#include "nir.h"
#include "nir_builder.h"
+#include "nir_builtin_builder.h"
+#include "nir_format_convert.h"
+
+static float bt601_csc_coeffs[9] = {
+ 1.16438356f, 1.16438356f, 1.16438356f,
+ 0.0f, -0.39176229f, 2.01723214f,
+ 1.59602678f, -0.81296764f, 0.0f,
+};
+static float bt709_csc_coeffs[9] = {
+ 1.16438356f, 1.16438356f, 1.16438356f,
+ 0.0f , -0.21324861f, 2.11240179f,
+ 1.79274107f, -0.53290933f, 0.0f,
+};
+static float bt2020_csc_coeffs[9] = {
+ 1.16438356f, 1.16438356f, 1.16438356f,
+ 0.0f , -0.18732610f, 2.14177232f,
+ 1.67867411f, -0.65042432f, 0.0f,
+};
+
+static float bt601_csc_offsets[3] = {
+ -0.874202218f, 0.531667823f, -1.085630789f
+};
+static float bt709_csc_offsets[3] = {
+ -0.972945075f, 0.301482665f, -1.133402218f
+};
+static float bt2020_csc_offsets[3] = {
+ -0.915687932f, 0.347458499f, -1.148145075f
+};
-static int
-tex_instr_find_src(nir_tex_instr *tex, nir_tex_src_type src_type)
-{
- for (unsigned i = 0; i < tex->num_srcs; i++) {
- if (tex->src[i].src_type == src_type)
- return i;
- }
-
- return -1;
-}
-
-static void
-tex_instr_remove_src(nir_tex_instr *tex, unsigned src_idx)
-{
- assert(src_idx < tex->num_srcs);
-
- /* First rewrite the source to NIR_SRC_INIT */
- nir_instr_rewrite_src(&tex->instr, &tex->src[src_idx].src, NIR_SRC_INIT);
-
- /* Now, move all of the other sources down */
- for (unsigned i = src_idx + 1; i < tex->num_srcs; i++) {
- tex->src[i-1].src_type = tex->src[i].src_type;
- nir_instr_move_src(&tex->instr, &tex->src[i-1].src, &tex->src[i].src);
- }
- tex->num_srcs--;
-}
-
-static void
+static bool
project_src(nir_builder *b, nir_tex_instr *tex)
{
/* Find the projector in the srcs list, if present. */
- int proj_index = tex_instr_find_src(tex, nir_tex_src_projector);
+ int proj_index = nir_tex_instr_src_index(tex, nir_tex_src_projector);
if (proj_index < 0)
- return;
+ return false;
b->cursor = nir_before_instr(&tex->instr);
for (unsigned i = 0; i < tex->num_srcs; i++) {
switch (tex->src[i].src_type) {
case nir_tex_src_coord:
- case nir_tex_src_comparitor:
+ case nir_tex_src_comparator:
break;
default:
continue;
nir_src_for_ssa(projected));
}
- tex_instr_remove_src(tex, proj_index);
+ nir_tex_instr_remove_src(tex, proj_index);
+ return true;
}
static bool
lower_offset(nir_builder *b, nir_tex_instr *tex)
{
- int offset_index = tex_instr_find_src(tex, nir_tex_src_offset);
+ int offset_index = nir_tex_instr_src_index(tex, nir_tex_src_offset);
if (offset_index < 0)
return false;
- int coord_index = tex_instr_find_src(tex, nir_tex_src_coord);
+ int coord_index = nir_tex_instr_src_index(tex, nir_tex_src_coord);
assert(coord_index >= 0);
assert(tex->src[offset_index].src.is_ssa);
nir_ssa_def *offset_coord;
if (nir_tex_instr_src_type(tex, coord_index) == nir_type_float) {
- assert(tex->sampler_dim == GLSL_SAMPLER_DIM_RECT);
- offset_coord = nir_fadd(b, coord, nir_i2f(b, offset));
+ if (tex->sampler_dim == GLSL_SAMPLER_DIM_RECT) {
+ offset_coord = nir_fadd(b, coord, nir_i2f32(b, offset));
+ } else {
+ nir_ssa_def *txs = nir_i2f32(b, nir_get_texture_size(b, tex));
+ nir_ssa_def *scale = nir_frcp(b, txs);
+
+ offset_coord = nir_fadd(b, coord,
+ nir_fmul(b,
+ nir_i2f32(b, offset),
+ scale));
+ }
} else {
offset_coord = nir_iadd(b, coord, offset);
}
nir_instr_rewrite_src(&tex->instr, &tex->src[coord_index].src,
nir_src_for_ssa(offset_coord));
- tex_instr_remove_src(tex, offset_index);
+ nir_tex_instr_remove_src(tex, offset_index);
return true;
}
-
-static nir_ssa_def *
-get_texture_size(nir_builder *b, nir_tex_instr *tex)
-{
- b->cursor = nir_before_instr(&tex->instr);
-
- /* RECT textures should not be array: */
- assert(!tex->is_array);
-
- nir_tex_instr *txs;
-
- txs = nir_tex_instr_create(b->shader, 1);
- txs->op = nir_texop_txs;
- txs->sampler_dim = GLSL_SAMPLER_DIM_RECT;
- txs->texture_index = tex->texture_index;
- txs->dest_type = nir_type_int;
-
- /* only single src, the lod: */
- txs->src[0].src = nir_src_for_ssa(nir_imm_int(b, 0));
- txs->src[0].src_type = nir_tex_src_lod;
-
- nir_ssa_dest_init(&txs->instr, &txs->dest, 2, 32, NULL);
- nir_builder_instr_insert(b, &txs->instr);
-
- return nir_i2f(b, &txs->dest.ssa);
-}
-
static void
lower_rect(nir_builder *b, nir_tex_instr *tex)
{
- nir_ssa_def *txs = get_texture_size(b, tex);
+ /* Set the sampler_dim to 2D here so that get_texture_size picks up the
+ * right dimensionality.
