txs->src[0].src = nir_src_for_ssa(nir_imm_int(b, 0));
txs->src[0].src_type = nir_tex_src_lod;
- nir_ssa_dest_init(&txs->instr, &txs->dest, 2, NULL);
+ nir_ssa_dest_init(&txs->instr, &txs->dest, 2, 32, NULL);
nir_builder_instr_insert(b, &txs->instr);
return nir_i2f(b, &txs->dest.ssa);
memset(&v, 0, sizeof(v));
if (swizzle_val == 4) {
- v.u[0] = v.u[1] = v.u[2] = v.u[3] = 0;
+ v.u32[0] = v.u32[1] = v.u32[2] = v.u32[3] = 0;
} else {
assert(swizzle_val == 5);
if (type == nir_type_float)
- v.f[0] = v.f[1] = v.f[2] = v.f[3] = 1.0;
+ v.f32[0] = v.f32[1] = v.f32[2] = v.f32[3] = 1.0;
else
- v.u[0] = v.u[1] = v.u[2] = v.u[3] = 1;
+ v.u32[0] = v.u32[1] = v.u32[2] = v.u32[3] = 1;
}
return nir_build_imm(b, 4, v);
/* mask of src coords to saturate (clamp): */
unsigned sat_mask = 0;
- if ((1 << tex->texture_index) & state->options->saturate_r)
+ if ((1 << tex->sampler_index) & state->options->saturate_r)
sat_mask |= (1 << 2); /* .z */
- if ((1 << tex->texture_index) & state->options->saturate_t)
+ if ((1 << tex->sampler_index) & state->options->saturate_t)
sat_mask |= (1 << 1); /* .y */
- if ((1 << tex->texture_index) & state->options->saturate_s)
+ if ((1 << tex->sampler_index) & state->options->saturate_s)
sat_mask |= (1 << 0); /* .x */
/* If we are clamping any coords, we must lower projector first