nir/lower_ssbo: Don't set align_* for atomics
[mesa.git] / src / compiler / nir / nir_lower_two_sided_color.c
index 04bb5d1ec76e7e23e7692cac75d67976b4259183..0507c4d2317a69c80a35aab74df45c761e4c1b19 100644 (file)
 typedef struct {
    nir_builder   b;
    nir_shader   *shader;
+   bool face_sysval;
    struct {
       nir_variable *front;        /* COLn */
       nir_variable *back;         /* BFCn */
    } colors[MAX_COLORS];
+   nir_variable *face;
    int colors_count;
 } lower_2side_state;
 
@@ -49,17 +51,34 @@ static nir_variable *
 create_input(nir_shader *shader, gl_varying_slot slot,
              enum glsl_interp_mode interpolation)
 {
-   nir_variable *var = rzalloc(shader, nir_variable);
+   nir_variable *var = nir_variable_create(shader, nir_var_shader_in,
+                                           glsl_vec4_type(), NULL);
 
    var->data.driver_location = shader->num_inputs++;
-   var->type = glsl_vec4_type();
-   var->data.mode = nir_var_shader_in;
    var->name = ralloc_asprintf(var, "in_%d", var->data.driver_location);
    var->data.index = 0;
    var->data.location = slot;
    var->data.interpolation = interpolation;
 
-   exec_list_push_tail(&shader->inputs, &var->node);
+   return var;
+}
+
+static nir_variable *
+create_face_input(nir_shader *shader)
+{
+   nir_variable *var =
+      nir_find_variable_with_location(shader, nir_var_shader_in,
+                                      VARYING_SLOT_FACE);
+
+   if (var == NULL) {
+      var = nir_variable_create(shader, nir_var_shader_in,
+                                glsl_bool_type(), "gl_FrontFacing");
+
+      var->data.driver_location = shader->num_inputs++;
+      var->data.index = 0;
+      var->data.location = VARYING_SLOT_FACE;
+      var->data.interpolation = INTERP_MODE_FLAT;
+   }
 
    return var;
 }
@@ -83,7 +102,7 @@ static int
 setup_inputs(lower_2side_state *state)
 {
    /* find color inputs: */
-   nir_foreach_variable(var, &state->shader->inputs) {
+   nir_foreach_shader_in_variable(var, state->shader) {
       switch (var->data.location) {
       case VARYING_SLOT_COL0:
       case VARYING_SLOT_COL1:
@@ -112,6 +131,9 @@ setup_inputs(lower_2side_state *state)
             state->colors[i].front->data.interpolation);
    }
 
+   if (!state->face_sysval)
+      state->face = create_face_input(state->shader);
+
    return 0;
 }
 
@@ -160,7 +182,12 @@ nir_lower_two_sided_color_block(nir_block *block,
       /* gl_FrontFace is a boolean but the intrinsic constructor creates
        * 32-bit value by default.
        */
-      nir_ssa_def *face = nir_load_front_face(b, 1);
+      nir_ssa_def *face;
+      if (state->face_sysval)
+         face = nir_load_front_face(b, 1);
+      else
+         face = nir_load_var(b, state->face);
+
       nir_ssa_def *front, *back;
       if (intr->intrinsic == nir_intrinsic_load_deref) {
          front = nir_load_var(b, state->colors[idx].front);
@@ -195,10 +222,11 @@ nir_lower_two_sided_color_impl(nir_function_impl *impl,
 }
 
 void
-nir_lower_two_sided_color(nir_shader *shader)
+nir_lower_two_sided_color(nir_shader *shader, bool face_sysval)
 {
    lower_2side_state state = {
       .shader = shader,
+      .face_sysval = face_sysval,
    };
 
    if (shader->info.stage != MESA_SHADER_FRAGMENT)