unsigned glsl_count_vec4_slots(const struct glsl_type *type,
bool is_gl_vertex_input, bool is_bindless);
+unsigned glsl_count_dword_slots(const struct glsl_type *type, bool is_bindless);
unsigned glsl_count_attribute_slots(const struct glsl_type *type,
bool is_gl_vertex_input);
unsigned glsl_get_component_slots(const struct glsl_type *type);