* can then call insert_mov as normal.
*/
static unsigned
-try_coalesce(nir_alu_instr *vec, unsigned start_idx, nir_shader *shader)
+try_coalesce(nir_alu_instr *vec, unsigned start_idx)
{
assert(start_idx < nir_op_infos[vec->op].num_inputs);
continue;
if (!(finished_write_mask & (1 << i)))
- finished_write_mask |= try_coalesce(vec, i, shader);
+ finished_write_mask |= try_coalesce(vec, i);
if (!(finished_write_mask & (1 << i)))
finished_write_mask |= insert_mov(vec, i, shader);