#include "nir.h"
#include "nir_builder.h"
+#include "nir_format_convert.h"
static void
project_src(nir_builder *b, nir_tex_instr *tex)
nir_tex_instr *txs;
- txs = nir_tex_instr_create(b->shader, 1);
+ unsigned num_srcs = 1; /* One for the LOD */
+ for (unsigned i = 0; i < tex->num_srcs; i++) {
+ if (tex->src[i].src_type == nir_tex_src_texture_deref ||
+ tex->src[i].src_type == nir_tex_src_sampler_deref ||
+ tex->src[i].src_type == nir_tex_src_texture_offset ||
+ tex->src[i].src_type == nir_tex_src_sampler_offset)
+ num_srcs++;
+ }
+
+ txs = nir_tex_instr_create(b->shader, num_srcs);
txs->op = nir_texop_txs;
txs->sampler_dim = tex->sampler_dim;
txs->is_array = tex->is_array;
txs->is_shadow = tex->is_shadow;
txs->is_new_style_shadow = tex->is_new_style_shadow;
txs->texture_index = tex->texture_index;
- txs->texture = nir_deref_var_clone(tex->texture, txs);
txs->sampler_index = tex->sampler_index;
- txs->sampler = nir_deref_var_clone(tex->sampler, txs);
txs->dest_type = nir_type_int;
- /* only single src, the lod: */
- txs->src[0].src = nir_src_for_ssa(nir_imm_int(b, 0));
- txs->src[0].src_type = nir_tex_src_lod;
+ unsigned idx = 0;
+ for (unsigned i = 0; i < tex->num_srcs; i++) {
+ if (tex->src[i].src_type == nir_tex_src_texture_deref ||
+ tex->src[i].src_type == nir_tex_src_sampler_deref ||
+ tex->src[i].src_type == nir_tex_src_texture_offset ||
+ tex->src[i].src_type == nir_tex_src_sampler_offset) {
+ nir_src_copy(&txs->src[idx].src, &tex->src[i].src, txs);
+ txs->src[idx].src_type = tex->src[i].src_type;
+ idx++;
+ }
+ }
+ /* Add in an LOD because some back-ends require it */
+ txs->src[idx].src = nir_src_for_ssa(nir_imm_int(b, 0));
+ txs->src[idx].src_type = nir_tex_src_lod;
nir_ssa_dest_init(&txs->instr, &txs->dest,
nir_tex_instr_dest_size(txs), 32, NULL);
assert(tex->op == nir_texop_tex);
assert(tex->coord_components == 2);
- nir_tex_instr *plane_tex = nir_tex_instr_create(b->shader, 2);
- nir_src_copy(&plane_tex->src[0].src, &tex->src[0].src, plane_tex);
- plane_tex->src[0].src_type = nir_tex_src_coord;
- plane_tex->src[1].src = nir_src_for_ssa(nir_imm_int(b, plane));
- plane_tex->src[1].src_type = nir_tex_src_plane;
+ nir_tex_instr *plane_tex =
+ nir_tex_instr_create(b->shader, tex->num_srcs + 1);
+ for (unsigned i = 0; i < tex->num_srcs; i++) {
+ nir_src_copy(&plane_tex->src[i].src, &tex->src[i].src, plane_tex);
+ plane_tex->src[i].src_type = tex->src[i].src_type;
+ }
+ plane_tex->src[tex->num_srcs].src = nir_src_for_ssa(nir_imm_int(b, plane));
+ plane_tex->src[tex->num_srcs].src_type = nir_tex_src_plane;
plane_tex->op = nir_texop_tex;
plane_tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
plane_tex->dest_type = nir_type_float;
