#include "nir.h"
#include "nir_builder.h"
+#include "nir_builtin_builder.h"
#include "nir_format_convert.h"
-static void
+static bool
project_src(nir_builder *b, nir_tex_instr *tex)
{
/* Find the projector in the srcs list, if present. */
int proj_index = nir_tex_instr_src_index(tex, nir_tex_src_projector);
if (proj_index < 0)
- return;
+ return false;
b->cursor = nir_before_instr(&tex->instr);
}
nir_tex_instr_remove_src(tex, proj_index);
-}
-
-static nir_ssa_def *
-get_texture_size(nir_builder *b, nir_tex_instr *tex)
-{
- b->cursor = nir_before_instr(&tex->instr);
-
- nir_tex_instr *txs;
-
- unsigned num_srcs = 1; /* One for the LOD */
- for (unsigned i = 0; i < tex->num_srcs; i++) {
- if (tex->src[i].src_type == nir_tex_src_texture_deref ||
- tex->src[i].src_type == nir_tex_src_sampler_deref ||
- tex->src[i].src_type == nir_tex_src_texture_offset ||
- tex->src[i].src_type == nir_tex_src_sampler_offset)
- num_srcs++;
- }
-
- txs = nir_tex_instr_create(b->shader, num_srcs);
- txs->op = nir_texop_txs;
- txs->sampler_dim = tex->sampler_dim;
- txs->is_array = tex->is_array;
- txs->is_shadow = tex->is_shadow;
- txs->is_new_style_shadow = tex->is_new_style_shadow;
- txs->texture_index = tex->texture_index;
- txs->sampler_index = tex->sampler_index;
- txs->dest_type = nir_type_int;
-
- unsigned idx = 0;
- for (unsigned i = 0; i < tex->num_srcs; i++) {
- if (tex->src[i].src_type == nir_tex_src_texture_deref ||
- tex->src[i].src_type == nir_tex_src_sampler_deref ||
- tex->src[i].src_type == nir_tex_src_texture_offset ||
- tex->src[i].src_type == nir_tex_src_sampler_offset) {
- nir_src_copy(&txs->src[idx].src, &tex->src[i].src, txs);
- txs->src[idx].src_type = tex->src[i].src_type;
- idx++;
- }
- }
- /* Add in an LOD because some back-ends require it */
- txs->src[idx].src = nir_src_for_ssa(nir_imm_int(b, 0));
- txs->src[idx].src_type = nir_tex_src_lod;
-
- nir_ssa_dest_init(&txs->instr, &txs->dest,
- nir_tex_instr_dest_size(txs), 32, NULL);
- nir_builder_instr_insert(b, &txs->instr);
-
- return nir_i2f32(b, &txs->dest.ssa);
-}
-
-static nir_ssa_def *
-get_texture_lod(nir_builder *b, nir_tex_instr *tex)
-{
- b->cursor = nir_before_instr(&tex->instr);
-
- nir_tex_instr *tql;
-
- unsigned num_srcs = 0;
- for (unsigned i = 0; i < tex->num_srcs; i++) {
- if (tex->src[i].src_type == nir_tex_src_coord ||
- tex->src[i].src_type == nir_tex_src_texture_deref ||
- tex->src[i].src_type == nir_tex_src_sampler_deref ||
- tex->src[i].src_type == nir_tex_src_texture_offset ||
- tex->src[i].src_type == nir_tex_src_sampler_offset)
- num_srcs++;
- }
-
- tql = nir_tex_instr_create(b->shader, num_srcs);
- tql->op = nir_texop_lod;
- tql->coord_components = tex->coord_components;
- tql->sampler_dim = tex->sampler_dim;
- tql->is_array = tex->is_array;
- tql->is_shadow = tex->is_shadow;
- tql->is_new_style_shadow = tex->is_new_style_shadow;
- tql->texture_index = tex->texture_index;
- tql->sampler_index = tex->sampler_index;
- tql->dest_type = nir_type_float;
-
- unsigned idx = 0;
- for (unsigned i = 0; i < tex->num_srcs; i++) {
- if (tex->src[i].src_type == nir_tex_src_coord ||
- tex->src[i].src_type == nir_tex_src_texture_deref ||
- tex->src[i].src_type == nir_tex_src_sampler_deref ||
- tex->src[i].src_type == nir_tex_src_texture_offset ||
- tex->src[i].src_type == nir_tex_src_sampler_offset) {
- nir_src_copy(&tql->src[idx].src, &tex->src[i].src, tql);
- tql->src[idx].src_type = tex->src[i].src_type;
- idx++;
- }
- }
-
- nir_ssa_dest_init(&tql->instr, &tql->dest, 2, 32, NULL);
- nir_builder_instr_insert(b, &tql->instr);
-
- /* The LOD is the y component of the result */
- return nir_channel(b, &tql->dest.ssa, 1);
+ return true;
}
static bool
if (tex->sampler_dim == GLSL_SAMPLER_DIM_RECT) {
offset_coord = nir_fadd(b, coord, nir_i2f32(b, offset));
} else {
- nir_ssa_def *txs = get_texture_size(b, tex);
+ nir_ssa_def *txs = nir_i2f32(b, nir_get_texture_size(b, tex));
nir_ssa_def *scale = nir_frcp(b, txs);
offset_coord = nir_fadd(b, coord,
static void
lower_rect(nir_builder *b, nir_tex_instr *tex)
{
- nir_ssa_def *txs = get_texture_size(b, tex);
+ /* Set the sampler_dim to 2D here so that get_texture_size picks up the
+ * right dimensionality.