+ */
+ tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
+
+ nir_ssa_def *txs = nir_i2f32(b, nir_get_texture_size(b, tex));
nir_ssa_def *scale = nir_frcp(b, txs);
/* Walk through the sources normalizing the requested arguments. */
&tex->src[i].src,
nir_src_for_ssa(nir_fmul(b, coords, scale)));
}
+}
- tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
+static void
+lower_implicit_lod(nir_builder *b, nir_tex_instr *tex)
+{
+ assert(tex->op == nir_texop_tex || tex->op == nir_texop_txb);
+ assert(nir_tex_instr_src_index(tex, nir_tex_src_lod) < 0);
+ assert(nir_tex_instr_src_index(tex, nir_tex_src_ddx) < 0);
+ assert(nir_tex_instr_src_index(tex, nir_tex_src_ddy) < 0);
+
+ b->cursor = nir_before_instr(&tex->instr);
+
+ nir_ssa_def *lod = nir_get_texture_lod(b, tex);
+
+ int bias_idx = nir_tex_instr_src_index(tex, nir_tex_src_bias);
+ if (bias_idx >= 0) {
+ /* If we have a bias, add it in */
+ lod = nir_fadd(b, lod, nir_ssa_for_src(b, tex->src[bias_idx].src, 1));
+ nir_tex_instr_remove_src(tex, bias_idx);
+ }
+
+ int min_lod_idx = nir_tex_instr_src_index(tex, nir_tex_src_min_lod);
+ if (min_lod_idx >= 0) {
+ /* If we have a minimum LOD, clamp LOD accordingly */
+ lod = nir_fmax(b, lod, nir_ssa_for_src(b, tex->src[min_lod_idx].src, 1));
+ nir_tex_instr_remove_src(tex, min_lod_idx);
+ }
+
+ nir_tex_instr_add_src(tex, nir_tex_src_lod, nir_src_for_ssa(lod));
+ tex->op = nir_texop_txl;
}
static nir_ssa_def *
-sample_plane(nir_builder *b, nir_tex_instr *tex, int plane)
+sample_plane(nir_builder *b, nir_tex_instr *tex, int plane,
+ const nir_lower_tex_options *options)
{
assert(tex->dest.is_ssa);
assert(nir_tex_instr_dest_size(tex) == 4);
assert(tex->op == nir_texop_tex);
assert(tex->coord_components == 2);
- nir_tex_instr *plane_tex = nir_tex_instr_create(b->shader, 2);
- nir_src_copy(&plane_tex->src[0].src, &tex->src[0].src, plane_tex);
- plane_tex->src[0].src_type = nir_tex_src_coord;
- plane_tex->src[1].src = nir_src_for_ssa(nir_imm_int(b, plane));
- plane_tex->src[1].src_type = nir_tex_src_plane;
+ nir_tex_instr *plane_tex =
+ nir_tex_instr_create(b->shader, tex->num_srcs + 1);
+ for (unsigned i = 0; i < tex->num_srcs; i++) {
+ nir_src_copy(&plane_tex->src[i].src, &tex->src[i].src, plane_tex);
+ plane_tex->src[i].src_type = tex->src[i].src_type;
+ }
+ plane_tex->src[tex->num_srcs].src = nir_src_for_ssa(nir_imm_int(b, plane));
+ plane_tex->src[tex->num_srcs].src_type = nir_tex_src_plane;
plane_tex->op = nir_texop_tex;
- plane_tex->sampler_dim = 2;
+ plane_tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
plane_tex->dest_type = nir_type_float;
plane_tex->coord_components = 2;
plane_tex->texture_index = tex->texture_index;
- plane_tex->texture = (nir_deref_var *)
- nir_copy_deref(plane_tex, &tex->texture->deref);
plane_tex->sampler_index = tex->sampler_index;
- plane_tex->sampler = (nir_deref_var *)
- nir_copy_deref(plane_tex, &tex->sampler->deref);
- nir_ssa_dest_init(&plane_tex->instr, &plane_tex->dest, 4, 32, NULL);
+ nir_ssa_dest_init(&plane_tex->instr, &plane_tex->dest, 4,
+ nir_dest_bit_size(tex->dest), NULL);
nir_builder_instr_insert(b, &plane_tex->instr);
+ /* If scaling_factor is set, return a scaled value. */
+ if (options->scale_factors[tex->texture_index])
+ return nir_fmul_imm(b, &plane_tex->dest.ssa,
+ options->scale_factors[tex->texture_index]);
+
return &plane_tex->dest.ssa;
}
static void
convert_yuv_to_rgb(nir_builder *b, nir_tex_instr *tex,
- nir_ssa_def *y, nir_ssa_def *u, nir_ssa_def *v)
+ nir_ssa_def *y, nir_ssa_def *u, nir_ssa_def *v,
+ nir_ssa_def *a,
+ const nir_lower_tex_options *options)
{
- nir_const_value m[3] = {
- { .f32 = { 1.0f, 0.0f, 1.59602678f, 0.0f } },
- { .f32 = { 1.0f, -0.39176229f, -0.81296764f, 0.0f } },
- { .f32 = { 1.0f, 2.01723214f, 0.0f, 0.0f } }
+
+ float *offset_vals;
+ float *m_vals;
+ assert((options->bt709_external & options->bt2020_external) == 0);
+ if (options->bt709_external & (1 << tex->texture_index)) {
+ m_vals = bt709_csc_coeffs;
+ offset_vals = bt709_csc_offsets;
+ } else if (options->bt2020_external & (1 << tex->texture_index)) {
+ m_vals = bt2020_csc_coeffs;
+ offset_vals = bt2020_csc_offsets;
+ } else {
+ m_vals = bt601_csc_coeffs;
+ offset_vals = bt601_csc_offsets;
+ }
+
+ nir_const_value m[3][4] = {
+ { { .f32 = m_vals[0] }, { .f32 = m_vals[1] }, { .f32 = m_vals[2] }, { .f32 = 0.0f } },
+ { { .f32 = m_vals[3] }, { .f32 = m_vals[4] }, { .f32 = m_vals[5] }, { .f32 = 0.0f } },
