#include "nir_types.h"
#include "compiler/glsl/ir.h"
-void
-glsl_print_type(const glsl_type *type, FILE *fp)
-{
- if (type->base_type == GLSL_TYPE_ARRAY) {
- glsl_print_type(type->fields.array, fp);
- fprintf(fp, "[%u]", type->length);
- } else if ((type->base_type == GLSL_TYPE_STRUCT)
- && !is_gl_identifier(type->name)) {
- fprintf(fp, "%s@%p", type->name, (void *) type);
- } else {
- fprintf(fp, "%s", type->name);
- }
-}
-
-void
-glsl_print_struct(const glsl_type *type, FILE *fp)
+const char *
+glsl_get_type_name(const glsl_type *type)
{
- assert(type->base_type == GLSL_TYPE_STRUCT);
-
- fprintf(fp, "struct {\n");
- for (unsigned i = 0; i < type->length; i++) {
- fprintf(fp, "\t");
- glsl_print_type(type->fields.structure[i].type, fp);
- fprintf(fp, " %s;\n", type->fields.structure[i].name);
- }
- fprintf(fp, "}\n");
+ return type->name;
}
const glsl_type *
{
if (type->is_matrix())
return type->column_type();
+ else if (type->is_vector())
+ return type->get_scalar_type();
return type->fields.array;
}
+const glsl_type *
+glsl_without_array(const glsl_type *type)
+{
+ return type->without_array();
+}
+
+const glsl_type *
+glsl_get_array_instance(const glsl_type *type,
+ unsigned array_size)
+{
+ return glsl_type::get_array_instance(type, array_size);
+}
+
const glsl_type *
glsl_get_struct_field(const glsl_type *type, unsigned index)
{
unsigned
glsl_count_attribute_slots(const struct glsl_type *type,
- bool vertex_input_slots)
+ bool is_vertex_input)
{
- return type->count_attribute_slots(vertex_input_slots);
+ return type->count_attribute_slots(is_vertex_input);
+}
+
+unsigned
+glsl_get_component_slots(const struct glsl_type *type)
+{
+ return type->component_slots();
}
const char *
return (glsl_base_type)type->sampled_type;
}
+unsigned
+glsl_get_sampler_target(const struct glsl_type *type)
+{
+ assert(glsl_type_is_sampler(type));
+ return type->sampler_index();
+}
+
unsigned
glsl_get_record_location_offset(const struct glsl_type *type,
unsigned length)
return type->record_location_offset(length);
}
+bool
+glsl_type_is_64bit(const glsl_type *type)
+{
+ return type->is_64bit();
+}
+
bool
glsl_type_is_void(const glsl_type *type)
{
return type->is_array();
}
+bool
+glsl_type_is_array_of_arrays(const struct glsl_type *type)
+{
+ return type->is_array_of_arrays();
+}
+
bool
glsl_type_is_struct(const struct glsl_type *type)
{
return type->sampler_array;
}
+bool
+glsl_type_is_dual_slot(const struct glsl_type *type)
+{
+ return type->is_dual_slot();
+}
+
+bool
+glsl_type_is_numeric(const struct glsl_type *type)
+{
+ return type->is_numeric();
+}
+
+bool
+glsl_type_is_boolean(const struct glsl_type *type)
+{
+ return type->is_boolean();
+}
+
const glsl_type *
glsl_void_type(void)
{
return glsl_type::float_type;
}
+const glsl_type *
+glsl_double_type(void)
+{
+ return glsl_type::double_type;
+}
+
+const glsl_type *
+glsl_float16_t_type(void)
+{
+ return glsl_type::float16_t_type;
+}
+
const glsl_type *
glsl_vec_type(unsigned n)
{
return glsl_type::vec(n);
}
+const glsl_type *
+glsl_dvec_type(unsigned n)
+{
+ return glsl_type::dvec(n);
+}
+
const glsl_type *
glsl_vec4_type(void)
{
return glsl_type::vec4_type;
}
+const glsl_type *
+glsl_uvec4_type(void)
+{
+ return glsl_type::uvec4_type;
+}
+
const glsl_type *
glsl_int_type(void)
{
return glsl_type::uint_type;
}
+const glsl_type *
+glsl_int64_t_type(void)
+{
+ return glsl_type::int64_t_type;
+}
+
+const glsl_type *
+glsl_uint64_t_type(void)
+{
+ return glsl_type::uint64_t_type;
+}
+
+const glsl_type *
+glsl_int16_t_type(void)
+{
+ return glsl_type::int16_t_type;
+}
+
+const glsl_type *
+glsl_uint16_t_type(void)
+{
+ return glsl_type::uint16_t_type;
+}
+
+const glsl_type *
+glsl_int8_t_type(void)
+{
+ return glsl_type::int8_t_type;
+}
