const char *const samp = (var->data.sample) ? "sample " : "";
const char *const patch = (var->data.patch) ? "patch " : "";
const char *const inv = (var->data.invariant) ? "invariant " : "";
- fprintf(fp, "%s%s%s%s%s %s ",
- cent, samp, patch, inv, get_variable_mode_str(var->data.mode, false),
+ const char *const per_view = (var->data.per_view) ? "per_view " : "";
+ fprintf(fp, "%s%s%s%s%s%s %s ",
+ cent, samp, patch, inv, per_view,
+ get_variable_mode_str(var->data.mode, false),
glsl_interp_mode_name(var->data.interpolation));
enum gl_access_qualifier access = var->data.access;
fprintf(fp, "%s%s%s%s%s%s", coher, volat, restr, ronly, wonly, reorder);
if (glsl_get_base_type(glsl_without_array(var->type)) == GLSL_TYPE_IMAGE) {
-#define FORMAT_CASE(x) case x: fprintf(fp, #x " "); break
- switch (var->data.image.format) {
- FORMAT_CASE(GL_RGBA32F);
- FORMAT_CASE(GL_RGBA32UI);
- FORMAT_CASE(GL_RGBA32I);
- FORMAT_CASE(GL_R32F);
- FORMAT_CASE(GL_R32UI);
- FORMAT_CASE(GL_R32I);
- FORMAT_CASE(GL_RG32F);
- FORMAT_CASE(GL_RG32UI);
- FORMAT_CASE(GL_RG32I);
- FORMAT_CASE(GL_R8);
- FORMAT_CASE(GL_RG8);
- FORMAT_CASE(GL_RGBA8);
- FORMAT_CASE(GL_R8_SNORM);
- FORMAT_CASE(GL_RG8_SNORM);
- FORMAT_CASE(GL_RGBA8_SNORM);
- FORMAT_CASE(GL_R16);
- FORMAT_CASE(GL_RG16);
- FORMAT_CASE(GL_RGBA16);
- FORMAT_CASE(GL_R16_SNORM);
- FORMAT_CASE(GL_RG16_SNORM);
- FORMAT_CASE(GL_RGBA16_SNORM);
- FORMAT_CASE(GL_R16F);
- FORMAT_CASE(GL_RG16F);
- FORMAT_CASE(GL_RGBA16F);
- FORMAT_CASE(GL_R8UI);
- FORMAT_CASE(GL_R8I);
- FORMAT_CASE(GL_RG8UI);
- FORMAT_CASE(GL_RG8I);
- FORMAT_CASE(GL_RGBA8UI);
- FORMAT_CASE(GL_RGBA8I);
- FORMAT_CASE(GL_R16UI);
- FORMAT_CASE(GL_R16I);
- FORMAT_CASE(GL_RG16UI);
- FORMAT_CASE(GL_RG16I);
- FORMAT_CASE(GL_RGBA16UI);
- FORMAT_CASE(GL_RGBA16I);
- FORMAT_CASE(GL_R11F_G11F_B10F);
- FORMAT_CASE(GL_RGB9_E5);
- FORMAT_CASE(GL_RGB10_A2);
- FORMAT_CASE(GL_RGB10_A2UI);
- default: /* Including the normal GL_NONE */
- break;
- }
-#undef FORMAT_CASE
+ fprintf(fp, "%s ", util_format_short_name(var->data.image.format));
+ }
+
+ if (var->data.precision) {
+ const char *precisions[] = {
+ "",
+ "highp",
+ "mediump",
+ "lowp",
+ };
+ fprintf(fp, "%s ", precisions[var->data.precision]);
}
fprintf(fp, "%s %s", glsl_get_type_name(var->type),
}
if (!loc) {
- snprintf(buf, sizeof(buf), "%u", var->data.location);
- loc = buf;
+ if (var->data.location == ~0) {
+ loc = "~0";
+ } else {
+ snprintf(buf, sizeof(buf), "%u", var->data.location);
+ loc = buf;
+ }
}
/* For shader I/O vars that have been split to components or packed,
unsigned int num_components =
glsl_get_components(glsl_without_array(var->type));
const char *components = NULL;
- char components_local[6] = {'.' /* the rest is 0-filled */};
+ char components_local[18] = {'.' /* the rest is 0-filled */};
switch (var->data.mode) {
case nir_var_shader_in:
case nir_var_shader_out:
print_constant(var->constant_initializer, var->type, state);
fprintf(fp, " }");
}
+ if (var->pointer_initializer)
+ fprintf(fp, " = &%s", get_var_name(var->pointer_initializer, state));
fprintf(fp, "\n");
print_annotation(state, var);
case nir_texop_tex_prefetch:
fprintf(fp, "tex (pre-dispatchable) ");
break;
+ case nir_texop_fragment_fetch:
+ fprintf(fp, "fragment_fetch ");
+ break;
+ case nir_texop_fragment_mask_fetch:
+ fprintf(fp, "fragment_mask_fetch ");
+ break;
default:
unreachable("Invalid texture operation");
break;
fprintf(fp, ", %u (sampler)", instr->sampler_index);
}
}
+
+ if (instr->texture_non_uniform) {
+ fprintf(fp, ", texture non-uniform");
+ }
+
+ if (instr->sampler_non_uniform) {
+ fprintf(fp, ", sampler non-uniform");
+ }
}
static void
state->fp = fp;
state->shader = shader;
state->ht = _mesa_pointer_hash_table_create(NULL);
- state->syms = _mesa_set_create(NULL, _mesa_key_hash_string,
+ state->syms = _mesa_set_create(NULL, _mesa_hash_string,
_mesa_key_string_equal);
state->index = 0;
}
fprintf(fp, "inputs: %u\n", shader->num_inputs);
fprintf(fp, "outputs: %u\n", shader->num_outputs);
fprintf(fp, "uniforms: %u\n", shader->num_uniforms);
+ if (shader->info.num_ubos)
+ fprintf(fp, "ubos: %u\n", shader->info.num_ubos);
fprintf(fp, "shared: %u\n", shader->num_shared);
if (shader->scratch_size)
fprintf(fp, "scratch: %u\n", shader->scratch_size);