jump(block);
+         emit_copies(&b, &state->shader->outputs, &state->old_outputs);
+      }
    }
 }
 
+static void
+emit_input_copies_impl(struct lower_io_state *state, nir_function_impl *impl)
+{
+   if (impl == state->entrypoint) {
+      nir_builder b;
+      nir_builder_init(&b, impl);
+      b.cursor = nir_before_block(nir_start_block(impl));
+      emit_copies(&b, &state->old_inputs, &state->shader->inputs);
+   }
+}
+
+static nir_variable *
+create_shadow_temp(struct lower_io_state *state, nir_variable *var)
+{
+   nir_variable *nvar = ralloc(state->shader, nir_variable);
+   memcpy(nvar, var, sizeof *nvar);
+
+   /* The original is now the temporary */
+   nir_variable *temp = var;
+
+   /* Reparent the name to the new variable */
+   ralloc_steal(nvar, nvar->name);
+
+   assert(nvar->constant_initializer == NULL);
+
+   /* Give the original a new name with @<mode>-temp appended */
+   const char *mode = (temp->data.mode == nir_var_shader_in) ? "in" : "out";
+   temp->name = ralloc_asprintf(var, "%s@%s-temp", mode, nvar->name);
+   temp->data.mode = nir_var_global;
+   temp->data.read_only = false;
+   temp->data.fb_fetch_output = false;
+   temp->data.compact = false;
+
+   return nvar;
+}
+
 void
-nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint)
+nir_lower_io_to_temporaries(nir_shader *shader, nir_function_impl *entrypoint,
+                            bool outputs, bool inputs)
 {
    struct lower_io_state state;
 
-   if (shader->stage == MESA_SHADER_TESS_CTRL)
+   if (shader->info.stage == MESA_SHADER_TESS_CTRL)
       return;
 
    state.shader = shader;
-   exec_list_move_nodes_to(&shader->outputs, &state.old_outputs);
+   state.entrypoint = entrypoint;
+
+   if (inputs)
+      exec_list_move_nodes_to(&shader->inputs, &state.old_inputs);
+   else
+      exec_list_make_empty(&state.old_inputs);
+
+   if (outputs)
+      exec_list_move_nodes_to(&shader->outputs, &state.old_outputs);
+   else
+      exec_list_make_empty(&state.old_outputs);
 
    /* Walk over all of the outputs turn each output into a temporary and
     * make a new variable for the actual output.
     */
    nir_foreach_variable(var, &state.old_outputs) {
-      nir_variable *output = ralloc(shader, nir_variable);
-      memcpy(output, var, sizeof *output);
-
-      /* The orignal is now the temporary */
-      nir_variable *temp = var;
-
-      /* Reparent the name to the new variable */
-      ralloc_steal(output, output->name);
-
-      /* Reparent the constant initializer (if any) */
-      ralloc_steal(output, output->constant_initializer);
-
-      /* Give the output a new name with @out-temp appended */
-      temp->name = ralloc_asprintf(var, "%s@out-temp", output->name);
-      temp->data.mode = nir_var_global;
-      temp->constant_initializer = NULL;
-
+      nir_variable *output = create_shadow_temp(&state, var);
       exec_list_push_tail(&shader->outputs, &output->node);
    }
 
+   /* and same for inputs: */
+   nir_foreach_variable(var, &state.old_inputs) {
+      nir_variable *input = create_shadow_temp(&state, var);
+      exec_list_push_tail(&shader->inputs, &input->node);
+   }
+
    nir_foreach_function(function, shader) {
       if (function->impl == NULL)
          continue;
 
-      if (shader->stage == MESA_SHADER_GEOMETRY) {
-         /* For geometry shaders, we have to emit the output copies right
-          * before each EmitVertex call.
-          */
-         nir_foreach_block(block, function->impl) {
-            nir_foreach_instr(instr, block) {
-               if (instr->type != nir_instr_type_intrinsic)
-                  continue;
-
-               nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
-               if (intrin->intrinsic == nir_intrinsic_emit_vertex) {
-                  emit_output_copies(nir_before_instr(&intrin->instr),
-                                     &state);
-               }
-            }
-         }
-      } else if (function == entrypoint) {
-         /* For all other shader types, we need to do the copies right before
-          * the jumps to the end block.
-          */
-         struct set_entry *block_entry;
-         set_foreach(function->impl->end_block->predecessors, block_entry) {
-            struct nir_block *block = (void *)block_entry->key;
-            emit_output_copies(nir_after_block_before_jump(block), &state);
-         }
-      }
+      if (inputs)
+         emit_input_copies_impl(&state, function->impl);
+
+      if (outputs)
+         emit_output_copies_impl(&state, function->impl);
 
       nir_metadata_preserve(function->impl, nir_metadata_block_index |
                                             nir_metadata_dominance);
    }
 
+   exec_list_append(&shader->globals, &state.old_inputs);
    exec_list_append(&shader->globals, &state.old_outputs);
+
+   nir_fixup_deref_modes(shader);
 }