+
+const glsl_type *
+glsl_uint8_t_type(void)
+{
+ return glsl_type::uint8_t_type;
+}
+
const glsl_type *
glsl_bool_type(void)
{
const glsl_type *
glsl_vector_type(enum glsl_base_type base_type, unsigned components)
{
- assert(components > 1 && components <= 4);
- return glsl_type::get_instance(base_type, components, 1);
+ const glsl_type *t = glsl_type::get_instance(base_type, components, 1);
+ assert(t != glsl_type::error_type);
+ return t;
}
const glsl_type *
glsl_matrix_type(enum glsl_base_type base_type, unsigned rows, unsigned columns)
{
- assert(rows > 1 && rows <= 4 && columns >= 1 && columns <= 4);
- return glsl_type::get_instance(base_type, rows, columns);
+ const glsl_type *t = glsl_type::get_instance(base_type, rows, columns);
+ assert(t != glsl_type::error_type);
+ return t;
}
const glsl_type *
return glsl_type::get_record_instance(fields, num_fields, name);
}
+const glsl_type *
+glsl_interface_type(const glsl_struct_field *fields,
+ unsigned num_fields,
+ enum glsl_interface_packing packing,
+ bool row_major,
+ const char *block_name)
+{
+ return glsl_type::get_interface_instance(fields, num_fields, packing,
+ row_major, block_name);
+}
+
const struct glsl_type *
glsl_sampler_type(enum glsl_sampler_dim dim, bool is_shadow, bool is_array,
enum glsl_base_type base_type)
return glsl_type::get_instance(type->base_type, type->matrix_columns,
type->vector_elements);
}
+
+const glsl_type *
+glsl_channel_type(const glsl_type *t)
+{
+ switch (glsl_get_base_type(t)) {
+ case GLSL_TYPE_ARRAY: {
+ const glsl_type *base = glsl_channel_type(glsl_get_array_element(t));
+ return glsl_array_type(base, glsl_get_length(t));
+ }
+ case GLSL_TYPE_UINT:
+ return glsl_uint_type();
+ case GLSL_TYPE_INT:
+ return glsl_int_type();
+ case GLSL_TYPE_FLOAT:
+ return glsl_float_type();
+ case GLSL_TYPE_BOOL:
+ return glsl_bool_type();
+ case GLSL_TYPE_DOUBLE:
+ return glsl_double_type();
+ case GLSL_TYPE_UINT64:
+ return glsl_uint64_t_type();
+ case GLSL_TYPE_INT64:
+ return glsl_int64_t_type();
+ default:
+ unreachable("Unhandled base type glsl_channel_type()");
+ }
+}
+
+void
+glsl_get_natural_size_align_bytes(const struct glsl_type *type,
+ unsigned *size, unsigned *align)
+{
+ switch (type->base_type) {
+ case GLSL_TYPE_UINT8:
+ case GLSL_TYPE_INT8:
+ case GLSL_TYPE_UINT16:
+ case GLSL_TYPE_INT16:
+ case GLSL_TYPE_FLOAT16:
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_BOOL:
+ case GLSL_TYPE_DOUBLE:
+ case GLSL_TYPE_UINT64:
+ case GLSL_TYPE_INT64: {
+ unsigned N = glsl_get_bit_size(type) / 8;
+ *size = N * type->components();
+ *align = N;
+ break;
+ }
+
+ case GLSL_TYPE_ARRAY: {
+ unsigned elem_size, elem_align;
+ glsl_get_natural_size_align_bytes(type->fields.array,
+ &elem_size, &elem_align);
+ *align = elem_align;
+ *size = type->length * ALIGN_POT(elem_size, elem_align);
+ break;
+ }
+
+ case GLSL_TYPE_STRUCT:
+ *size = 0;
+ *align = 0;
+ for (unsigned i = 0; i < type->length; i++) {
+ unsigned elem_size, elem_align;
+ glsl_get_natural_size_align_bytes(type->fields.structure[i].type,
+ &elem_size, &elem_align);
+ *align = MAX2(*align, elem_align);
+ *size = ALIGN_POT(*size, elem_align) + elem_size;
+ }
+ break;
+
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_ATOMIC_UINT:
+ case GLSL_TYPE_SUBROUTINE:
+ case GLSL_TYPE_IMAGE:
+ case GLSL_TYPE_VOID:
+ case GLSL_TYPE_ERROR:
+ case GLSL_TYPE_INTERFACE:
+ case GLSL_TYPE_FUNCTION:
+ unreachable("type does not have a natural size");
+ }
+}
+
+const glsl_type *
+glsl_atomic_uint_type(void)
+{
+ return glsl_type::atomic_uint_type;
+}
+
+unsigned
+glsl_atomic_size(const struct glsl_type *type)
+{
+ return type->atomic_size();
+}
+
+bool
+glsl_contains_atomic(const struct glsl_type *type)
+{
+ return type->contains_atomic();
+}