{
assert(start_idx < nir_op_infos[vec->op].num_inputs);
- nir_alu_instr *mov = nir_alu_instr_create(shader, nir_op_imov);
+ nir_alu_instr *mov = nir_alu_instr_create(shader, nir_op_mov);
nir_alu_src_copy(&mov->src[0], &vec->src[start_idx], mov);
nir_alu_dest_copy(&mov->dest, &vec->dest, mov);
continue; /* The loop */
}
+ bool vec_had_ssa_dest = vec->dest.dest.is_ssa;
if (vec->dest.dest.is_ssa) {
/* Since we insert multiple MOVs, we have a register destination. */
nir_register *reg = nir_local_reg_create(impl);
if (!(vec->dest.write_mask & (1 << i)))
continue;
- if (!(finished_write_mask & (1 << i)))
+ /* Coalescing moves the register writes from the vec up to the ALU
+ * instruction in the source. We can only do this if the original
+ * vecN had an SSA destination.
+ */
+ if (vec_had_ssa_dest && !(finished_write_mask & (1 << i)))
finished_write_mask |= try_coalesce(vec, i);
if (!(finished_write_mask & (1 << i)))