load->num_components = instr->num_components;
load->src[0] = nir_src_for_ssa(ubo_idx);
load->src[1] = nir_src_for_ssa(ubo_offset);
+ assert(instr->dest.ssa.bit_size >= 8);
+ nir_intrinsic_set_align(load, instr->dest.ssa.bit_size / 8, 0);
nir_ssa_dest_init(&load->instr, &load->dest,
load->num_components, instr->dest.ssa.bit_size,
instr->dest.ssa.name);
}
}
+ if (progress) {
+ if (!shader->info.first_ubo_is_default_ubo) {
+ nir_foreach_variable_with_modes(var, shader, nir_var_mem_ubo)
+ var->data.binding++;
+ }
+ shader->info.num_ubos++;
+
+ if (shader->num_uniforms > 0) {
+ const struct glsl_type *type = glsl_array_type(glsl_vec4_type(),
+ shader->num_uniforms, 0);
+ nir_variable *ubo = nir_variable_create(shader, nir_var_mem_ubo, type,
+ "uniform_0");
+ ubo->data.binding = 0;
+
+ struct glsl_struct_field field = {
+ .type = type,
+ .name = "data",
+ .location = -1,
+ };
+ ubo->interface_type =
+ glsl_interface_type(&field, 1, GLSL_INTERFACE_PACKING_STD430,
+ false, "__ubo0_interface");
+ }
+ }
+
shader->info.first_ubo_is_default_ubo = true;
return progress;
}
-
-