+ */
+ tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
+
+ nir_ssa_def *txs = nir_i2f32(b, nir_get_texture_size(b, tex));
nir_ssa_def *scale = nir_frcp(b, txs);
/* Walk through the sources normalizing the requested arguments. */
&tex->src[i].src,
nir_src_for_ssa(nir_fmul(b, coords, scale)));
}
-
- tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
}
static void
b->cursor = nir_before_instr(&tex->instr);
- nir_ssa_def *lod = get_texture_lod(b, tex);
+ nir_ssa_def *lod = nir_get_texture_lod(b, tex);
int bias_idx = nir_tex_instr_src_index(tex, nir_tex_src_bias);
if (bias_idx >= 0) {
nir_ssa_def *y, nir_ssa_def *u, nir_ssa_def *v,
nir_ssa_def *a)
{
- nir_const_value m[3] = {
- { .f32 = { 1.0f, 0.0f, 1.59602678f, 0.0f } },
- { .f32 = { 1.0f, -0.39176229f, -0.81296764f, 0.0f } },
- { .f32 = { 1.0f, 2.01723214f, 0.0f, 0.0f } }
+ nir_const_value m[3][4] = {
+ { { .f32 = 1.16438356f }, { .f32 = 1.16438356f }, { .f32 = 1.16438356f }, { .f32 = 0.0f } },
+ { { .f32 = 0.0f }, { .f32 = -0.39176229f }, { .f32 = 2.01723214f }, { .f32 = 0.0f } },
+ { { .f32 = 1.59602678f }, { .f32 = -0.81296764f }, { .f32 = 0.0f }, { .f32 = 0.0f } },
};
- nir_ssa_def *yuv =
+ nir_ssa_def *offset =
nir_vec4(b,
- nir_fmul(b, nir_imm_float(b, 1.16438356f),
- nir_fadd(b, y, nir_imm_float(b, -16.0f / 255.0f))),
- nir_channel(b, nir_fadd(b, u, nir_imm_float(b, -128.0f / 255.0f)), 0),
- nir_channel(b, nir_fadd(b, v, nir_imm_float(b, -128.0f / 255.0f)), 0),
- nir_imm_float(b, 0.0));
-
- nir_ssa_def *red = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[0]));
- nir_ssa_def *green = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[1]));
- nir_ssa_def *blue = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[2]));
+ nir_imm_float(b, -0.874202214f),
+ nir_imm_float(b, 0.531667820f),
+ nir_imm_float(b, -1.085630787f),
+ a);
- nir_ssa_def *result = nir_vec4(b, red, green, blue, a);
+ nir_ssa_def *result =
+ nir_ffma(b, y, nir_build_imm(b, 4, 32, m[0]),
+ nir_ffma(b, u, nir_build_imm(b, 4, 32, m[1]),
+ nir_ffma(b, v, nir_build_imm(b, 4, 32, m[2]),
+ offset)));
nir_ssa_def_rewrite_uses(&tex->dest.ssa, nir_src_for_ssa(result));
}
nir_channel(b, ayuv, 3));
}
+static void
+lower_xyuv_external(nir_builder *b, nir_tex_instr *tex,
+ const nir_lower_tex_options *options)
+{
+ b->cursor = nir_after_instr(&tex->instr);
+
+ nir_ssa_def *xyuv = sample_plane(b, tex, 0, options);
+
+ convert_yuv_to_rgb(b, tex,
+ nir_channel(b, xyuv, 2),
+ nir_channel(b, xyuv, 1),
+ nir_channel(b, xyuv, 0),
+ nir_imm_float(b, 1.0f));
+}
+
/*
* Converts a nir_texop_txd instruction to nir_texop_txl with the given lod
* computed from the gradients.