+ { { .f32 = m_vals[6] }, { .f32 = m_vals[7] }, { .f32 = m_vals[8] }, { .f32 = 0.0f } },
};
+ unsigned bit_size = nir_dest_bit_size(tex->dest);
- nir_ssa_def *yuv =
+ nir_ssa_def *offset =
nir_vec4(b,
- nir_fmul(b, nir_imm_float(b, 1.16438356f),
- nir_fadd(b, y, nir_imm_float(b, -0.0625f))),
- nir_channel(b, nir_fadd(b, u, nir_imm_float(b, -0.5f)), 0),
- nir_channel(b, nir_fadd(b, v, nir_imm_float(b, -0.5f)), 0),
- nir_imm_float(b, 0.0));
+ nir_imm_float(b, offset_vals[0]),
+ nir_imm_float(b, offset_vals[1]),
+ nir_imm_float(b, offset_vals[2]),
+ a);
+
+ offset = nir_f2fN(b, offset, bit_size);
- nir_ssa_def *red = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[0]));
- nir_ssa_def *green = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[1]));
- nir_ssa_def *blue = nir_fdot4(b, yuv, nir_build_imm(b, 4, 32, m[2]));
+ nir_ssa_def *m0 = nir_f2fN(b, nir_build_imm(b, 4, 32, m[0]), bit_size);
+ nir_ssa_def *m1 = nir_f2fN(b, nir_build_imm(b, 4, 32, m[1]), bit_size);
+ nir_ssa_def *m2 = nir_f2fN(b, nir_build_imm(b, 4, 32, m[2]), bit_size);
- nir_ssa_def *result = nir_vec4(b, red, green, blue, nir_imm_float(b, 1.0f));
+ nir_ssa_def *result =
+ nir_ffma(b, y, m0, nir_ffma(b, u, m1, nir_ffma(b, v, m2, offset)));
nir_ssa_def_rewrite_uses(&tex->dest.ssa, nir_src_for_ssa(result));
}
static void
-lower_y_uv_external(nir_builder *b, nir_tex_instr *tex)
+lower_y_uv_external(nir_builder *b, nir_tex_instr *tex,
+ const nir_lower_tex_options *options)
{
b->cursor = nir_after_instr(&tex->instr);
- nir_ssa_def *y = sample_plane(b, tex, 0);
- nir_ssa_def *uv = sample_plane(b, tex, 1);
+ nir_ssa_def *y = sample_plane(b, tex, 0, options);
+ nir_ssa_def *uv = sample_plane(b, tex, 1, options);
convert_yuv_to_rgb(b, tex,
nir_channel(b, y, 0),
nir_channel(b, uv, 0),
- nir_channel(b, uv, 1));
+ nir_channel(b, uv, 1),
+ nir_imm_float(b, 1.0f),
+ options);
}
static void
-lower_y_u_v_external(nir_builder *b, nir_tex_instr *tex)
+lower_y_u_v_external(nir_builder *b, nir_tex_instr *tex,
+ const nir_lower_tex_options *options)
{
b->cursor = nir_after_instr(&tex->instr);
- nir_ssa_def *y = sample_plane(b, tex, 0);
- nir_ssa_def *u = sample_plane(b, tex, 1);
- nir_ssa_def *v = sample_plane(b, tex, 2);
+ nir_ssa_def *y = sample_plane(b, tex, 0, options);
+ nir_ssa_def *u = sample_plane(b, tex, 1, options);
+ nir_ssa_def *v = sample_plane(b, tex, 2, options);
convert_yuv_to_rgb(b, tex,
nir_channel(b, y, 0),
nir_channel(b, u, 0),
- nir_channel(b, v, 0));
+ nir_channel(b, v, 0),
+ nir_imm_float(b, 1.0f),
+ options);
}
static void
-lower_yx_xuxv_external(nir_builder *b, nir_tex_instr *tex)
+lower_yx_xuxv_external(nir_builder *b, nir_tex_instr *tex,
+ const nir_lower_tex_options *options)
{
b->cursor = nir_after_instr(&tex->instr);
- nir_ssa_def *y = sample_plane(b, tex, 0);
- nir_ssa_def *xuxv = sample_plane(b, tex, 1);
+ nir_ssa_def *y = sample_plane(b, tex, 0, options);
+ nir_ssa_def *xuxv = sample_plane(b, tex, 1, options);
convert_yuv_to_rgb(b, tex,
nir_channel(b, y, 0),
nir_channel(b, xuxv, 1),
- nir_channel(b, xuxv, 3));
+ nir_channel(b, xuxv, 3),
+ nir_imm_float(b, 1.0f),
+ options);
+}
+
+static void
+lower_xy_uxvx_external(nir_builder *b, nir_tex_instr *tex,
+ const nir_lower_tex_options *options)
+{
+ b->cursor = nir_after_instr(&tex->instr);
+
+ nir_ssa_def *y = sample_plane(b, tex, 0, options);
+ nir_ssa_def *uxvx = sample_plane(b, tex, 1, options);
+
+ convert_yuv_to_rgb(b, tex,
+ nir_channel(b, y, 1),
+ nir_channel(b, uxvx, 0),
+ nir_channel(b, uxvx, 2),
+ nir_imm_float(b, 1.0f),
+ options);
+}
+
+static void
+lower_ayuv_external(nir_builder *b, nir_tex_instr *tex,
+ const nir_lower_tex_options *options)
+{
+ b->cursor = nir_after_instr(&tex->instr);
+
+ nir_ssa_def *ayuv = sample_plane(b, tex, 0, options);
+
+ convert_yuv_to_rgb(b, tex,
+ nir_channel(b, ayuv, 2),
+ nir_channel(b, ayuv, 1),
+ nir_channel(b, ayuv, 0),
+ nir_channel(b, ayuv, 3),
+ options);
+}
+
+static void
+lower_xyuv_external(nir_builder *b, nir_tex_instr *tex,
+ const nir_lower_tex_options *options)
+{
+ b->cursor = nir_after_instr(&tex->instr);
+
+ nir_ssa_def *xyuv = sample_plane(b, tex, 0, options);
+
+ convert_yuv_to_rgb(b, tex,
+ nir_channel(b, xyuv, 2),
+ nir_channel(b, xyuv, 1),
+ nir_channel(b, xyuv, 0),
+ nir_imm_float(b, 1.0f),
+ options);
+}
+
+/*
+ * Converts a nir_texop_txd instruction to nir_texop_txl with the given lod
+ * computed from the gradients.