plane_tex->coord_components = 2;
plane_tex->texture_index = tex->texture_index;
- plane_tex->texture = nir_deref_var_clone(tex->texture, plane_tex);
plane_tex->sampler_index = tex->sampler_index;
- plane_tex->sampler = nir_deref_var_clone(tex->sampler, plane_tex);
nir_ssa_dest_init(&plane_tex->instr, &plane_tex->dest, 4, 32, NULL);
txl->is_shadow = tex->is_shadow;
txl->is_new_style_shadow = tex->is_new_style_shadow;
txl->sampler_index = tex->sampler_index;
- txl->texture = nir_deref_var_clone(tex->texture, txl);
- txl->sampler = nir_deref_var_clone(tex->sampler, txl);
txl->coord_components = tex->coord_components;
nir_ssa_dest_init(&txl->instr, &txl->dest, 4, 32, NULL);
nir_ssa_def *cond_z = nir_fge(b, abs_p_z, nir_fmax(b, abs_p_x, abs_p_y));
nir_ssa_def *cond_y = nir_fge(b, abs_p_y, nir_fmax(b, abs_p_x, abs_p_z));
- unsigned yzx[4] = { 1, 2, 0, 0 };
- unsigned xzy[4] = { 0, 2, 1, 0 };
+ unsigned yzx[3] = { 1, 2, 0 };
+ unsigned xzy[3] = { 0, 2, 1 };
Q = nir_bcsel(b, cond_z,
p,
*/
nir_ssa_def *rcp_Q_z = nir_frcp(b, nir_channel(b, Q, 2));
- unsigned xy[4] = { 0, 1, 0, 0 };
- nir_ssa_def *Q_xy = nir_swizzle(b, Q, xy, 2, false);
+ nir_ssa_def *Q_xy = nir_channels(b, Q, 0x3);
nir_ssa_def *tmp = nir_fmul(b, Q_xy, rcp_Q_z);
- nir_ssa_def *dQdx_xy = nir_swizzle(b, dQdx, xy, 2, false);
+ nir_ssa_def *dQdx_xy = nir_channels(b, dQdx, 0x3);
nir_ssa_def *dQdx_z = nir_channel(b, dQdx, 2);
nir_ssa_def *dx =
nir_fmul(b, rcp_Q_z, nir_fsub(b, dQdx_xy, nir_fmul(b, tmp, dQdx_z)));
- nir_ssa_def *dQdy_xy = nir_swizzle(b, dQdy, xy, 2, false);
+ nir_ssa_def *dQdy_xy = nir_channels(b, dQdy, 0x3);
nir_ssa_def *dQdy_z = nir_channel(b, dQdy, 2);
nir_ssa_def *dy =
nir_fmul(b, rcp_Q_z, nir_fsub(b, dQdy_xy, nir_fmul(b, tmp, dQdy_z)));
b->cursor = nir_after_instr(&tex->instr);
- static const unsigned swiz[4] = {0, 1, 2, 0};
- nir_ssa_def *comp = nir_swizzle(b, &tex->dest.ssa, swiz, 3, true);
-
- /* Formula is:
- * (comp <= 0.04045) ?
- * (comp / 12.92) :
- * pow((comp + 0.055) / 1.055, 2.4)
- */
- nir_ssa_def *low = nir_fmul(b, comp, nir_imm_float(b, 1.0 / 12.92));
- nir_ssa_def *high = nir_fpow(b,
- nir_fmul(b,
- nir_fadd(b,
- comp,
- nir_imm_float(b, 0.055)),
- nir_imm_float(b, 1.0 / 1.055)),
- nir_imm_float(b, 2.4));
- nir_ssa_def *cond = nir_fge(b, nir_imm_float(b, 0.04045), comp);
- nir_ssa_def *rgb = nir_bcsel(b, cond, low, high);
+ nir_ssa_def *rgb =
+ nir_format_srgb_to_linear(b, nir_channels(b, &tex->dest.ssa, 0x7));
/* alpha is untouched: */
nir_ssa_def *result = nir_vec4(b,
{
bool progress = false;
- nir_assert_lowered_derefs(shader, nir_lower_texture_derefs);
-
nir_foreach_function(function, shader) {
if (function->impl)
progress |= nir_lower_tex_impl(function->impl, options);