assert(tex->dest.is_ssa);
/* Use textureSize() to get the width and height of LOD 0 */
- nir_ssa_def *size = get_texture_size(b, tex);
+ nir_ssa_def *size = nir_i2f32(b, nir_get_texture_size(b, tex));
/* Cubemap texture lookups first generate a texture coordinate normalized
* to [-1, 1] on the appropiate face. The appropiate face is determined
Q = nir_bcsel(b, cond_z,
p,
nir_bcsel(b, cond_y,
- nir_swizzle(b, p, xzy, 3, false),
- nir_swizzle(b, p, yzx, 3, false)));
+ nir_swizzle(b, p, xzy, 3),
+ nir_swizzle(b, p, yzx, 3)));
dQdx = nir_bcsel(b, cond_z,
dPdx,
nir_bcsel(b, cond_y,
- nir_swizzle(b, dPdx, xzy, 3, false),
- nir_swizzle(b, dPdx, yzx, 3, false)));
+ nir_swizzle(b, dPdx, xzy, 3),
+ nir_swizzle(b, dPdx, yzx, 3)));
dQdy = nir_bcsel(b, cond_z,
dPdy,
nir_bcsel(b, cond_y,
- nir_swizzle(b, dPdy, xzy, 3, false),
- nir_swizzle(b, dPdy, yzx, 3, false)));
+ nir_swizzle(b, dPdy, xzy, 3),
+ nir_swizzle(b, dPdy, yzx, 3)));
/* 2. quotient rule */
}
nir_ssa_def *size =
- nir_channels(b, get_texture_size(b, tex), component_mask);
+ nir_channels(b, nir_i2f32(b, nir_get_texture_size(b, tex)),
+ component_mask);
/* Scale the gradients by width and height. Effectively, the incoming
* gradients are s'(x,y), t'(x,y), and r'(x,y) from equation 3.19 in the
/* non-normalized texture coords, so clamp to texture
* size rather than [0.0, 1.0]
*/
- nir_ssa_def *txs = get_texture_size(b, tex);
+ nir_ssa_def *txs = nir_i2f32(b, nir_get_texture_size(b, tex));
comp[j] = nir_fmax(b, comp[j], nir_imm_float(b, 0.0));
comp[j] = nir_fmin(b, comp[j], nir_channel(b, txs, j));
} else {
static nir_ssa_def *
get_zero_or_one(nir_builder *b, nir_alu_type type, uint8_t swizzle_val)
{
- nir_const_value v;
+ nir_const_value v[4];
memset(&v, 0, sizeof(v));
if (swizzle_val == 4) {
- v.u32[0] = v.u32[1] = v.u32[2] = v.u32[3] = 0;
+ v[0].u32 = v[1].u32 = v[2].u32 = v[3].u32 = 0;
} else {
assert(swizzle_val == 5);
if (type == nir_type_float)
- v.f32[0] = v.f32[1] = v.f32[2] = v.f32[3] = 1.0;
+ v[0].f32 = v[1].f32 = v[2].f32 = v[3].f32 = 1.0;
else
- v.u32[0] = v.u32[1] = v.u32[2] = v.u32[3] = 1;
+ v[0].u32 = v[1].u32 = v[2].u32 = v[3].u32 = 1;
}
return nir_build_imm(b, 4, 32, v);
assert(nir_tex_instr_dest_size(tex) == 4);
unsigned swiz[4] = { 2, 3, 1, 0 };
- nir_ssa_def *swizzled = nir_swizzle(b, &tex->dest.ssa, swiz, 4, false);
+ nir_ssa_def *swizzled = nir_swizzle(b, &tex->dest.ssa, swiz, 4);
nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, nir_src_for_ssa(swizzled),
swizzled->parent_instr);
swizzle[2] < 4 && swizzle[3] < 4) {
unsigned swiz[4] = { swizzle[0], swizzle[1], swizzle[2], swizzle[3] };
/* We have no 0s or 1s, just emit a swizzling MOV */
- swizzled = nir_swizzle(b, &tex->dest.ssa, swiz, 4, false);
+ swizzled = nir_swizzle(b, &tex->dest.ssa, swiz, 4);
} else {
nir_ssa_def *srcs[4];
for (unsigned i = 0; i < 4; i++) {
color->parent_instr);
}
+static bool
