if (!for_sample_shading) {
wpos = nir_fadd(b, wpos, nir_imm_vec4(b, 0.5f, 0.5f, 0.0f, 0.0f));
} else {
- nir_ssa_def *spos =
- nir_load_system_value(b, nir_intrinsic_load_sample_pos, 0);
+ nir_ssa_def *spos = nir_load_sample_pos(b);
wpos = nir_fadd(b, wpos,
nir_vec4(b,
nir_foreach_instr(instr, block) {
if (instr->type == nir_instr_type_intrinsic) {
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
- if (intr->intrinsic == nir_intrinsic_load_var) {
- nir_deref_var *dvar = intr->variables[0];
- nir_variable *var = dvar->var;
+ if (intr->intrinsic == nir_intrinsic_load_deref) {
+ nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
+ nir_variable *var = nir_deref_instr_get_variable(deref);
if (var->data.mode == nir_var_shader_in &&
var->data.location == VARYING_SLOT_POS) {
/* gl_FragCoord should not have array/struct derefs: */
- assert(dvar->deref.child == NULL);
+ assert(deref->deref_type == nir_deref_type_var);
update_fragcoord(b, intr, for_sample_shading);
progress = true;
}
assert(shader->info.stage == MESA_SHADER_FRAGMENT);
- nir_assert_lowered_derefs(shader, nir_lower_load_store_derefs);
-
nir_foreach_function(function, shader) {
if (function->impl) {
nir_builder_init(&b, function->impl);