const char *const samp = (var->data.sample) ? "sample " : "";
const char *const patch = (var->data.patch) ? "patch " : "";
const char *const inv = (var->data.invariant) ? "invariant " : "";
- fprintf(fp, "%s%s%s%s%s %s ",
- cent, samp, patch, inv, get_variable_mode_str(var->data.mode, false),
+ const char *const per_view = (var->data.per_view) ? "per_view " : "";
+ fprintf(fp, "%s%s%s%s%s%s %s ",
+ cent, samp, patch, inv, per_view,
+ get_variable_mode_str(var->data.mode, false),
glsl_interp_mode_name(var->data.interpolation));
enum gl_access_qualifier access = var->data.access;
fprintf(fp, "%s ", util_format_short_name(var->data.image.format));
}
+ if (var->data.precision) {
+ const char *precisions[] = {
+ "",
+ "highp",
+ "mediump",
+ "lowp",
+ };
+ fprintf(fp, "%s ", precisions[var->data.precision]);
+ }
+
fprintf(fp, "%s %s", glsl_get_type_name(var->type),
get_var_name(var, state));
print_constant(var->constant_initializer, var->type, state);
fprintf(fp, " }");
}
+ if (var->pointer_initializer)
+ fprintf(fp, " = &%s", get_var_name(var->pointer_initializer, state));
fprintf(fp, "\n");
print_annotation(state, var);
fprintf(fp, "inputs: %u\n", shader->num_inputs);
fprintf(fp, "outputs: %u\n", shader->num_outputs);
fprintf(fp, "uniforms: %u\n", shader->num_uniforms);
+ if (shader->info.num_ubos)
+ fprintf(fp, "ubos: %u\n", shader->info.num_ubos);
fprintf(fp, "shared: %u\n", shader->num_shared);
if (shader->scratch_size)
fprintf(fp, "scratch: %u\n", shader->scratch_size);