nir_tex_instr_remove_src(tex, proj_index);
}
+static nir_ssa_def *
+get_texture_size(nir_builder *b, nir_tex_instr *tex)
+{
+ b->cursor = nir_before_instr(&tex->instr);
+
+ nir_tex_instr *txs;
+
+ txs = nir_tex_instr_create(b->shader, 1);
+ txs->op = nir_texop_txs;
+ txs->sampler_dim = tex->sampler_dim;
+ txs->is_array = tex->is_array;
+ txs->is_shadow = tex->is_shadow;
+ txs->is_new_style_shadow = tex->is_new_style_shadow;
+ txs->texture_index = tex->texture_index;
+ txs->texture = nir_deref_var_clone(tex->texture, txs);
+ txs->sampler_index = tex->sampler_index;
+ txs->sampler = nir_deref_var_clone(tex->sampler, txs);
+ txs->dest_type = nir_type_int;
+
+ /* only single src, the lod: */
+ txs->src[0].src = nir_src_for_ssa(nir_imm_int(b, 0));
+ txs->src[0].src_type = nir_tex_src_lod;
+
+ nir_ssa_dest_init(&txs->instr, &txs->dest,
+ nir_tex_instr_dest_size(txs), 32, NULL);
+ nir_builder_instr_insert(b, &txs->instr);
+
+ return nir_i2f32(b, &txs->dest.ssa);
+}
+
static bool
lower_offset(nir_builder *b, nir_tex_instr *tex)
{
nir_ssa_def *offset_coord;
if (nir_tex_instr_src_type(tex, coord_index) == nir_type_float) {
- assert(tex->sampler_dim == GLSL_SAMPLER_DIM_RECT);
- offset_coord = nir_fadd(b, coord, nir_i2f32(b, offset));
+ if (tex->sampler_dim == GLSL_SAMPLER_DIM_RECT) {
+ offset_coord = nir_fadd(b, coord, nir_i2f32(b, offset));
+ } else {
+ nir_ssa_def *txs = get_texture_size(b, tex);
+ nir_ssa_def *scale = nir_frcp(b, txs);
+
+ offset_coord = nir_fadd(b, coord,
+ nir_fmul(b,
+ nir_i2f32(b, offset),
+ scale));
+ }
} else {
offset_coord = nir_iadd(b, coord, offset);
}
return true;
}
-
-static nir_ssa_def *
-get_texture_size(nir_builder *b, nir_tex_instr *tex)
-{
- b->cursor = nir_before_instr(&tex->instr);
-
- nir_tex_instr *txs;
-
- txs = nir_tex_instr_create(b->shader, 1);
- txs->op = nir_texop_txs;
- txs->sampler_dim = tex->sampler_dim;
- txs->is_array = tex->is_array;
- txs->is_shadow = tex->is_shadow;
- txs->is_new_style_shadow = tex->is_new_style_shadow;
- txs->texture_index = tex->texture_index;
- txs->texture = nir_deref_var_clone(tex->texture, txs);
- txs->sampler_index = tex->sampler_index;
- txs->sampler = nir_deref_var_clone(tex->sampler, txs);
- txs->dest_type = nir_type_int;
-
- /* only single src, the lod: */
- txs->src[0].src = nir_src_for_ssa(nir_imm_int(b, 0));
- txs->src[0].src_type = nir_tex_src_lod;
-
- nir_ssa_dest_init(&txs->instr, &txs->dest,
- nir_tex_instr_dest_size(txs), 32, NULL);
- nir_builder_instr_insert(b, &txs->instr);
-
- return nir_i2f32(b, &txs->dest.ssa);
-}
-
static void
lower_rect(nir_builder *b, nir_tex_instr *tex)
{
}
static void
-lower_gradient_shadow(nir_builder *b, nir_tex_instr *tex)
+lower_gradient(nir_builder *b, nir_tex_instr *tex)
{
assert(tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE);
- assert(tex->is_shadow);
assert(tex->op == nir_texop_txd);
assert(tex->dest.is_ssa);
}
if ((tex->op == nir_texop_txf && options->lower_txf_offset) ||
+ (sat_mask && nir_tex_instr_src_index(tex, nir_tex_src_coord) >= 0) ||
(tex->sampler_dim == GLSL_SAMPLER_DIM_RECT &&
options->lower_rect_offset)) {
progress = lower_offset(b, tex) || progress;
if (tex->op == nir_texop_txd &&
tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE &&
- (options->lower_txd_cube_map ||
+ (options->lower_txd ||
+ options->lower_txd_cube_map ||
(tex->is_shadow && options->lower_txd_shadow))) {
lower_gradient_cube_map(b, tex);
progress = true;
continue;
}
- if (tex->op == nir_texop_txd && options->lower_txd_shadow &&
- tex->is_shadow && tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE) {
- lower_gradient_shadow(b, tex);
+ if (tex->op == nir_texop_txd &&
+ (options->lower_txd ||
+ (options->lower_txd_shadow &&
+ tex->is_shadow && tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE))) {
+ lower_gradient(b, tex);
+ progress = true;
+ continue;
+ }
+
+ /* TXF, TXS and TXL require a LOD but not everything we implement using those
+ * three opcodes provides one. Provide a default LOD of 0.
+ */
+ if ((nir_tex_instr_src_index(tex, nir_tex_src_lod) == -1) &&
+ (tex->op == nir_texop_txf || tex->op == nir_texop_txs ||
+ tex->op == nir_texop_txl || tex->op == nir_texop_query_levels ||
+ (tex->op == nir_texop_tex &&
+ b->shader->info.stage != MESA_SHADER_FRAGMENT))) {
+ b->cursor = nir_before_instr(&tex->instr);
+ nir_tex_instr_add_src(tex, nir_tex_src_lod, nir_src_for_ssa(nir_imm_int(b, 0)));
progress = true;
continue;
}