nir/vtn: Add type constant to image intrinsics
[mesa.git] / src / compiler / nir / nir_lower_wpos_ytransform.c
index 7b20f8a3b1a8995f60e88360ba1b715bffb67128..2771f2afedef2bd0865930bc4aad16942657add9 100644 (file)
@@ -61,7 +61,7 @@ get_transform(lower_wpos_ytransform_state *state)
       var->state_slots[0].swizzle = SWIZZLE_XYZW;
       memcpy(var->state_slots[0].tokens, state->options->state_tokens,
              sizeof(var->state_slots[0].tokens));
-
+      var->data.how_declared = nir_var_hidden;
       state->transform = var;
    }
    return nir_load_var(&state->b, state->transform);
@@ -77,18 +77,18 @@ nir_cmp(nir_builder *b, nir_ssa_def *src0, nir_ssa_def *src1, nir_ssa_def *src2)
 /* see emit_wpos_adjustment() in st_mesa_to_tgsi.c */
 static void
 emit_wpos_adjustment(lower_wpos_ytransform_state *state,
-                     nir_intrinsic_instr *intr, nir_variable *fragcoord,
-                     bool invert, float adjX, float adjY[2])
+                     nir_intrinsic_instr *intr, bool invert,
+                     float adjX, float adjY[2])
 {
    nir_builder *b = &state->b;
    nir_ssa_def *wpostrans, *wpos_temp, *wpos_temp_y, *wpos_input;
 
    assert(intr->dest.is_ssa);
+   wpos_input = &intr->dest.ssa;
 
-   b->cursor = nir_before_instr(&intr->instr);
+   b->cursor = nir_after_instr(&intr->instr);
 
    wpostrans = get_transform(state);
-   wpos_input = nir_load_var(b, fragcoord);
 
    /* First, apply the coordinate shift: */
    if (adjX || adjY[0] || adjY[1]) {
@@ -139,12 +139,13 @@ emit_wpos_adjustment(lower_wpos_ytransform_state *state,
                         nir_channel(b, wpos_temp, 2),
                         nir_channel(b, wpos_temp, 3));
 
-   nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(wpos_temp));
+   nir_ssa_def_rewrite_uses_after(&intr->dest.ssa,
+                                  nir_src_for_ssa(wpos_temp),
+                                  wpos_temp->parent_instr);
 }
 
 static void
-lower_fragcoord(lower_wpos_ytransform_state *state,
-                nir_intrinsic_instr *intr, nir_variable *fragcoord)
+lower_fragcoord(lower_wpos_ytransform_state *state, nir_intrinsic_instr *intr)
 {
    const nir_lower_wpos_ytransform_options *options = state->options;
    float adjX = 0.0f;
@@ -181,7 +182,7 @@ lower_fragcoord(lower_wpos_ytransform_state *state,
     * u,h -> l,i: (99.5 + 0.5) * -1 + 100 = 0
     */
 
-   if (fragcoord->data.origin_upper_left) {
+   if (state->shader->info.fs.origin_upper_left) {
       /* Fragment shader wants origin in upper-left */
       if (options->fs_coord_origin_upper_left) {
          /* the driver supports upper-left origin */
@@ -203,7 +204,7 @@ lower_fragcoord(lower_wpos_ytransform_state *state,
       }
    }
 
-   if (fragcoord->data.pixel_center_integer) {
+   if (state->shader->info.fs.pixel_center_integer) {
       /* Fragment shader wants pixel center integer */
       if (options->fs_coord_pixel_center_integer) {
          /* the driver supports pixel center integer */
@@ -228,7 +229,32 @@ lower_fragcoord(lower_wpos_ytransform_state *state,
       }
    }
 
-   emit_wpos_adjustment(state, intr, fragcoord, invert, adjX, adjY);
+   emit_wpos_adjustment(state, intr, invert, adjX, adjY);
+}
+
+static void
+lower_load_pointcoord(lower_wpos_ytransform_state *state,
+                      nir_intrinsic_instr *intr)
+{
+   nir_builder *b = &state->b;
+   b->cursor = nir_after_instr(&intr->instr);
+
+   nir_ssa_def *pntc = &intr->dest.ssa;
+   nir_ssa_def *transform = get_transform(state);
+   nir_ssa_def *y = nir_channel(b, pntc, 1);
+   /* The offset is 1 if we're flipping, 0 otherwise. */
+   nir_ssa_def *offset = nir_fmax(b, nir_channel(b, transform, 2),
+                                  nir_imm_float(b, 0.0));
+   /* Flip the sign of y if we're flipping. */
+   nir_ssa_def *scaled = nir_fmul(b, y, nir_channel(b, transform, 0));
+
+   /* Reassemble the vector. */
+   nir_ssa_def *flipped_pntc = nir_vec2(b,
+                                        nir_channel(b, pntc, 0),
+                                        nir_fadd(b, offset, scaled));
+
+   nir_ssa_def_rewrite_uses_after(&intr->dest.ssa, nir_src_for_ssa(flipped_pntc),
+                                  flipped_pntc->parent_instr);
 }
 
 /* turns 'fddy(p)' into 'fddy(fmul(p, transform.x))' */
@@ -241,8 +267,11 @@ lower_fddy(lower_wpos_ytransform_state *state, nir_alu_instr *fddy)
    b->cursor = nir_before_instr(&fddy->instr);
 
    p = nir_ssa_for_alu_src(b, fddy, 0);
-   trans = get_transform(state);
-   pt = nir_fmul(b, p, nir_channel(b, trans, 0));
+   trans = nir_channel(b, get_transform(state), 0);
+   if (p->bit_size == 16)
+      trans = nir_f2f16(b, trans);
+
+   pt = nir_fmul(b, p, trans);
 
    nir_instr_rewrite_src(&fddy->instr,
                          &fddy->src[0].src,
@@ -306,13 +335,17 @@ lower_wpos_ytransform_block(lower_wpos_ytransform_state *state, nir_block *block
                 (var->data.mode == nir_var_system_value &&
                  var->data.location == SYSTEM_VALUE_FRAG_COORD)) {
                /* gl_FragCoord should not have array/struct derefs: */
-               lower_fragcoord(state, intr, var);
+               lower_fragcoord(state, intr);
             } else if (var->data.mode == nir_var_system_value &&
                        var->data.location == SYSTEM_VALUE_SAMPLE_POS) {
                lower_load_sample_pos(state, intr);
+            } else if (var->data.mode == nir_var_shader_in &&
+                       var->data.location == VARYING_SLOT_PNTC &&
+                       state->shader->options->lower_wpos_pntc) {
+               lower_load_pointcoord(state, intr);
             }
          } else if (intr->intrinsic == nir_intrinsic_load_frag_coord) {
-            lower_fragcoord(state, intr, NULL);
+            lower_fragcoord(state, intr);
          } else if (intr->intrinsic == nir_intrinsic_load_sample_pos) {
             lower_load_sample_pos(state, intr);
          } else if (intr->intrinsic == nir_intrinsic_interp_deref_at_offset) {
@@ -349,8 +382,6 @@ nir_lower_wpos_ytransform(nir_shader *shader,
       .shader = shader,
    };
 
-   nir_assert_unlowered_derefs(shader, nir_lower_load_store_derefs);
-
    assert(shader->info.stage == MESA_SHADER_FRAGMENT);
 
    nir_foreach_function(function, shader) {