#include "nir.h"
#include "nir_builder.h"
+static nir_ssa_def*
+build_local_group_size(nir_builder *b)
+{
+ nir_const_value local_size;
+ memset(&local_size, 0, sizeof(local_size));
+ local_size.u32[0] = b->shader->info.cs.local_size[0];
+ local_size.u32[1] = b->shader->info.cs.local_size[1];
+ local_size.u32[2] = b->shader->info.cs.local_size[2];
+ return nir_build_imm(b, 3, 32, local_size);
+}
+
static bool
convert_block(nir_block *block, nir_builder *b)
{
if (instr->type != nir_instr_type_intrinsic)
continue;
- nir_intrinsic_instr *load_var = nir_instr_as_intrinsic(instr);
-
- if (load_var->intrinsic != nir_intrinsic_load_var)
+ nir_intrinsic_instr *load_deref = nir_instr_as_intrinsic(instr);
+ if (load_deref->intrinsic != nir_intrinsic_load_deref)
continue;
- nir_variable *var = load_var->variables[0]->var;
- if (var->data.mode != nir_var_system_value)
+ nir_deref_instr *deref = nir_src_as_deref(load_deref->src[0]);
+ if (deref->mode != nir_var_system_value)
continue;
- b->cursor = nir_after_instr(&load_var->instr);
+ if (deref->deref_type != nir_deref_type_var) {
+ /* The only one system value that is an array and that is
+ * gl_SampleMask which is always an array of one element.
+ */
+ assert(deref->deref_type == nir_deref_type_array);
+ deref = nir_deref_instr_parent(deref);
+ assert(deref->deref_type == nir_deref_type_var);
+ assert(deref->var->data.location == SYSTEM_VALUE_SAMPLE_MASK_IN);
+ }
+ nir_variable *var = deref->var;
+
+ b->cursor = nir_after_instr(&load_deref->instr);
nir_ssa_def *sysval = NULL;
switch (var->data.location) {
* "The value of gl_GlobalInvocationID is equal to
* gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID"
*/
-
- nir_const_value local_size;
- local_size.u32[0] = b->shader->info.cs.local_size[0];
- local_size.u32[1] = b->shader->info.cs.local_size[1];
- local_size.u32[2] = b->shader->info.cs.local_size[2];
-
+ nir_ssa_def *group_size = build_local_group_size(b);
nir_ssa_def *group_id = nir_load_work_group_id(b);
nir_ssa_def *local_id = nir_load_local_invocation_id(b);
- sysval = nir_iadd(b, nir_imul(b, group_id,
- nir_build_imm(b, 3, 32, local_size)),
- local_id);
+ sysval = nir_iadd(b, nir_imul(b, group_id, group_size), local_id);
break;
}
break;
}
+ case SYSTEM_VALUE_LOCAL_GROUP_SIZE: {
+ sysval = build_local_group_size(b);
+ break;
+ }
+
case SYSTEM_VALUE_VERTEX_ID:
if (b->shader->options->vertex_id_zero_based) {
sysval = nir_iadd(b,
nir_load_vertex_id_zero_base(b),
- nir_load_base_vertex(b));
+ nir_load_first_vertex(b));
} else {
sysval = nir_load_vertex_id(b);
}
break;
+ case SYSTEM_VALUE_BASE_VERTEX:
+ /**
+ * From the OpenGL 4.6 (11.1.3.9 Shader Inputs) specification:
+ *
+ * "gl_BaseVertex holds the integer value passed to the baseVertex
+ * parameter to the command that resulted in the current shader
+ * invocation. In the case where the command has no baseVertex
+ * parameter, the value of gl_BaseVertex is zero."
+ */
+ if (b->shader->options->lower_base_vertex)
+ sysval = nir_iand(b,
+ nir_load_is_indexed_draw(b),
+ nir_load_first_vertex(b));
+ break;
+
+ case SYSTEM_VALUE_HELPER_INVOCATION:
+ if (b->shader->options->lower_helper_invocation) {
+ nir_ssa_def *tmp;
+
+ tmp = nir_ishl(b,
+ nir_imm_int(b, 1),
+ nir_load_sample_id_no_per_sample(b));
+
+ tmp = nir_iand(b,
+ nir_load_sample_mask_in(b),
+ tmp);
+
+ sysval = nir_inot(b, nir_i2b(b, tmp));
+ }
+
+ break;
+
case SYSTEM_VALUE_INSTANCE_INDEX:
sysval = nir_iadd(b,
nir_load_instance_id(b),
nir_intrinsic_op op =
nir_intrinsic_from_system_value(var->data.location);
nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, op);
- nir_ssa_dest_init(&load->instr, &load->dest, 1, 64, NULL);
+ nir_ssa_dest_init_for_type(&load->instr, &load->dest,
+ var->type, NULL);
+ load->num_components = load->dest.ssa.num_components;
nir_builder_instr_insert(b, &load->instr);
sysval = &load->dest.ssa;
break;
}
+ case SYSTEM_VALUE_DEVICE_INDEX:
+ if (b->shader->options->lower_device_index_to_zero)
+ sysval = nir_imm_int(b, 0);
+ break;
+
+ case SYSTEM_VALUE_GLOBAL_GROUP_SIZE: {
+ nir_ssa_def *group_size = build_local_group_size(b);
+ nir_ssa_def *num_work_groups = nir_load_num_work_groups(b);
+ sysval = nir_imul(b, group_size, num_work_groups);
+ break;
+ }
+
default:
break;
}
sysval = nir_load_system_value(b, sysval_op, 0);
}
- nir_ssa_def_rewrite_uses(&load_var->dest.ssa, nir_src_for_ssa(sysval));
- nir_instr_remove(&load_var->instr);
+ nir_ssa_def_rewrite_uses(&load_deref->dest.ssa, nir_src_for_ssa(sysval));
+ nir_instr_remove(&load_deref->instr);
progress = true;
}
progress = convert_impl(function->impl) || progress;
}
+ /* We're going to delete the variables so we need to clean up all those
+ * derefs we left lying around.
+ */
+ nir_remove_dead_derefs(shader);
+
exec_list_make_empty(&shader->system_values);
return progress;