load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_input);
load->num_components = 4;
- load->const_index[0] = in->data.driver_location;
+ nir_intrinsic_set_base(load, in->data.driver_location);
load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
- nir_ssa_dest_init(&load->instr, &load->dest, 4, NULL);
+ nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
nir_builder_instr_insert(b, &load->instr);
return &load->dest.ssa;
for (idx = 0; idx < state->colors_count; idx++) {
unsigned drvloc =
state->colors[idx].front->data.driver_location;
- if (intr->const_index[0] == drvloc) {
+ if (nir_intrinsic_base(intr) == drvloc) {
assert(nir_src_as_const_value(intr->src[0]));
break;
}