+ */
+static void
+replace_gradient_with_lod(nir_builder *b, nir_ssa_def *lod, nir_tex_instr *tex)
+{
+ assert(tex->op == nir_texop_txd);
+
+ nir_tex_instr_remove_src(tex, nir_tex_instr_src_index(tex, nir_tex_src_ddx));
+ nir_tex_instr_remove_src(tex, nir_tex_instr_src_index(tex, nir_tex_src_ddy));
+
+ int min_lod_idx = nir_tex_instr_src_index(tex, nir_tex_src_min_lod);
+ if (min_lod_idx >= 0) {
+ /* If we have a minimum LOD, clamp LOD accordingly */
+ lod = nir_fmax(b, lod, nir_ssa_for_src(b, tex->src[min_lod_idx].src, 1));
+ nir_tex_instr_remove_src(tex, min_lod_idx);
+ }
+
+ nir_tex_instr_add_src(tex, nir_tex_src_lod, nir_src_for_ssa(lod));
+ tex->op = nir_texop_txl;
+}
+
+static void
+lower_gradient_cube_map(nir_builder *b, nir_tex_instr *tex)
+{
+ assert(tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE);
+ assert(tex->op == nir_texop_txd);
+ assert(tex->dest.is_ssa);
+
+ /* Use textureSize() to get the width and height of LOD 0 */
+ nir_ssa_def *size = nir_i2f32(b, nir_get_texture_size(b, tex));
+
+ /* Cubemap texture lookups first generate a texture coordinate normalized
+ * to [-1, 1] on the appropiate face. The appropiate face is determined
+ * by which component has largest magnitude and its sign. The texture
+ * coordinate is the quotient of the remaining texture coordinates against
+ * that absolute value of the component of largest magnitude. This
+ * division requires that the computing of the derivative of the texel
+ * coordinate must use the quotient rule. The high level GLSL code is as
+ * follows:
+ *
+ * Step 1: selection
+ *
+ * vec3 abs_p, Q, dQdx, dQdy;
+ * abs_p = abs(ir->coordinate);
+ * if (abs_p.x >= max(abs_p.y, abs_p.z)) {
+ * Q = ir->coordinate.yzx;
+ * dQdx = ir->lod_info.grad.dPdx.yzx;
+ * dQdy = ir->lod_info.grad.dPdy.yzx;
+ * }
+ * if (abs_p.y >= max(abs_p.x, abs_p.z)) {
+ * Q = ir->coordinate.xzy;
+ * dQdx = ir->lod_info.grad.dPdx.xzy;
+ * dQdy = ir->lod_info.grad.dPdy.xzy;
+ * }
+ * if (abs_p.z >= max(abs_p.x, abs_p.y)) {
+ * Q = ir->coordinate;
+ * dQdx = ir->lod_info.grad.dPdx;
+ * dQdy = ir->lod_info.grad.dPdy;
+ * }
+ *
+ * Step 2: use quotient rule to compute derivative. The normalized to
+ * [-1, 1] texel coordinate is given by Q.xy / (sign(Q.z) * Q.z). We are
+ * only concerned with the magnitudes of the derivatives whose values are
+ * not affected by the sign. We drop the sign from the computation.
+ *
+ * vec2 dx, dy;
+ * float recip;
+ *
+ * recip = 1.0 / Q.z;
+ * dx = recip * ( dQdx.xy - Q.xy * (dQdx.z * recip) );
+ * dy = recip * ( dQdy.xy - Q.xy * (dQdy.z * recip) );
+ *
+ * Step 3: compute LOD. At this point we have the derivatives of the
+ * texture coordinates normalized to [-1,1]. We take the LOD to be
+ * result = log2(max(sqrt(dot(dx, dx)), sqrt(dy, dy)) * 0.5 * L)
+ * = -1.0 + log2(max(sqrt(dot(dx, dx)), sqrt(dy, dy)) * L)
+ * = -1.0 + log2(sqrt(max(dot(dx, dx), dot(dy,dy))) * L)
+ * = -1.0 + log2(sqrt(L * L * max(dot(dx, dx), dot(dy,dy))))
+ * = -1.0 + 0.5 * log2(L * L * max(dot(dx, dx), dot(dy,dy)))
+ * where L is the dimension of the cubemap. The code is:
+ *
+ * float M, result;
+ * M = max(dot(dx, dx), dot(dy, dy));
+ * L = textureSize(sampler, 0).x;
+ * result = -1.0 + 0.5 * log2(L * L * M);
+ */
+
+ /* coordinate */
+ nir_ssa_def *p =
+ tex->src[nir_tex_instr_src_index(tex, nir_tex_src_coord)].src.ssa;
