nir: Move nir_lower_mediump_outputs from ir3
[mesa.git] / src / compiler / nir / nir_lower_two_sided_color.c
index d1eb32a18876bd699c6e10405cb61952f7e7302e..04bb5d1ec76e7e23e7692cac75d67976b4259183 100644 (file)
@@ -46,23 +46,21 @@ typedef struct {
  */
 
 static nir_variable *
-create_input(nir_shader *shader, unsigned drvloc, gl_varying_slot slot,
+create_input(nir_shader *shader, gl_varying_slot slot,
              enum glsl_interp_mode interpolation)
 {
    nir_variable *var = rzalloc(shader, nir_variable);
 
-   var->data.driver_location = drvloc;
+   var->data.driver_location = shader->num_inputs++;
    var->type = glsl_vec4_type();
    var->data.mode = nir_var_shader_in;
-   var->name = ralloc_asprintf(var, "in_%d", drvloc);
+   var->name = ralloc_asprintf(var, "in_%d", var->data.driver_location);
    var->data.index = 0;
    var->data.location = slot;
    var->data.interpolation = interpolation;
 
    exec_list_push_tail(&shader->inputs, &var->node);
 
-   shader->num_inputs++;     /* TODO use type_size() */
-
    return var;
 }
 
@@ -84,17 +82,8 @@ load_input(nir_builder *b, nir_variable *in)
 static int
 setup_inputs(lower_2side_state *state)
 {
-   int maxloc = -1;
-
    /* find color inputs: */
    nir_foreach_variable(var, &state->shader->inputs) {
-      int loc = var->data.driver_location;
-
-      /* keep track of last used driver-location.. we'll be
-       * appending BCLr after last existing input:
-       */
-      maxloc = MAX2(maxloc, loc);
-
       switch (var->data.location) {
       case VARYING_SLOT_COL0:
       case VARYING_SLOT_COL1:
@@ -119,7 +108,7 @@ setup_inputs(lower_2side_state *state)
          slot = VARYING_SLOT_BFC1;
 
       state->colors[i].back = create_input(
-            state->shader, ++maxloc, slot,
+            state->shader, slot,
             state->colors[i].front->data.interpolation);
    }
 
@@ -138,18 +127,28 @@ nir_lower_two_sided_color_block(nir_block *block,
 
       nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
 
-      if (intr->intrinsic != nir_intrinsic_load_input)
-         continue;
-
       int idx;
-      for (idx = 0; idx < state->colors_count; idx++) {
-         unsigned drvloc =
-            state->colors[idx].front->data.driver_location;
-         if (nir_intrinsic_base(intr) == drvloc) {
-            assert(nir_src_is_const(intr->src[0]));
-            break;
+      if (intr->intrinsic == nir_intrinsic_load_input) {
+         for (idx = 0; idx < state->colors_count; idx++) {
+            unsigned drvloc =
+               state->colors[idx].front->data.driver_location;
+            if (nir_intrinsic_base(intr) == drvloc) {
+               assert(nir_src_is_const(intr->src[0]));
+               break;
+            }
          }
-      }
+      } else if (intr->intrinsic == nir_intrinsic_load_deref) {
+         nir_variable *var = nir_intrinsic_get_var(intr, 0);
+         if (var->data.mode != nir_var_shader_in)
+            continue;
+
+         for (idx = 0; idx < state->colors_count; idx++) {
+            unsigned loc = state->colors[idx].front->data.location;
+            if (var->data.location == loc)
+               break;
+         }
+      } else
+         continue;
 
       if (idx == state->colors_count)
          continue;
@@ -162,8 +161,14 @@ nir_lower_two_sided_color_block(nir_block *block,
        * 32-bit value by default.
        */
       nir_ssa_def *face = nir_load_front_face(b, 1);
-      nir_ssa_def *front = load_input(b, state->colors[idx].front);
-      nir_ssa_def *back  = load_input(b, state->colors[idx].back);
+      nir_ssa_def *front, *back;
+      if (intr->intrinsic == nir_intrinsic_load_deref) {
+         front = nir_load_var(b, state->colors[idx].front);
+         back  = nir_load_var(b, state->colors[idx].back);
+      } else {
+         front = load_input(b, state->colors[idx].front);
+         back  = load_input(b, state->colors[idx].back);
+      }
       nir_ssa_def *color = nir_bcsel(b, face, front, back);
 
       assert(intr->dest.is_ssa);