+sampler_index_lt(nir_tex_instr *tex, unsigned max)
+{
+ assert(nir_tex_instr_src_index(tex, nir_tex_src_sampler_deref) == -1);
+
+ unsigned sampler_index = tex->sampler_index;
+
+ int sampler_offset_idx =
+ nir_tex_instr_src_index(tex, nir_tex_src_sampler_offset);
+ if (sampler_offset_idx >= 0) {
+ if (!nir_src_is_const(tex->src[sampler_offset_idx].src))
+ return false;
+
+ sampler_index += nir_src_as_uint(tex->src[sampler_offset_idx].src);
+ }
+
+ return sampler_index < max;
+}
+
+static bool
+lower_tg4_offsets(nir_builder *b, nir_tex_instr *tex)
+{
+ assert(tex->op == nir_texop_tg4);
+ assert(nir_tex_instr_has_explicit_tg4_offsets(tex));
+ assert(nir_tex_instr_src_index(tex, nir_tex_src_offset) == -1);
+
+ b->cursor = nir_after_instr(&tex->instr);
+
+ nir_ssa_def *dest[4];
+ for (unsigned i = 0; i < 4; ++i) {
+ nir_tex_instr *tex_copy = nir_tex_instr_create(b->shader, tex->num_srcs + 1);
+ tex_copy->op = tex->op;
+ tex_copy->coord_components = tex->coord_components;
+ tex_copy->sampler_dim = tex->sampler_dim;
+ tex_copy->is_array = tex->is_array;
+ tex_copy->is_shadow = tex->is_shadow;
+ tex_copy->is_new_style_shadow = tex->is_new_style_shadow;
+ tex_copy->component = tex->component;
+ tex_copy->dest_type = tex->dest_type;
+
+ for (unsigned j = 0; j < tex->num_srcs; ++j) {
+ nir_src_copy(&tex_copy->src[j].src, &tex->src[j].src, tex_copy);
+ tex_copy->src[j].src_type = tex->src[j].src_type;
+ }
+
+ nir_tex_src src;
+ src.src = nir_src_for_ssa(nir_imm_ivec2(b, tex->tg4_offsets[i][0],
+ tex->tg4_offsets[i][1]));
+ src.src_type = nir_tex_src_offset;
+ tex_copy->src[tex_copy->num_srcs - 1] = src;
+
+ nir_ssa_dest_init(&tex_copy->instr, &tex_copy->dest,
+ nir_tex_instr_dest_size(tex), 32, NULL);
+
+ nir_builder_instr_insert(b, &tex_copy->instr);
+
+ dest[i] = nir_channel(b, &tex_copy->dest.ssa, 3);
+ }
+
+ nir_ssa_def *res = nir_vec4(b, dest[0], dest[1], dest[2], dest[3]);
+ nir_ssa_def_rewrite_uses(&tex->dest.ssa, nir_src_for_ssa(res));
+ nir_instr_remove(&tex->instr);
+
+ return true;
+}
+
+static bool
+nir_lower_txs_lod(nir_builder *b, nir_tex_instr *tex)
+{
+ int lod_idx = nir_tex_instr_src_index(tex, nir_tex_src_lod);
+ if (lod_idx < 0 ||
+ (nir_src_is_const(tex->src[lod_idx].src) &&
+ nir_src_as_int(tex->src[lod_idx].src) == 0))
+ return false;
+
+ unsigned dest_size = nir_tex_instr_dest_size(tex);
+
+ b->cursor = nir_before_instr(&tex->instr);
+ nir_ssa_def *lod = nir_ssa_for_src(b, tex->src[lod_idx].src, 1);
+
+ /* Replace the non-0-LOD in the initial TXS operation by a 0-LOD. */
+ nir_instr_rewrite_src(&tex->instr, &tex->src[lod_idx].src,
+ nir_src_for_ssa(nir_imm_int(b, 0)));
+
+ /* TXS(LOD) = max(TXS(0) >> LOD, 1) */
+ b->cursor = nir_after_instr(&tex->instr);
+ nir_ssa_def *minified = nir_imax(b, nir_ushr(b, &tex->dest.ssa, lod),
+ nir_imm_int(b, 1));
+
+ /* Make sure the component encoding the array size (if any) is not
+ * minified.
