glsl/linker: Check the invariance of built-in special variables
[mesa.git] / src / compiler / shader_enums.c
index a874083a0b702400750fb2870d82bb7798eec928..0210b503d3f0102b3d6e447dd3918c184d2ee946 100644 (file)
@@ -244,6 +244,7 @@ gl_system_value_name(gl_system_value sysval)
      ENUM(SYSTEM_VALUE_DEVICE_INDEX),
      ENUM(SYSTEM_VALUE_VIEW_INDEX),
      ENUM(SYSTEM_VALUE_VERTEX_CNT),
+     ENUM(SYSTEM_VALUE_VARYING_COORD),
    };
    STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX);
    return NAME(sysval);