nir_propagate_invariant(nir_shader *shader)
{
/* Hash set of invariant things */
- struct set *invariants = _mesa_set_create(NULL, _mesa_hash_pointer,
- _mesa_key_pointer_equal);
+ struct set *invariants = _mesa_pointer_set_create(NULL);
bool progress = false;
nir_foreach_function(function, shader) {