+ */
+ if (tex->is_array) {
+ nir_ssa_def *comp[3];
+
+ assert(dest_size <= ARRAY_SIZE(comp));
+ for (unsigned i = 0; i < dest_size - 1; i++)
+ comp[i] = nir_channel(b, minified, i);
+
+ comp[dest_size - 1] = nir_channel(b, &tex->dest.ssa, dest_size - 1);
+ minified = nir_vec(b, comp, dest_size);
+ }
+
+ nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, nir_src_for_ssa(minified),
+ minified->parent_instr);
+ return true;
+}
+
static bool
nir_lower_tex_block(nir_block *block, nir_builder *b,
const nir_lower_tex_options *options)
* as clamping happens *after* projection:
*/
if (lower_txp || sat_mask) {
- project_src(b, tex);
- progress = true;
+ progress |= project_src(b, tex);
}
if ((tex->op == nir_texop_txf && options->lower_txf_offset) ||
progress = true;
}
+ if ((1 << tex->texture_index) & options->lower_xyuv_external) {
+ lower_xyuv_external(b, tex, options);
+ progress = true;
+ }
+
if (sat_mask) {
saturate_src(b, tex, sat_mask);
progress = true;
(options->lower_txd_shadow && tex->is_shadow) ||
(options->lower_txd_shadow_clamp && tex->is_shadow && has_min_lod) ||
(options->lower_txd_offset_clamp && has_offset && has_min_lod) ||
+ (options->lower_txd_clamp_bindless_sampler && has_min_lod &&
+ nir_tex_instr_src_index(tex, nir_tex_src_sampler_handle) != -1) ||
+ (options->lower_txd_clamp_if_sampler_index_not_lt_16 &&
+ has_min_lod && !sampler_index_lt(tex, 16)) ||
(options->lower_txd_cube_map &&
tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE) ||
(options->lower_txd_3d &&
continue;
}
+ bool shader_supports_implicit_lod =
+ b->shader->info.stage == MESA_SHADER_FRAGMENT ||
+ (b->shader->info.stage == MESA_SHADER_COMPUTE &&
+ b->shader->info.cs.derivative_group != DERIVATIVE_GROUP_NONE);
+
/* TXF, TXS and TXL require a LOD but not everything we implement using those
* three opcodes provides one. Provide a default LOD of 0.
*/
if ((nir_tex_instr_src_index(tex, nir_tex_src_lod) == -1) &&
(tex->op == nir_texop_txf || tex->op == nir_texop_txs ||
tex->op == nir_texop_txl || tex->op == nir_texop_query_levels ||
- (tex->op == nir_texop_tex &&
- b->shader->info.stage != MESA_SHADER_FRAGMENT))) {
+ (tex->op == nir_texop_tex && !shader_supports_implicit_lod))) {
b->cursor = nir_before_instr(&tex->instr);
nir_tex_instr_add_src(tex, nir_tex_src_lod, nir_src_for_ssa(nir_imm_int(b, 0)));
+ if (tex->op == nir_texop_tex && options->lower_tex_without_implicit_lod)
+ tex->op = nir_texop_txl;
progress = true;
continue;
}
+
+ if (options->lower_txs_lod && tex->op == nir_texop_txs) {
+ progress |= nir_lower_txs_lod(b, tex);
+ continue;
+ }
+
+ /* has to happen after all the other lowerings as the original tg4 gets
+ * replaced by 4 tg4 instructions.
+ */
+ if (tex->op == nir_texop_tg4 &&
+ nir_tex_instr_has_explicit_tg4_offsets(tex) &&
+ options->lower_tg4_offsets) {
+ progress |= lower_tg4_offsets(b, tex);
+ continue;
+ }
}
return progress;