unsigned glsl_get_aoa_size(const struct glsl_type *type);
+unsigned glsl_count_attribute_slots(const struct glsl_type *type,
+ bool is_vertex_input);
+
const char *glsl_get_struct_elem_name(const struct glsl_type *type,
unsigned index);
unsigned glsl_get_record_location_offset(const struct glsl_type *type,
unsigned length);
+static inline unsigned
+glsl_get_bit_size(enum glsl_base_type type)
+{
+ switch (type) {
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_BOOL:
+ case GLSL_TYPE_FLOAT: /* TODO handle mediump */
+ case GLSL_TYPE_SUBROUTINE:
+ return 32;
+
+ case GLSL_TYPE_DOUBLE:
+ return 64;
+
+ default:
+ unreachable("unknown base type");
+ }
+
+ return 0;
+}
+
bool glsl_type_is_void(const struct glsl_type *type);
bool glsl_type_is_error(const struct glsl_type *type);
bool glsl_type_is_vector(const struct glsl_type *type);
const struct glsl_type *glsl_float_type(void);
const struct glsl_type *glsl_vec_type(unsigned n);
const struct glsl_type *glsl_vec4_type(void);
+const struct glsl_type *glsl_int_type(void);
const struct glsl_type *glsl_uint_type(void);
+const struct glsl_type *glsl_bool_type(void);
+
+const struct glsl_type *glsl_scalar_type(enum glsl_base_type base_type);
+const struct glsl_type *glsl_vector_type(enum glsl_base_type base_type,
+ unsigned components);
+const struct glsl_type *glsl_matrix_type(enum glsl_base_type base_type,
+ unsigned rows, unsigned columns);
const struct glsl_type *glsl_array_type(const struct glsl_type *base,
unsigned elements);
+const struct glsl_type *glsl_struct_type(const struct glsl_struct_field *fields,
+ unsigned num_fields, const char *name);
const struct glsl_type *glsl_sampler_type(enum glsl_sampler_dim dim,
bool is_shadow, bool is_array,
enum glsl_base_type base_type);
const struct glsl_function_param *params,
unsigned num_params);
+const struct glsl_type *glsl_transposed_type(const struct glsl_type *type);
+
#ifdef __cplusplus
}
#endif