+
+ /* unmodified dPdx, dPdy values */
+ nir_ssa_def *dPdx =
+ tex->src[nir_tex_instr_src_index(tex, nir_tex_src_ddx)].src.ssa;
+ nir_ssa_def *dPdy =
+ tex->src[nir_tex_instr_src_index(tex, nir_tex_src_ddy)].src.ssa;
+
+ nir_ssa_def *abs_p = nir_fabs(b, p);
+ nir_ssa_def *abs_p_x = nir_channel(b, abs_p, 0);
+ nir_ssa_def *abs_p_y = nir_channel(b, abs_p, 1);
+ nir_ssa_def *abs_p_z = nir_channel(b, abs_p, 2);
+
+ /* 1. compute selector */
+ nir_ssa_def *Q, *dQdx, *dQdy;
+
+ nir_ssa_def *cond_z = nir_fge(b, abs_p_z, nir_fmax(b, abs_p_x, abs_p_y));
+ nir_ssa_def *cond_y = nir_fge(b, abs_p_y, nir_fmax(b, abs_p_x, abs_p_z));
+
+ unsigned yzx[3] = { 1, 2, 0 };
+ unsigned xzy[3] = { 0, 2, 1 };
+
+ Q = nir_bcsel(b, cond_z,
+ p,
+ nir_bcsel(b, cond_y,
+ nir_swizzle(b, p, xzy, 3),
+ nir_swizzle(b, p, yzx, 3)));
+
+ dQdx = nir_bcsel(b, cond_z,
+ dPdx,
+ nir_bcsel(b, cond_y,
+ nir_swizzle(b, dPdx, xzy, 3),
+ nir_swizzle(b, dPdx, yzx, 3)));
+
+ dQdy = nir_bcsel(b, cond_z,
+ dPdy,
+ nir_bcsel(b, cond_y,
+ nir_swizzle(b, dPdy, xzy, 3),
+ nir_swizzle(b, dPdy, yzx, 3)));
+
+ /* 2. quotient rule */
+
+ /* tmp = Q.xy * recip;
+ * dx = recip * ( dQdx.xy - (tmp * dQdx.z) );
+ * dy = recip * ( dQdy.xy - (tmp * dQdy.z) );
+ */
+ nir_ssa_def *rcp_Q_z = nir_frcp(b, nir_channel(b, Q, 2));
+
+ nir_ssa_def *Q_xy = nir_channels(b, Q, 0x3);
+ nir_ssa_def *tmp = nir_fmul(b, Q_xy, rcp_Q_z);
+
+ nir_ssa_def *dQdx_xy = nir_channels(b, dQdx, 0x3);
+ nir_ssa_def *dQdx_z = nir_channel(b, dQdx, 2);
+ nir_ssa_def *dx =
+ nir_fmul(b, rcp_Q_z, nir_fsub(b, dQdx_xy, nir_fmul(b, tmp, dQdx_z)));
+
+ nir_ssa_def *dQdy_xy = nir_channels(b, dQdy, 0x3);
+ nir_ssa_def *dQdy_z = nir_channel(b, dQdy, 2);
+ nir_ssa_def *dy =
+ nir_fmul(b, rcp_Q_z, nir_fsub(b, dQdy_xy, nir_fmul(b, tmp, dQdy_z)));
+
+ /* M = max(dot(dx, dx), dot(dy, dy)); */
+ nir_ssa_def *M = nir_fmax(b, nir_fdot(b, dx, dx), nir_fdot(b, dy, dy));
+
+ /* size has textureSize() of LOD 0 */
+ nir_ssa_def *L = nir_channel(b, size, 0);
+
+ /* lod = -1.0 + 0.5 * log2(L * L * M); */
+ nir_ssa_def *lod =
+ nir_fadd(b,
+ nir_imm_float(b, -1.0f),
+ nir_fmul(b,
+ nir_imm_float(b, 0.5f),
+ nir_flog2(b, nir_fmul(b, L, nir_fmul(b, L, M)))));
+
+ /* 3. Replace the gradient instruction with an equivalent lod instruction */
+ replace_gradient_with_lod(b, lod, tex);
+}
+
+static void
+lower_gradient(nir_builder *b, nir_tex_instr *tex)
+{
+ /* Cubes are more complicated and have their own function */
+ if (tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE) {
+ lower_gradient_cube_map(b, tex);
+ return;
+ }
+
+ assert(tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE);
+ assert(tex->op == nir_texop_txd);
+ assert(tex->dest.is_ssa);
+
+ /* Use textureSize() to get the width and height of LOD 0 */
+ unsigned component_mask;
+ switch (tex->sampler_dim) {
+ case GLSL_SAMPLER_DIM_3D:
+ component_mask = 7;
+ break;
+ case GLSL_SAMPLER_DIM_1D:
+ component_mask = 1;
+ break;
+ default:
+ component_mask = 3;
+ break;
+ }
+
+ nir_ssa_def *size =
+ nir_channels(b, nir_i2f32(b, nir_get_texture_size(b, tex)),
+ component_mask);
+
+ /* Scale the gradients by width and height. Effectively, the incoming
+ * gradients are s'(x,y), t'(x,y), and r'(x,y) from equation 3.19 in the
+ * GL 3.0 spec; we want u'(x,y), which is w_t * s'(x,y).
