if (progress) {
if (!shader->info.first_ubo_is_default_ubo) {
- nir_foreach_variable(var, &shader->uniforms) {
- if (var->data.mode == nir_var_mem_ubo)
- var->data.binding++;
- }
+ nir_foreach_variable_with_modes(var, shader, nir_var_mem_ubo)
+ var->data.binding++;
}
shader->info.num_ubos++;