}
static bool
-lower_const_initializer(struct nir_builder *b, struct exec_list *var_list)
+lower_const_initializer(struct nir_builder *b, struct exec_list *var_list,
+ nir_variable_mode modes)
{
bool progress = false;
b->cursor = nir_before_cf_list(&b->impl->body);
- nir_foreach_variable(var, var_list) {
+ nir_foreach_variable_in_list(var, var_list) {
+ if (!(var->data.mode & modes))
+ continue;
+
if (var->constant_initializer) {
build_constant_load(b, nir_build_deref_var(b, var),
var->constant_initializer);
{
bool progress = false;
+ /* Only some variables have initializers that we want to lower. Others
+ * such as uniforms have initializers which are useful later during linking
+ * so we want to skip over those. Restrict to only variable types where
+ * initializers make sense so that callers can use nir_var_all.
+ */
+ modes &= nir_var_shader_out |
+ nir_var_shader_temp |
+ nir_var_function_temp |
+ nir_var_system_value;
+
nir_foreach_function(function, shader) {
if (!function->impl)
continue;
nir_builder builder;
nir_builder_init(&builder, function->impl);
- if ((modes & nir_var_shader_out) && function->is_entrypoint)
- impl_progress |= lower_const_initializer(&builder, &shader->outputs);
-
- if ((modes & nir_var_shader_temp) && function->is_entrypoint)
- impl_progress |= lower_const_initializer(&builder, &shader->globals);
-
- if ((modes & nir_var_system_value) && function->is_entrypoint)
- impl_progress |= lower_const_initializer(&builder, &shader->system_values);
+ if ((modes & ~nir_var_function_temp) && function->is_entrypoint) {
+ impl_progress |= lower_const_initializer(&builder,
+ &shader->variables,
+ modes);
+ }
- if (modes & nir_var_function_temp)
- impl_progress |= lower_const_initializer(&builder, &function->impl->locals);
+ if (modes & nir_var_function_temp) {
+ impl_progress |= lower_const_initializer(&builder,
+ &function->impl->locals,
+ nir_var_function_temp);
+ }
if (impl_progress) {
progress = true;