instr->texture_array_size = array_elements;
}
- if (location > shader_program->NumUniformStorage - 1 ||
- !shader_program->UniformStorage[location].opaque[stage].active) {
+ if (location > shader_program->data->NumUniformStorage - 1 ||
+ !shader_program->data->UniformStorage[location].opaque[stage].active) {
assert(!"cannot return a sampler");
return;
}
instr->texture_index +=
- shader_program->UniformStorage[location].opaque[stage].index;
+ shader_program->data->UniformStorage[location].opaque[stage].index;
instr->sampler_index = instr->texture_index;