+ */
+ nir_ssa_def *ddx =
+ tex->src[nir_tex_instr_src_index(tex, nir_tex_src_ddx)].src.ssa;
+ nir_ssa_def *ddy =
+ tex->src[nir_tex_instr_src_index(tex, nir_tex_src_ddy)].src.ssa;
+
+ nir_ssa_def *dPdx = nir_fmul(b, ddx, size);
+ nir_ssa_def *dPdy = nir_fmul(b, ddy, size);
+
+ nir_ssa_def *rho;
+ if (dPdx->num_components == 1) {
+ rho = nir_fmax(b, nir_fabs(b, dPdx), nir_fabs(b, dPdy));
+ } else {
+ rho = nir_fmax(b,
+ nir_fsqrt(b, nir_fdot(b, dPdx, dPdx)),
+ nir_fsqrt(b, nir_fdot(b, dPdy, dPdy)));
+ }
+
+ /* lod = log2(rho). We're ignoring GL state biases for now. */
+ nir_ssa_def *lod = nir_flog2(b, rho);
+
+ /* Replace the gradient instruction with an equivalent lod instruction */
+ replace_gradient_with_lod(b, lod, tex);
}
static void
/* non-normalized texture coords, so clamp to texture
* size rather than [0.0, 1.0]
*/
- nir_ssa_def *txs = get_texture_size(b, tex);
+ nir_ssa_def *txs = nir_i2f32(b, nir_get_texture_size(b, tex));
comp[j] = nir_fmax(b, comp[j], nir_imm_float(b, 0.0));
comp[j] = nir_fmin(b, comp[j], nir_channel(b, txs, j));
} else {
static nir_ssa_def *
get_zero_or_one(nir_builder *b, nir_alu_type type, uint8_t swizzle_val)
{
- nir_const_value v;
+ nir_const_value v[4];
memset(&v, 0, sizeof(v));
if (swizzle_val == 4) {
- v.u32[0] = v.u32[1] = v.u32[2] = v.u32[3] = 0;
+ v[0].u32 = v[1].u32 = v[2].u32 = v[3].u32 = 0;
} else {
assert(swizzle_val == 5);
if (type == nir_type_float)
- v.f32[0] = v.f32[1] = v.f32[2] = v.f32[3] = 1.0;
+ v[0].f32 = v[1].f32 = v[2].f32 = v[3].f32 = 1.0;
else
- v.u32[0] = v.u32[1] = v.u32[2] = v.u32[3] = 1;
+ v[0].u32 = v[1].u32 = v[2].u32 = v[3].u32 = 1;
}
return nir_build_imm(b, 4, 32, v);
}
+static void
+swizzle_tg4_broadcom(nir_builder *b, nir_tex_instr *tex)
+{
+ assert(tex->dest.is_ssa);
+
+ b->cursor = nir_after_instr(&tex->instr);
+
+ assert(nir_tex_instr_dest_size(tex) == 4);
+ unsigned swiz[4] = { 2, 3, 1, 0 };
+ nir_ssa_def *swizzled = nir_swizzle(b, &tex->dest.ssa, swiz, 4);
+
+ nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, nir_src_for_ssa(swizzled),
+ swizzled->parent_instr);
+}
+
static void
swizzle_result(nir_builder *b, nir_tex_instr *tex, const uint8_t swizzle[4])
{
if (swizzle[0] < 4 && swizzle[1] < 4 &&
swizzle[2] < 4 && swizzle[3] < 4) {
unsigned swiz[4] = { swizzle[0], swizzle[1], swizzle[2], swizzle[3] };
- /* We have no 0's or 1's, just emit a swizzling MOV */
- swizzled = nir_swizzle(b, &tex->dest.ssa, swiz, 4, false);
+ /* We have no 0s or 1s, just emit a swizzling MOV */
+ swizzled = nir_swizzle(b, &tex->dest.ssa, swiz, 4);
} else {
nir_ssa_def *srcs[4];
for (unsigned i = 0; i < 4; i++) {
b->cursor = nir_after_instr(&tex->instr);
- static const unsigned swiz[4] = {0, 1, 2, 0};
- nir_ssa_def *comp = nir_swizzle(b, &tex->dest.ssa, swiz, 3, true);
-
- /* Formula is:
- * (comp <= 0.04045) ?
- * (comp / 12.92) :
- * pow((comp + 0.055) / 1.055, 2.4)
- */
- nir_ssa_def *low = nir_fmul(b, comp, nir_imm_float(b, 1.0 / 12.92));
- nir_ssa_def *high = nir_fpow(b,
- nir_fmul(b,
- nir_fadd(b,
- comp,
- nir_imm_float(b, 0.055)),
- nir_imm_float(b, 1.0 / 1.055)),
- nir_imm_float(b, 2.4));
- nir_ssa_def *cond = nir_fge(b, nir_imm_float(b, 0.04045), comp);
- nir_ssa_def *rgb = nir_bcsel(b, cond, low, high);
+ nir_ssa_def *rgb =
+ nir_format_srgb_to_linear(b, nir_channels(b, &tex->dest.ssa, 0x7));
/* alpha is untouched: */
nir_ssa_def *result = nir_vec4(b,
result->parent_instr);
}
+/**
+ * Lowers texture instructions from giving a vec4 result to a vec2 of f16,
+ * i16, or u16, or a single unorm4x8 value.
+ *
+ * Note that we don't change the destination num_components, because
+ * nir_tex_instr_dest_size() will still return 4. The driver is just expected
+ * to not store the other channels, given that nothing at the NIR level will
+ * read them.
