glsl: Remove unused member variable
[mesa.git] / src / compiler / shader_enums.c
index ff2f564dc986ce5d0dbea78c32dbc17fbcb5b9fc..0210b503d3f0102b3d6e447dd3918c184d2ee946 100644 (file)
@@ -91,7 +91,6 @@ gl_vert_attrib_name(gl_vert_attrib attrib)
 {
    static const char *names[] = {
       ENUM(VERT_ATTRIB_POS),
-      ENUM(VERT_ATTRIB_WEIGHT),
       ENUM(VERT_ATTRIB_NORMAL),
       ENUM(VERT_ATTRIB_COLOR0),
       ENUM(VERT_ATTRIB_COLOR1),
@@ -151,6 +150,8 @@ gl_varying_slot_name(gl_varying_slot slot)
       ENUM(VARYING_SLOT_CLIP_VERTEX),
       ENUM(VARYING_SLOT_CLIP_DIST0),
       ENUM(VARYING_SLOT_CLIP_DIST1),
+      ENUM(VARYING_SLOT_CULL_DIST0),
+      ENUM(VARYING_SLOT_CULL_DIST1),
       ENUM(VARYING_SLOT_PRIMITIVE_ID),
       ENUM(VARYING_SLOT_LAYER),
       ENUM(VARYING_SLOT_VIEWPORT),
@@ -158,6 +159,9 @@ gl_varying_slot_name(gl_varying_slot slot)
       ENUM(VARYING_SLOT_PNTC),
       ENUM(VARYING_SLOT_TESS_LEVEL_OUTER),
       ENUM(VARYING_SLOT_TESS_LEVEL_INNER),
+      ENUM(VARYING_SLOT_BOUNDING_BOX0),
+      ENUM(VARYING_SLOT_BOUNDING_BOX1),
+      ENUM(VARYING_SLOT_VIEW_INDEX),
       ENUM(VARYING_SLOT_VAR0),
       ENUM(VARYING_SLOT_VAR1),
       ENUM(VARYING_SLOT_VAR2),
@@ -199,16 +203,31 @@ const char *
 gl_system_value_name(gl_system_value sysval)
 {
    static const char *names[] = {
+     ENUM(SYSTEM_VALUE_SUBGROUP_SIZE),
+     ENUM(SYSTEM_VALUE_SUBGROUP_INVOCATION),
+     ENUM(SYSTEM_VALUE_SUBGROUP_EQ_MASK),
+     ENUM(SYSTEM_VALUE_SUBGROUP_GE_MASK),
+     ENUM(SYSTEM_VALUE_SUBGROUP_GT_MASK),
+     ENUM(SYSTEM_VALUE_SUBGROUP_LE_MASK),
+     ENUM(SYSTEM_VALUE_SUBGROUP_LT_MASK),
+     ENUM(SYSTEM_VALUE_NUM_SUBGROUPS),
+     ENUM(SYSTEM_VALUE_SUBGROUP_ID),
      ENUM(SYSTEM_VALUE_VERTEX_ID),
      ENUM(SYSTEM_VALUE_INSTANCE_ID),
      ENUM(SYSTEM_VALUE_INSTANCE_INDEX),
      ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
      ENUM(SYSTEM_VALUE_BASE_VERTEX),
+     ENUM(SYSTEM_VALUE_FIRST_VERTEX),
+     ENUM(SYSTEM_VALUE_IS_INDEXED_DRAW),
+     ENUM(SYSTEM_VALUE_BASE_INSTANCE),
+     ENUM(SYSTEM_VALUE_DRAW_ID),
      ENUM(SYSTEM_VALUE_INVOCATION_ID),
+     ENUM(SYSTEM_VALUE_FRAG_COORD),
      ENUM(SYSTEM_VALUE_FRONT_FACE),
      ENUM(SYSTEM_VALUE_SAMPLE_ID),
      ENUM(SYSTEM_VALUE_SAMPLE_POS),
      ENUM(SYSTEM_VALUE_SAMPLE_MASK_IN),
+     ENUM(SYSTEM_VALUE_HELPER_INVOCATION),
      ENUM(SYSTEM_VALUE_TESS_COORD),
      ENUM(SYSTEM_VALUE_VERTICES_IN),
      ENUM(SYSTEM_VALUE_PRIMITIVE_ID),
@@ -219,22 +238,28 @@ gl_system_value_name(gl_system_value sysval)
      ENUM(SYSTEM_VALUE_GLOBAL_INVOCATION_ID),
      ENUM(SYSTEM_VALUE_WORK_GROUP_ID),
      ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS),
+     ENUM(SYSTEM_VALUE_LOCAL_GROUP_SIZE),
+     ENUM(SYSTEM_VALUE_GLOBAL_GROUP_SIZE),
+     ENUM(SYSTEM_VALUE_WORK_DIM),
+     ENUM(SYSTEM_VALUE_DEVICE_INDEX),
+     ENUM(SYSTEM_VALUE_VIEW_INDEX),
      ENUM(SYSTEM_VALUE_VERTEX_CNT),
+     ENUM(SYSTEM_VALUE_VARYING_COORD),
    };
    STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX);
    return NAME(sysval);
 }
 
 const char *
-glsl_interp_qualifier_name(enum glsl_interp_qualifier qual)
+glsl_interp_mode_name(enum glsl_interp_mode qual)
 {
    static const char *names[] = {
-      ENUM(INTERP_QUALIFIER_NONE),
-      ENUM(INTERP_QUALIFIER_SMOOTH),
-      ENUM(INTERP_QUALIFIER_FLAT),
-      ENUM(INTERP_QUALIFIER_NOPERSPECTIVE),
+      ENUM(INTERP_MODE_NONE),
+      ENUM(INTERP_MODE_SMOOTH),
+      ENUM(INTERP_MODE_FLAT),
+      ENUM(INTERP_MODE_NOPERSPECTIVE),
    };
-   STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_QUALIFIER_COUNT);
+   STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_MODE_COUNT);
    return NAME(qual);
 }