if (var->data.mode == nir_var_shader_in &&
var->data.location == VARYING_SLOT_POS) {
- /* gl_FragCoord should not have array/struct deref's: */
+ /* gl_FragCoord should not have array/struct derefs: */
assert(dvar->deref.child == NULL);
lower_fragcoord(state, intr);
} else if (var->data.mode == nir_var_system_value &&