return progress;
}
-void
+bool
nir_lower_vars_to_ssa(nir_shader *shader)
{
+ bool progress = false;
+
nir_foreach_function(function, shader) {
if (function->impl)
- nir_lower_vars_to_ssa_impl(function->impl);
+ progress |= nir_lower_vars_to_ssa_impl(function->impl);
}
+
+ return progress;
}