+ */
+static void
+lower_tex_packing(nir_builder *b, nir_tex_instr *tex,
+ const nir_lower_tex_options *options)
+{
+ nir_ssa_def *color = &tex->dest.ssa;
+
+ b->cursor = nir_after_instr(&tex->instr);
+
+ switch (options->lower_tex_packing[tex->sampler_index]) {
+ case nir_lower_tex_packing_none:
+ return;
+
+ case nir_lower_tex_packing_16: {
+ static const unsigned bits[4] = {16, 16, 16, 16};
+
+ switch (nir_alu_type_get_base_type(tex->dest_type)) {
+ case nir_type_float:
+ switch (nir_tex_instr_dest_size(tex)) {
+ case 1:
+ assert(tex->is_shadow && tex->is_new_style_shadow);
+ color = nir_unpack_half_2x16_split_x(b, nir_channel(b, color, 0));
+ break;
+ case 2: {
+ nir_ssa_def *rg = nir_channel(b, color, 0);
+ color = nir_vec2(b,
+ nir_unpack_half_2x16_split_x(b, rg),
+ nir_unpack_half_2x16_split_y(b, rg));
+ break;
+ }
+ case 4: {
+ nir_ssa_def *rg = nir_channel(b, color, 0);
+ nir_ssa_def *ba = nir_channel(b, color, 1);
+ color = nir_vec4(b,
+ nir_unpack_half_2x16_split_x(b, rg),
+ nir_unpack_half_2x16_split_y(b, rg),
+ nir_unpack_half_2x16_split_x(b, ba),
+ nir_unpack_half_2x16_split_y(b, ba));
+ break;
+ }
+ default:
+ unreachable("wrong dest_size");
+ }
+ break;
+
+ case nir_type_int:
+ color = nir_format_unpack_sint(b, color, bits, 4);
+ break;
+
+ case nir_type_uint:
+ color = nir_format_unpack_uint(b, color, bits, 4);
+ break;
+
+ default:
+ unreachable("unknown base type");
+ }
+ break;
+ }
+
+ case nir_lower_tex_packing_8:
+ assert(nir_alu_type_get_base_type(tex->dest_type) == nir_type_float);
+ color = nir_unpack_unorm_4x8(b, nir_channel(b, color, 0));
+ break;
+ }
+
+ nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, nir_src_for_ssa(color),
+ color->parent_instr);
+}
+
+static bool
+sampler_index_lt(nir_tex_instr *tex, unsigned max)
+{
+ assert(nir_tex_instr_src_index(tex, nir_tex_src_sampler_deref) == -1);
+
+ unsigned sampler_index = tex->sampler_index;
+
+ int sampler_offset_idx =
+ nir_tex_instr_src_index(tex, nir_tex_src_sampler_offset);
+ if (sampler_offset_idx >= 0) {
+ if (!nir_src_is_const(tex->src[sampler_offset_idx].src))
+ return false;
+
+ sampler_index += nir_src_as_uint(tex->src[sampler_offset_idx].src);
+ }
+
+ return sampler_index < max;
+}
+
+static bool
+lower_tg4_offsets(nir_builder *b, nir_tex_instr *tex)
+{
+ assert(tex->op == nir_texop_tg4);
+ assert(nir_tex_instr_has_explicit_tg4_offsets(tex));
+ assert(nir_tex_instr_src_index(tex, nir_tex_src_offset) == -1);
+
+ b->cursor = nir_after_instr(&tex->instr);
+
+ nir_ssa_def *dest[4];
+ for (unsigned i = 0; i < 4; ++i) {
+ nir_tex_instr *tex_copy = nir_tex_instr_create(b->shader, tex->num_srcs + 1);
+ tex_copy->op = tex->op;
+ tex_copy->coord_components = tex->coord_components;
+ tex_copy->sampler_dim = tex->sampler_dim;
+ tex_copy->is_array = tex->is_array;
+ tex_copy->is_shadow = tex->is_shadow;
+ tex_copy->is_new_style_shadow = tex->is_new_style_shadow;
+ tex_copy->component = tex->component;
+ tex_copy->dest_type = tex->dest_type;
+
+ for (unsigned j = 0; j < tex->num_srcs; ++j) {
+ nir_src_copy(&tex_copy->src[j].src, &tex->src[j].src, tex_copy);
+ tex_copy->src[j].src_type = tex->src[j].src_type;
+ }
+
+ nir_tex_src src;
+ src.src = nir_src_for_ssa(nir_imm_ivec2(b, tex->tg4_offsets[i][0],
+ tex->tg4_offsets[i][1]));
+ src.src_type = nir_tex_src_offset;
+ tex_copy->src[tex_copy->num_srcs - 1] = src;
+
+ nir_ssa_dest_init(&tex_copy->instr, &tex_copy->dest,
+ nir_tex_instr_dest_size(tex), 32, NULL);
+
+ nir_builder_instr_insert(b, &tex_copy->instr);
+
+ dest[i] = nir_channel(b, &tex_copy->dest.ssa, 3);
+ }
+
+ nir_ssa_def *res = nir_vec4(b, dest[0], dest[1], dest[2], dest[3]);
+ nir_ssa_def_rewrite_uses(&tex->dest.ssa, nir_src_for_ssa(res));
+ nir_instr_remove(&tex->instr);
+
+ return true;
+}
+
+static bool
+nir_lower_txs_lod(nir_builder *b, nir_tex_instr *tex)
+{
+ int lod_idx = nir_tex_instr_src_index(tex, nir_tex_src_lod);
+ if (lod_idx < 0 ||
+ (nir_src_is_const(tex->src[lod_idx].src) &&
+ nir_src_as_int(tex->src[lod_idx].src) == 0))
+ return false;
+
+ unsigned dest_size = nir_tex_instr_dest_size(tex);
+
+ b->cursor = nir_before_instr(&tex->instr);
+ nir_ssa_def *lod = nir_ssa_for_src(b, tex->src[lod_idx].src, 1);
+
+ /* Replace the non-0-LOD in the initial TXS operation by a 0-LOD. */
+ nir_instr_rewrite_src(&tex->instr, &tex->src[lod_idx].src,
+ nir_src_for_ssa(nir_imm_int(b, 0)));
+
+ /* TXS(LOD) = max(TXS(0) >> LOD, 1) */
+ b->cursor = nir_after_instr(&tex->instr);
+ nir_ssa_def *minified = nir_imax(b, nir_ushr(b, &tex->dest.ssa, lod),
+ nir_imm_int(b, 1));
+
+ /* Make sure the component encoding the array size (if any) is not
+ * minified.
