nir: copy intrinsic type when lowering load input/uniform and store output
[mesa.git] / src / compiler / nir / nir_lower_two_sided_color.c
index c7fb67e4f279dbe55a6cf523ef2191806905db47..d1eb32a18876bd699c6e10405cb61952f7e7302e 100644 (file)
@@ -32,7 +32,6 @@
 typedef struct {
    nir_builder   b;
    nir_shader   *shader;
-   nir_variable *face;
    struct {
       nir_variable *front;        /* COLn */
       nir_variable *back;         /* BFCn */
@@ -47,7 +46,8 @@ typedef struct {
  */
 
 static nir_variable *
-create_input(nir_shader *shader, unsigned drvloc, gl_varying_slot slot)
+create_input(nir_shader *shader, unsigned drvloc, gl_varying_slot slot,
+             enum glsl_interp_mode interpolation)
 {
    nir_variable *var = rzalloc(shader, nir_variable);
 
@@ -57,6 +57,7 @@ create_input(nir_shader *shader, unsigned drvloc, gl_varying_slot slot)
    var->name = ralloc_asprintf(var, "in_%d", drvloc);
    var->data.index = 0;
    var->data.location = slot;
+   var->data.interpolation = interpolation;
 
    exec_list_push_tail(&shader->inputs, &var->node);
 
@@ -85,12 +86,12 @@ setup_inputs(lower_2side_state *state)
 {
    int maxloc = -1;
 
-   /* find color/face inputs: */
+   /* find color inputs: */
    nir_foreach_variable(var, &state->shader->inputs) {
       int loc = var->data.driver_location;
 
       /* keep track of last used driver-location.. we'll be
-       * appending BCLr/FACE after last existing input:
+       * appending BCLr after last existing input:
        */
       maxloc = MAX2(maxloc, loc);
 
@@ -101,9 +102,6 @@ setup_inputs(lower_2side_state *state)
          state->colors[state->colors_count].front = var;
          state->colors_count++;
          break;
-      case VARYING_SLOT_FACE:
-         state->face = var;
-         break;
       }
    }
 
@@ -111,12 +109,6 @@ setup_inputs(lower_2side_state *state)
    if (state->colors_count == 0)
       return -1;
 
-   /* if we don't already have one, insert a FACE input: */
-   if (!state->face) {
-      state->face = create_input(state->shader, ++maxloc, VARYING_SLOT_FACE);
-      state->face->data.interpolation = INTERP_QUALIFIER_FLAT;
-   }
-
    /* add required back-face color inputs: */
    for (int i = 0; i < state->colors_count; i++) {
       gl_varying_slot slot;
@@ -126,19 +118,21 @@ setup_inputs(lower_2side_state *state)
       else
          slot = VARYING_SLOT_BFC1;
 
-      state->colors[i].back = create_input(state->shader, ++maxloc, slot);
+      state->colors[i].back = create_input(
+            state->shader, ++maxloc, slot,
+            state->colors[i].front->data.interpolation);
    }
 
    return 0;
 }
 
 static bool
-nir_lower_two_sided_color_block(nir_block *block, void *void_state)
+nir_lower_two_sided_color_block(nir_block *block,
+                                lower_2side_state *state)
 {
-   lower_2side_state *state = void_state;
    nir_builder *b = &state->b;
 
-   nir_foreach_instr_safe(block, instr) {
+   nir_foreach_instr_safe(instr, block) {
       if (instr->type != nir_instr_type_intrinsic)
          continue;
 
@@ -152,7 +146,7 @@ nir_lower_two_sided_color_block(nir_block *block, void *void_state)
          unsigned drvloc =
             state->colors[idx].front->data.driver_location;
          if (nir_intrinsic_base(intr) == drvloc) {
-            assert(nir_src_as_const_value(intr->src[0]));
+            assert(nir_src_is_const(intr->src[0]));
             break;
          }
       }
@@ -161,14 +155,16 @@ nir_lower_two_sided_color_block(nir_block *block, void *void_state)
          continue;
 
       /* replace load_input(COLn) with
-       * bcsel(load_input(FACE), load_input(COLn), load_input(BFCn))
+       * bcsel(load_system_value(FACE), load_input(COLn), load_input(BFCn))
        */
       b->cursor = nir_before_instr(&intr->instr);
-      nir_ssa_def *face  = nir_channel(b, load_input(b, state->face), 0);
+      /* gl_FrontFace is a boolean but the intrinsic constructor creates
+       * 32-bit value by default.
+       */
+      nir_ssa_def *face = nir_load_front_face(b, 1);
       nir_ssa_def *front = load_input(b, state->colors[idx].front);
       nir_ssa_def *back  = load_input(b, state->colors[idx].back);
-      nir_ssa_def *cond  = nir_flt(b, face, nir_imm_float(b, 0.0));
-      nir_ssa_def *color = nir_bcsel(b, cond, back, front);
+      nir_ssa_def *color = nir_bcsel(b, face, front, back);
 
       assert(intr->dest.is_ssa);
       nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(color));
@@ -185,7 +181,9 @@ nir_lower_two_sided_color_impl(nir_function_impl *impl,
 
    nir_builder_init(b, impl);
 
-   nir_foreach_block(impl, nir_lower_two_sided_color_block, state);
+   nir_foreach_block(block, impl) {
+      nir_lower_two_sided_color_block(block, state);
+   }
 
    nir_metadata_preserve(impl, nir_metadata_block_index |
                                nir_metadata_dominance);
@@ -198,13 +196,13 @@ nir_lower_two_sided_color(nir_shader *shader)
       .shader = shader,
    };
 
-   if (shader->stage != MESA_SHADER_FRAGMENT)
+   if (shader->info.stage != MESA_SHADER_FRAGMENT)
       return;
 
    if (setup_inputs(&state) != 0)
       return;
 
-   nir_foreach_function(shader, function) {
+   nir_foreach_function(function, shader) {
       if (function->impl)
          nir_lower_two_sided_color_impl(function->impl, &state);
    }