+ */
+ if (tex->is_array) {
+ nir_ssa_def *comp[3];
+
+ assert(dest_size <= ARRAY_SIZE(comp));
+ for (unsigned i = 0; i < dest_size - 1; i++)
+ comp[i] = nir_channel(b, minified, i);
+
+ comp[dest_size - 1] = nir_channel(b, &tex->dest.ssa, dest_size - 1);
+ minified = nir_vec(b, comp, dest_size);
+ }
+
+ nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, nir_src_for_ssa(minified),
+ minified->parent_instr);
+ return true;
+}
+
static bool
nir_lower_tex_block(nir_block *block, nir_builder *b,
const nir_lower_tex_options *options)
* as clamping happens *after* projection:
*/
if (lower_txp || sat_mask) {
- project_src(b, tex);
- progress = true;
+ progress |= project_src(b, tex);
}
if ((tex->op == nir_texop_txf && options->lower_txf_offset) ||
+ (sat_mask && nir_tex_instr_src_index(tex, nir_tex_src_coord) >= 0) ||
(tex->sampler_dim == GLSL_SAMPLER_DIM_RECT &&
options->lower_rect_offset)) {
progress = lower_offset(b, tex) || progress;
}
- if ((tex->sampler_dim == GLSL_SAMPLER_DIM_RECT) && options->lower_rect) {
+ if ((tex->sampler_dim == GLSL_SAMPLER_DIM_RECT) && options->lower_rect &&
+ tex->op != nir_texop_txf && !nir_tex_instr_is_query(tex)) {
lower_rect(b, tex);
progress = true;
}
if ((1 << tex->texture_index) & options->lower_y_uv_external) {
- lower_y_uv_external(b, tex);
+ lower_y_uv_external(b, tex, options);
progress = true;
}
if ((1 << tex->texture_index) & options->lower_y_u_v_external) {
- lower_y_u_v_external(b, tex);
+ lower_y_u_v_external(b, tex, options);
progress = true;
}
if ((1 << tex->texture_index) & options->lower_yx_xuxv_external) {
- lower_yx_xuxv_external(b, tex);
+ lower_yx_xuxv_external(b, tex, options);
+ progress = true;
+ }
+
+ if ((1 << tex->texture_index) & options->lower_xy_uxvx_external) {
+ lower_xy_uxvx_external(b, tex, options);
+ progress = true;
+ }
+
+ if ((1 << tex->texture_index) & options->lower_ayuv_external) {
+ lower_ayuv_external(b, tex, options);
progress = true;
}
+ if ((1 << tex->texture_index) & options->lower_xyuv_external) {
+ lower_xyuv_external(b, tex, options);
+ progress = true;
+ }
if (sat_mask) {
saturate_src(b, tex, sat_mask);
progress = true;
}
+ if (tex->op == nir_texop_tg4 && options->lower_tg4_broadcom_swizzle) {
+ swizzle_tg4_broadcom(b, tex);
+ progress = true;
+ }
+
if (((1 << tex->texture_index) & options->swizzle_result) &&
!nir_tex_instr_is_query(tex) &&
!(tex->is_shadow && tex->is_new_style_shadow)) {
linearize_srgb_result(b, tex);
progress = true;
}
+
+ const bool has_min_lod =
+ nir_tex_instr_src_index(tex, nir_tex_src_min_lod) >= 0;
+ const bool has_offset =
+ nir_tex_instr_src_index(tex, nir_tex_src_offset) >= 0;
+
+ if (tex->op == nir_texop_txb && tex->is_shadow && has_min_lod &&
+ options->lower_txb_shadow_clamp) {
+ lower_implicit_lod(b, tex);
+ progress = true;
+ }
+
+ if (options->lower_tex_packing[tex->sampler_index] !=
+ nir_lower_tex_packing_none &&
+ tex->op != nir_texop_txs &&
+ tex->op != nir_texop_query_levels &&
+ tex->op != nir_texop_texture_samples) {
+ lower_tex_packing(b, tex, options);
+ progress = true;
+ }
+
+ if (tex->op == nir_texop_txd &&
+ (options->lower_txd ||
+ (options->lower_txd_shadow && tex->is_shadow) ||
+ (options->lower_txd_shadow_clamp && tex->is_shadow && has_min_lod) ||
+ (options->lower_txd_offset_clamp && has_offset && has_min_lod) ||
+ (options->lower_txd_clamp_bindless_sampler && has_min_lod &&
+ nir_tex_instr_src_index(tex, nir_tex_src_sampler_handle) != -1) ||
+ (options->lower_txd_clamp_if_sampler_index_not_lt_16 &&
+ has_min_lod && !sampler_index_lt(tex, 16)) ||
+ (options->lower_txd_cube_map &&
+ tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE) ||
+ (options->lower_txd_3d &&
+ tex->sampler_dim == GLSL_SAMPLER_DIM_3D))) {
+ lower_gradient(b, tex);
+ progress = true;
+ continue;
+ }
+
+ bool shader_supports_implicit_lod =
+ b->shader->info.stage == MESA_SHADER_FRAGMENT ||
+ (b->shader->info.stage == MESA_SHADER_COMPUTE &&
+ b->shader->info.cs.derivative_group != DERIVATIVE_GROUP_NONE);
+
+ /* TXF, TXS and TXL require a LOD but not everything we implement using those
+ * three opcodes provides one. Provide a default LOD of 0.
+ */
+ if ((nir_tex_instr_src_index(tex, nir_tex_src_lod) == -1) &&
+ (tex->op == nir_texop_txf || tex->op == nir_texop_txs ||
+ tex->op == nir_texop_txl || tex->op == nir_texop_query_levels ||
+ (tex->op == nir_texop_tex && !shader_supports_implicit_lod))) {
+ b->cursor = nir_before_instr(&tex->instr);
+ nir_tex_instr_add_src(tex, nir_tex_src_lod, nir_src_for_ssa(nir_imm_int(b, 0)));
+ if (tex->op == nir_texop_tex && options->lower_tex_without_implicit_lod)
+ tex->op = nir_texop_txl;
+ progress = true;
+ continue;
+ }
+
+ if (options->lower_txs_lod && tex->op == nir_texop_txs) {
+ progress |= nir_lower_txs_lod(b, tex);
+ continue;
+ }
+
+ /* has to happen after all the other lowerings as the original tg4 gets
+ * replaced by 4 tg4 instructions.
+ */
+ if (tex->op == nir_texop_tg4 &&
+ nir_tex_instr_has_explicit_tg4_offsets(tex) &&
+ options->lower_tg4_offsets) {
+ progress |= lower_tg4_offsets(b, tex);
+ continue;
+ }
}
return progress;